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// MEM_IO.cpp
// $Id$
#include "ace/MEM_IO.h"
#include "ace/Handle_Set.h"
#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1)
#if !defined (__ACE_INLINE__)
#include "ace/MEM_IO.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_ALLOC_HOOK_DEFINE(ACE_MEM_IO)
ACE_Reactive_MEM_IO::~ACE_Reactive_MEM_IO (void)
{
}
int
ACE_Reactive_MEM_IO::init (ACE_HANDLE handle,
const ACE_TCHAR *name,
MALLOC_OPTIONS *options)
{
ACE_TRACE ("ACE_Reactive_MEM_IO::init");
this->handle_ = handle;
return this->create_shm_malloc (name,
options);
}
ssize_t
ACE_Reactive_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf,
int flags,
const ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Reactive_MEM_IO::recv_buf");
if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE)
return -1;
ACE_OFF_T new_offset = 0;
ssize_t retv = ACE::recv (this->handle_,
(char *) &new_offset,
sizeof (ACE_OFF_T),
flags,
timeout);
if (retv == 0)
{
// ACE_DEBUG ((LM_INFO, "MEM_Stream closed\n"));
buf = 0;
return 0;
}
else if (retv != static_cast <ssize_t> (sizeof (ACE_OFF_T)))
{
// Nothing available or we are really screwed.
buf = 0;
return -1;
}
return this->get_buf_len (new_offset, buf);
}
ssize_t
ACE_Reactive_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf,
int flags,
const ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_Reactive_MEM_IO::send_buf");
if (this->shm_malloc_ == 0 || this->handle_ == ACE_INVALID_HANDLE)
{
return -1;
}
// The offset.
ACE_OFF_T offset =
ACE_Utils::truncate_cast<ACE_OFF_T> (
reinterpret_cast<char *> (buf)
- static_cast<char *> (this->shm_malloc_->base_addr ()));
// Send the offset value over the socket.
if (ACE::send (this->handle_,
(const char *) &offset,
sizeof (offset),
flags,
timeout) != static_cast <ssize_t> (sizeof (offset)))
{
// unsuccessful send, release the memory in the shared-memory.
this->release_buffer (buf);
return -1;
}
return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
}
#if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM)
int
ACE_MT_MEM_IO::Simple_Queue::write (ACE_MEM_SAP_Node *new_node)
{
if (this->mq_ == 0)
return -1;
// Here, we assume we already have acquired the lock necessary.
// And we are allowed to write.
if (this->mq_->tail_.addr () == 0) // nothing in the queue.
{
this->mq_->head_ = new_node;
this->mq_->tail_ = new_node;
new_node->next_ = 0;
}
else
{
this->mq_->tail_->next_ = new_node;
new_node->next_ = 0;
this->mq_->tail_ = new_node;
}
return 0;
}
ACE_MEM_SAP_Node *
ACE_MT_MEM_IO::Simple_Queue::read ()
{
if (this->mq_ == 0)
return 0;
ACE_MEM_SAP_Node *retv = 0;
ACE_SEH_TRY
{
retv = this->mq_->head_;
// Here, we assume we already have acquired the lock necessary
// and there are soemthing in the queue.
if (this->mq_->head_ == this->mq_->tail_)
{
// Last message in the queue.
this->mq_->head_ = 0;
this->mq_->tail_ = 0;
}
else
this->mq_->head_ = retv->next_;
}
ACE_SEH_EXCEPT (this->malloc_->memory_pool ().seh_selector (GetExceptionInformation ()))
{
}
return retv;
}
ACE_MT_MEM_IO::~ACE_MT_MEM_IO ()
{
delete this->recv_channel_.sema_;
delete this->recv_channel_.lock_;
delete this->send_channel_.sema_;
delete this->send_channel_.lock_;
}
int
ACE_MT_MEM_IO::init (ACE_HANDLE handle,
const ACE_TCHAR *name,
MALLOC_OPTIONS *options)
{
ACE_TRACE ("ACE_MT_MEM_IO::init");
ACE_UNUSED_ARG (handle);
// @@ Give me a rule on naming and how the queue should
// be kept in the shared memory and we are done
// with this.
if (this->create_shm_malloc (name, options) == -1)
return -1;
ACE_TCHAR server_sema [MAXPATHLEN];
ACE_TCHAR client_sema [MAXPATHLEN];
ACE_TCHAR server_lock [MAXPATHLEN];
ACE_TCHAR client_lock [MAXPATHLEN];
const ACE_TCHAR *basename = ACE::basename (name);
// size_t baselen = ACE_OS::strlen (basename);
// Building names. @@ Check buffer overflow?
