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// $Id$
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class T> ACE_INLINE
ACE_Env_Value<T>::operator T (void)
{
return value_;
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::ACE_Env_Value (void)
: varname_ (0)
{
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::ACE_Env_Value (const ACE_TCHAR *varname,
const T &defval)
: varname_ (varname),
value_(defval)
{
this->fetch_value ();
}
template <class T> ACE_INLINE void
ACE_Env_Value<T>::open (const ACE_TCHAR *varname,
const T &defval)
{
this->varname_ = varname;
this->value_ = defval;
this->fetch_value ();
}
template <class T> ACE_INLINE void
ACE_Env_Value<T>::fetch_value (void)
{
#if defined (ACE_WIN32)
const ACE_TCHAR *env = ACE_OS::getenv (this->varname_);
if (env != 0)
ACE_Convert (env, value_);
#else
char *nenv = ACE_OS::getenv (ACE_TEXT_ALWAYS_CHAR (this->varname_));
if (nenv != 0)
ACE_Convert (ACE_TEXT_CHAR_TO_TCHAR (nenv), this->value_);
#endif
}
template <class T> ACE_INLINE const ACE_TCHAR*
ACE_Env_Value<T>::varname (void) const
{
return this->varname_;
}
template <class T> ACE_INLINE
ACE_Env_Value<T>::~ACE_Env_Value (void)
{
}
ACE_END_VERSIONED_NAMESPACE_DECL
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