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// -*- C++ -*-
//=============================================================================
/**
* @file Init_ACE.h
*
* Initialize and finalize the ACE library services. You can
* generally execute the @a ACE::init() and @a ACE::fini() sequence
* multiple times, but be aware that nothing that ACE controls (e.g.,
* singletons, thread-specific services, loaded services, etc.) will
* survive the @a ACE::fini().
*/
//=============================================================================
#ifndef ACE_INIT_ACE_H
#define ACE_INIT_ACE_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
namespace ACE
{
/**
* This method initializes the ACE library services and initializes
* ACE's internal resources. Applications should not instantiate
* ACE classes or call methods on objects of these classes until @a
* ACE::init() returns successfully.
* @return Returns 0 on success, -1 on failure, and 1 if it had
* already been called.
*/
extern ACE_Export int init (void);
/**
* Finalize the ACE library services and releases ACE's internal
* resources. In general, do not instantiate ACE classes or call
* methods on objects of these classes after @a ACE::fini() has been
* called.
*
* @return Returns 0 on success, -1 on failure, and 1 if it had already been
* called.
*/
extern ACE_Export int fini (void);
// private:
// Used internally, so not exported.
/**
* Counter to match init()/fini() calls. init() must increment it;
* fini() must decrement it. fini() then does nothing until it
* reaches 0.
*/
extern unsigned int init_fini_count_;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* ACE_INIT_ACE_H */
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