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#include "ace/DLL.h"
#include "ace/Log_Category.h"
#include "ace/ACE.h"
#include "ace/DLL_Manager.h"
#include "ace/OS_NS_string.h"
#include "ace/OS_NS_dlfcn.h"
#include "ace/OS_NS_Thread.h"
#include <algorithm>
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Default constructor. Also, by default, the object will be closed
// before it is destroyed.
ACE_DLL::ACE_DLL (bool close_handle_on_destruction)
: open_mode_ (0),
dll_name_ (0),
close_handle_on_destruction_ (close_handle_on_destruction),
dll_handle_ (0),
error_ (0)
{
ACE_TRACE ("ACE_DLL::ACE_DLL (int)");
}
ACE_DLL::ACE_DLL (const ACE_DLL &rhs)
: open_mode_ (0),
dll_name_ (0),
close_handle_on_destruction_ (false),
dll_handle_ (0),
error_ (0)
{
ACE_TRACE ("ACE_DLL::ACE_DLL (const ACE_DLL &)");
if (rhs.dll_name_
// This will automatically up the refcount.
&& this->open (rhs.dll_name_,
rhs.open_mode_,
rhs.close_handle_on_destruction_) != 0
&& ACE::debug ())
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("ACE_DLL::copy_ctor: error: %s\n"),
this->error ()));
}
// Assignment operator
ACE_DLL &
ACE_DLL::operator= (const ACE_DLL &rhs)
{
ACE_TRACE ("ACE_DLL::operator= (const ACE_DLL &)");
ACE_DLL tmp (rhs);
std::swap (this->open_mode_, tmp.open_mode_);
std::swap (this->dll_name_, tmp.dll_name_);
std::swap (this->close_handle_on_destruction_,
tmp.close_handle_on_destruction_);
std::swap (this->dll_handle_, tmp.dll_handle_);
std::swap (this->error_, tmp.error_);
return *this;
}
// If the library name and the opening mode are specified than on
// object creation the library is implicitly opened.
ACE_DLL::ACE_DLL (const ACE_TCHAR *dll_name,
int open_mode,
bool close_handle_on_destruction)
: open_mode_ (open_mode),
dll_name_ (0),
close_handle_on_destruction_ (close_handle_on_destruction),
dll_handle_ (0),
error_ (0)
{
ACE_TRACE ("ACE_DLL::ACE_DLL");
if (this->open (dll_name, this->open_mode_, close_handle_on_destruction) != 0
&& ACE::debug ())
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("ACE_DLL::open: error calling open: %s\n"),
this->error ()));
}
// The library is closed before the class gets destroyed depending on
// the close_handle_on_destruction value specified which is stored in
// close_handle_on_destruction_.
ACE_DLL::~ACE_DLL (void)
{
ACE_TRACE ("ACE_DLL::~ACE_DLL");
this->close ();
// Normally delete()d in ACE_DLL::close(). However, that may not
// occur if full ACE_DLL initialization is interrupted due to errors
// (e.g. attempting to open a DSO/DLL that does not exist). Make
// sure this->dll_name_ is deallocated.
#if defined (ACE_HAS_ALLOC_HOOKS)
ACE_Allocator::instance()->free (this->dll_name_);
#else
delete [] this->dll_name_;
#endif /* ACE_HAS_ALLOC_HOOKS */
}
// This method opens the library based on the mode specified using the
// ACE_SHLIB_HANDLE which is obtained on making the ACE_OS::dlopen call.
// The default mode is:
// RTLD_LAZY Only references to data symbols are relocate when the
// object is first loaded.
// The other modes include:
// RTLD_NOW All necessary relocations are performed when the
// object is first loaded.
