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// -*- C++ -*-
//==========================================================================
/**
* @file Guard_T.h
*
* @author Douglas C. Schmidt <d.schmidt@vanderbilt.edu>
*/
//==========================================================================
#ifndef ACE_GUARD_T_H
#define ACE_GUARD_T_H
#include /**/ "ace/pre.h"
#include "ace/Lock.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Global_Macros.h"
#include "ace/OS_NS_Thread.h"
// FUZZ: disable check_for_ACE_Guard
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Guard
*
* @brief This data structure is meant to be used within a method or
* function... It performs automatic acquisition and release of
* a parameterized synchronization object ACE_LOCK.
*
* The ACE_LOCK class given as an actual parameter must provide, at
* the very least the acquire(), tryacquire(), release(), and
* remove() methods.
*
* @warning A successfully constructed ACE_Guard does NOT mean that the
* lock was acquired! It is the caller's responsibility, after
* constructing an ACE_Guard, to check whether the lock was successfully
* acquired. Code like this is dangerous:
* {
* ACE_Guard<ACE_Lock> g(lock);
* ... perform critical operation requiring lock to be held ...
* }
* Instead, one must do something like this:
* {
* ACE_Guard<ACE_Lock> g(lock);
* if (! g.locked())
* {
* ... handle error ...
* }
* else
* {
* ... perform critical operation requiring lock to be held ...
* }
* }
* The ACE_GUARD_RETURN() and ACE_GUARD_REACTION() macros are designed to
* to help with this.
*/
template <class ACE_LOCK>
class ACE_Guard
{
public:
ACE_Guard (ACE_LOCK &l);
/// Implicitly and automatically acquire (or try to acquire) the
/// lock. If @a block is non-0 then acquire() the ACE_LOCK, else
/// tryacquire() it.
ACE_Guard (ACE_LOCK &l, bool block);
/// Initialize the guard without implicitly acquiring the lock. The
/// @a become_owner parameter indicates whether the guard should release
/// the lock implicitly on destruction. The @a block parameter is
/// ignored and is used here to disambiguate with the preceding
/// constructor.
ACE_Guard (ACE_LOCK &l, bool block, int become_owner);
/// Implicitly release the lock.
~ACE_Guard ();
// = Lock accessors.
/// Explicitly acquire the lock.
int acquire ();
/// Conditionally acquire the lock (i.e., won't block).
int tryacquire ();
/// Explicitly release the lock, but only if it is held!
int release ();
/// Relinquish ownership of the lock so that it is not released
/// implicitly in the destructor.
void disown ();
// = Utility methods.
/// true if locked, false if couldn't acquire the lock
/// (errno will contain the reason for this).
bool locked () const;
/// Explicitly remove the lock.
int remove ();
/// Dump the state of an object.
void dump () const;
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
/// Helper, meant for subclass only.
ACE_Guard (ACE_LOCK *lock): lock_ (lock), owner_ (0) {}
/// Pointer to the ACE_LOCK we're guarding.
ACE_LOCK *lock_;
/// Keeps track of whether we acquired the lock or failed.
int owner_;
private:
void operator= (const ACE_Guard<ACE_LOCK> &) = delete;
ACE_Guard (const ACE_Guard<ACE_LOCK> &) = delete;
};
/**
* @class ACE_Write_Guard
*
* @brief This class is similar to class ACE_Guard, though it
* acquires/releases a write lock automatically (naturally, the
* <ACE_LOCK> it is instantiated with must support the appropriate
* API).
*
* @warning See important "WARNING" in comments at top of ACE_Guard.
*/
template <class ACE_LOCK>
class ACE_Write_Guard : public ACE_Guard<ACE_LOCK>
{
public:
/// Implicitly and automatically acquire a write lock.
ACE_Write_Guard (ACE_LOCK &m);
/// Implicitly and automatically acquire (or try to acquire) a write
/// lock.
ACE_Write_Guard (ACE_LOCK &m, bool block);
// = Lock accessors.
/// Explicitly acquire the write lock.
int acquire_write ();
/// Explicitly acquire the write lock.
int acquire ();
/// Conditionally acquire the write lock (i.e., won't block).
int tryacquire_write ();
/// Conditionally acquire the write lock (i.e., won't block).
int tryacquire ();
// = Utility methods.
/// Dump the state of an object.
void dump () const;
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
/**
* @class ACE_Read_Guard
*
* @brief This class is similar to class ACE_Guard, though it
* acquires/releases a read lock automatically (naturally, the
* <ACE_LOCK> it is instantiated with must support the appropriate
* API).
*
* @warning See important "WARNING" in comments at top of ACE_Guard.
*/
template <class ACE_LOCK>
class ACE_Read_Guard : public ACE_Guard<ACE_LOCK>
{
public:
/// Implicitly and automatically acquire a read lock.
ACE_Read_Guard (ACE_LOCK& m);
/// Implicitly and automatically acquire (or try to acquire) a read
/// lock.
ACE_Read_Guard (ACE_LOCK &m, bool block);
// = Lock accessors.
