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/* -*- C++ -*- */

//=============================================================================
/**
 *  @file    DEV_Connector.h
 *
 *  $Id$
 *
 *  @author Gerhard Lenzer and Douglas C. Schmidt <schmidt@cs.wustl.edu>
 */
//=============================================================================

#ifndef ACE_DEV_CONNECTOR_H
#define ACE_DEV_CONNECTOR_H
#include /**/ "ace/pre.h"

#include "ace/DEV_IO.h"
#include "ace/Log_Msg.h"
#include "ace/os_include/os_fcntl.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */


ACE_BEGIN_VERSIONED_NAMESPACE_DECL

/**
 * @class ACE_DEV_Connector
 *
 * @brief Defines an active connection factory for the ACE_DEV wrappers.
 */
class ACE_Export ACE_DEV_Connector
{
public:
  /// Default constructor.
  ACE_DEV_Connector (void);

  /**
   * Actively connect and produce a @a new_io if things go well.
   * The @a remote_sap is the address that we are trying to connect
   * with.  The @a timeout is the amount of time to wait to connect.
   * If it's 0 then we block indefinitely.  If *timeout == {0, 0} then
   * the connection is done using non-blocking mode.  In this case, if
   * the connection can't be made immediately the value of -1 is
   * returned with @c errno == EWOULDBLOCK.  If *timeout > {0, 0} then
   * this is the maximum amount of time to wait before timing out.  If the
   * time expires before the connection is made @c errno == ETIME.  The
   * @a local_sap is the value of local address to bind to.  If it's
   * the default value of ACE_Addr::sap_any then the user is letting
   * the OS do the binding.  If @a reuse_addr == 1 then the
   * <local_addr> is reused, even if it hasn't been cleanedup yet.
   * The @a flags and @a perms arguments are passed down to the <open>
   * method.
   */
  ACE_DEV_Connector (ACE_DEV_IO &new_io,
                     const ACE_DEV_Addr &remote_sap,
                     ACE_Time_Value *timeout = 0,
                     const ACE_Addr &local_sap = ACE_Addr::sap_any,
                     int reuse_addr = 0,
                     int flags = O_RDWR,
                     int perms = 0);

  /**
   * Actively connect and produce a @a new_io if things go well.
   * The @a remote_sap is the address that we are trying to connect
   * with.  The @a timeout is the amount of time to wait to connect.
   * If it's 0 then we block indefinitely.  If *timeout == {0, 0} then
   * the connection is done using non-blocking mode.  In this case, if
   * the connection can't be made immediately the value of -1 is
   * returned with @c errno == EWOULDBLOCK.  If *timeout > {0, 0} then
   * this is the maximum amount of time to wait before timing out.  If the
   * time expires before the connection is made @c errno == ETIME.  The
   * @a local_sap is the value of local address to bind to.  If it's
   * the default value of ACE_Addr::sap_any then the user is letting
   * the OS do the binding.  If @a reuse_addr == 1 then the
   * <local_addr> is reused, even if it hasn't been cleanedup yet.
   * The @a flags and @a perms arguments are passed down to the <open>
   * method.
   */
  int connect (ACE_DEV_IO &new_io,
               const ACE_DEV_Addr &remote_sap,
               ACE_Time_Value *timeout = 0,
               const ACE_Addr &local_sap = ACE_Addr::sap_any,
               int reuse_addr = 0,
               int flags = O_RDWR,
               int perms = 0);

  /// Resets any event associations on this handle
  int reset_new_handle (ACE_HANDLE handle);

  /// Dump the state of an object.
  void dump (void) const;

  /// Declare the dynamic allocation hooks.
  ACE_ALLOC_HOOK_DECLARE;

  // = Meta-type info
  typedef ACE_DEV_Addr PEER_ADDR;
  typedef ACE_DEV_IO   PEER_STREAM;
};

ACE_END_VERSIONED_NAMESPACE_DECL

#if defined (__ACE_INLINE__)
#include "ace/DEV_Connector.inl"
#endif /* __ACE_INLINE__ */

#include /**/ "ace/post.h"
#endif /* ACE_DEV_CONNECTOR_H */