// RTLD_GLOBAL The object symbols are made available for the
// relocation processing of any other object.
int
ACE_DLL::open (const ACE_TCHAR *dll_filename,
int open_mode,
bool close_handle_on_destruction)
{
ACE_TRACE ("ACE_DLL::open");
return open_i (dll_filename, open_mode, close_handle_on_destruction);
}
int
ACE_DLL::open_i (const ACE_TCHAR *dll_filename,
int open_mode,
bool close_handle_on_destruction,
ACE_SHLIB_HANDLE handle)
{
ACE_TRACE ("ACE_DLL::open_i");
this->error_ = 0;
this->errmsg_.clear (true);
if (!dll_filename)
{
if (ACE::debug ())
ACELIB_ERROR ((LM_ERROR,
ACE_TEXT ("ACE_DLL::open_i: dll_name is %s\n"),
this->dll_name_ == 0 ? ACE_TEXT ("(null)")
: this->dll_name_));
return -1;
}
if (this->dll_handle_)
{
// If we have a good handle and its the same name, just return.
if (ACE_OS::strcmp (this->dll_name_, dll_filename) == 0)
return 0;
else
this->close ();
}
if (!this->dll_name_)
this->dll_name_ = ACE::strnew (dll_filename);
this->open_mode_ = open_mode;
this->close_handle_on_destruction_ = close_handle_on_destruction;
ACE_DLL_Handle::ERROR_STACK errors;
this->dll_handle_ = ACE_DLL_Manager::instance()->open_dll (this->dll_name_,
this->open_mode_,
handle,
&errors);
if (!this->dll_handle_)
{
ACE_TString errtmp;
while (!errors.is_empty ())
{
errors.pop (errtmp);
if (this->errmsg_.length () > 0)
this->errmsg_ += ACE_TEXT ("\n");
this->errmsg_ += errtmp;
}
this->error_ = 1;
}
return this->error_ ? -1 : 0;
}
// The symbol refernce of the name specified is obtained.
void *
ACE_DLL::symbol (const ACE_TCHAR *sym_name, int ignore_errors)
{
ACE_TRACE ("ACE_DLL::symbol");
this->error_ = 0;
this->errmsg_.clear (true);
void *sym = 0;
if (this->dll_handle_)
sym = this->dll_handle_->symbol (sym_name, ignore_errors, this->errmsg_);
if (!sym)
this->error_ = 1;
return sym;
}
// The library is closed using the ACE_SHLIB_HANDLE object, i.e., the
// shared object is now disassociated form the current process.
int
ACE_DLL::close (void)
{
ACE_TRACE ("ACE_DLL::close");
int retval = 0;
if (this->dll_handle_
&& this->close_handle_on_destruction_
&& this->dll_name_
&& (retval = ACE_DLL_Manager::instance ()->close_dll (this->dll_name_)) != 0)
this->error_ = 1;
// Even if close_dll() failed, go ahead and cleanup.
this->dll_handle_ = 0;
#if defined (ACE_HAS_ALLOC_HOOKS)
ACE_Allocator::instance()->free (this->dll_name_);
#else
delete [] this->dll_name_;
#endif /* ACE_HAS_ALLOC_HOOKS */
this->dll_name_ = 0;
this->close_handle_on_destruction_ = false;
return retval;
}
// This method is used return the last error of a library operation.
ACE_TCHAR *
ACE_DLL::error (void) const
{
ACE_TRACE ("ACE_DLL::error");
if (this->error_)
{
return const_cast<ACE_TCHAR*> (this->errmsg_.c_str ());
}
return 0;
}
// Return the handle to the user either temporarily or forever, thus
// orphaning it. If 0 means the user wants the handle forever and if 1
// means the user temporarily wants to take the handle.
ACE_SHLIB_HANDLE
ACE_DLL::get_handle (bool become_owner) const
{
ACE_TRACE ("ACE_DLL::get_handle");
ACE_SHLIB_HANDLE handle = ACE_SHLIB_INVALID_HANDLE;
if (this->dll_handle_)
handle = this->dll_handle_->get_handle (become_owner);
return handle;
}
// Set the handle for the DLL. By default, the object will be closed
// before it is destroyed.
int
ACE_DLL::set_handle (ACE_SHLIB_HANDLE handle,
bool close_handle_on_destruction)
{
ACE_TRACE ("ACE_DLL::set_handle");
// Create a unique name. Note that this name is only guaranteed
// to be unique for the life of this object.
ACE_TCHAR temp[ACE_UNIQUE_NAME_LEN];
ACE_OS::unique_name (this, temp, ACE_UNIQUE_NAME_LEN);
return this->open_i (temp, 1, close_handle_on_destruction, handle);
}
ACE_END_VERSIONED_NAMESPACE_DECL
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