/// Explicitly acquire the read lock.
int acquire_read ();
/// Explicitly acquire the read lock.
int acquire ();
/// Conditionally acquire the read lock (i.e., won't block).
int tryacquire_read ();
/// Conditionally acquire the read lock (i.e., won't block).
int tryacquire ();
// = Utility methods.
/// Dump the state of an object.
void dump () const;
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
};
#if !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION)))
#define ACE_TSS_Guard ACE_Guard
#define ACE_TSS_Write_GUARD ACE_Write_Guard
#define ACE_TSS_Read_GUARD ACE_Read_Guard
#else
/* ACE platform supports some form of threading and
thread-specific storage. */
/**
* @class ACE_TSS_Guard
*
* @brief This data structure is meant to be used within a method or
* function... It performs automatic aquisition and release of
* a synchronization object. Moreover, it ensures that the lock
* is released even if a thread exits via <thr_exit>!
*/
template <class ACE_LOCK>
class ACE_TSS_Guard
{
public:
/// Implicitly and automatically acquire the thread-specific lock.
ACE_TSS_Guard (ACE_LOCK &lock, bool block = true);
/// Implicitly release the thread-specific lock.
~ACE_TSS_Guard ();
// = Lock accessors.
/// Explicitly acquire the thread-specific lock.
int acquire ();
/// Conditionally acquire the thread-specific lock (i.e., won't
/// block).
int tryacquire ();
/// Explicitly release the thread-specific lock.
int release ();
// = Utility methods.
/// Explicitly release the thread-specific lock.
int remove ();
/// Dump the state of an object.
void dump () const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
/// Helper, meant for subclass only.
ACE_TSS_Guard ();
/// Initialize the key.
void init_key ();
/// Called when thread exits to clean up the lock.
static void cleanup (void *ptr);
/// Thread-specific key...
ACE_thread_key_t key_;
private:
// FUZZ: disable check_for_ACE_Guard
typedef ACE_Guard<ACE_LOCK> Guard_Type;
// FUZZ: enable check_for_ACE_Guard
void operator= (const ACE_TSS_Guard<ACE_LOCK> &) = delete;
ACE_TSS_Guard (const ACE_TSS_Guard<ACE_LOCK> &) = delete;
};
/**
* @class ACE_TSS_Write_Guard
*
* @brief This class is similar to class ACE_TSS_Guard, though it
* acquires/releases a write-lock automatically (naturally, the
* ACE_LOCK it is instantiated with must support the appropriate
* API).
*/
template <class ACE_LOCK>
class ACE_TSS_Write_Guard : public ACE_TSS_Guard<ACE_LOCK>
{
public:
/// Implicitly and automatically acquire the thread-specific write lock.
ACE_TSS_Write_Guard (ACE_LOCK &lock, bool block = true);
// = Lock accessors.
/// Explicitly acquire the thread-specific write lock.
int acquire_write ();
/// Explicitly acquire the thread-specific write lock.
int acquire ();
/// Conditionally acquire the thread-specific write lock (i.e., won't block).
int tryacquire_write ();
/// Conditionally acquire the thread-specific write lock (i.e., won't block).
int tryacquire ();
// = Utility methods.
/// Dump the state of an object.
void dump () const;
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// FUZZ: disable check_for_ACE_Guard
typedef ACE_Guard<ACE_LOCK> Guard_Type;
typedef ACE_Write_Guard<ACE_LOCK> Write_Guard_Type;
// FUZZ: enable check_for_ACE_Guard
};
/**
* @class ACE_TSS_Read_Guard
*
* @brief This class is similar to class <ACE_TSS_Guard>, though it
* acquires/releases a read lock automatically (naturally, the
* <ACE_LOCK> it is instantiated with must support the
* appropriate API).
*/
template <class ACE_LOCK>
class ACE_TSS_Read_Guard : public ACE_TSS_Guard<ACE_LOCK>
{
public:
/// Implicitly and automatically acquire the thread-specific read lock.
ACE_TSS_Read_Guard (ACE_LOCK &lock, bool block = true);
// = Lock accessors.
/// Explicitly acquire the thread-specific read lock.
int acquire_read ();
/// Explicitly acquire the thread-specific read lock.
int acquire ();
/// Conditionally acquire the thread-specific read lock (i.e., won't
/// block).
int tryacquire_read ();
/// Conditionally acquire the thread-specific read lock (i.e., won't
/// block).
int tryacquire ();
// = Utility methods.
/// Dump the state of an object.
void dump () const;
// ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
private:
// FUZZ: disable check_for_ACE_Guard
typedef ACE_Guard<ACE_LOCK> Guard_Type;
typedef ACE_Read_Guard<ACE_LOCK> Read_Guard_Type;
// FUZZ: enable check_for_ACE_Guard
};
#endif /* !(defined (ACE_HAS_THREADS) && (defined (ACE_HAS_THREAD_SPECIFIC_STORAGE) || defined (ACE_HAS_TSS_EMULATION))) */
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Guard_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Guard_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Guard_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_GUARD_T_H */
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