ACE_OS::strcpy (server_sema, basename);
ACE_OS::strcat (server_sema, ACE_TEXT ("_sema_to_server"));
ACE_OS::strcpy (client_sema, basename);
ACE_OS::strcat (client_sema, ACE_TEXT ("_sema_to_client"));
ACE_OS::strcpy (server_lock, basename);
ACE_OS::strcat (server_lock, ACE_TEXT ("_lock_to_server"));
ACE_OS::strcpy (client_lock, basename);
ACE_OS::strcat (client_lock, ACE_TEXT ("_lock_to_client"));
void *to_server_ptr = 0;
// @@ Here, we assume the shared memory fill will never be resued.
// So we can determine whether we are server or client by examining
// if the simple message queues have already been set up in
// the Malloc object or not.
if (this->shm_malloc_->find ("to_server", to_server_ptr) == -1)
{
void *ptr = 0;
// We are server.
ACE_ALLOCATOR_RETURN (ptr,
this->shm_malloc_->malloc (2 * sizeof (MQ_Struct)),
-1);
MQ_Struct *mymq = reinterpret_cast<MQ_Struct *> (ptr);
mymq->tail_ = 0;
mymq->head_ = 0;
(mymq + 1)->tail_ = 0;
(mymq + 1)->head_ = 0;
if (this->shm_malloc_->bind ("to_server", mymq) == -1)
return -1;
if (this->shm_malloc_->bind ("to_client", mymq + 1) == -1)
return -1;
this->recv_channel_.queue_.init (mymq, this->shm_malloc_);
ACE_NEW_RETURN (this->recv_channel_.sema_,
ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema),
-1);
ACE_NEW_RETURN (this->recv_channel_.lock_,
ACE_SYNCH_PROCESS_MUTEX (server_lock),
-1);
this->send_channel_.queue_.init (mymq + 1, this->shm_malloc_);
ACE_NEW_RETURN (this->send_channel_.sema_,
ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema),
-1);
ACE_NEW_RETURN (this->send_channel_.lock_,
ACE_SYNCH_PROCESS_MUTEX (client_lock),
-1);
}
else
{
// we are client.
MQ_Struct *mymq = reinterpret_cast<MQ_Struct *> (to_server_ptr);
this->recv_channel_.queue_.init (mymq +1, this->shm_malloc_);
ACE_NEW_RETURN (this->recv_channel_.sema_,
ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema),
-1);
ACE_NEW_RETURN (this->recv_channel_.lock_,
ACE_SYNCH_PROCESS_MUTEX (client_lock),
-1);
this->send_channel_.queue_.init (mymq, this->shm_malloc_);
ACE_NEW_RETURN (this->send_channel_.sema_,
ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema),
-1);
ACE_NEW_RETURN (this->send_channel_.lock_,
ACE_SYNCH_PROCESS_MUTEX (server_lock),
-1);
}
return 0;
}
ssize_t
ACE_MT_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf,
int flags,
const ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_MT_MEM_IO::recv_buf");
// @@ Don't know how to handle timeout yet.
ACE_UNUSED_ARG (timeout);
ACE_UNUSED_ARG (flags);
if (this->shm_malloc_ == 0)
{
return -1;
}
// Need to handle timeout here.
if (this->recv_channel_.sema_->acquire () == -1)
{
return -1;
}
{
// @@ We can probably skip the lock in certain circumstance.
ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->recv_channel_.lock_, -1);
buf = this->recv_channel_.queue_.read ();
if (buf != 0)
{
return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
}
return -1;
}
}
ssize_t
ACE_MT_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf,
int flags,
const ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_MT_MEM_IO::send_buf");
// @@ Don't know how to handle timeout yet.
ACE_UNUSED_ARG (timeout);
ACE_UNUSED_ARG (flags);
if (this->shm_malloc_ == 0)
{
return -1;
}
{
// @@ We can probably skip the lock in certain curcumstances.
ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->send_channel_.lock_, -1);
if (this->send_channel_.queue_.write (buf) == -1)
{
this->release_buffer (buf);
return -1;
}
}
if (this->send_channel_.sema_->release () == -1)
{
return -1;
}
return ACE_Utils::truncate_cast<ssize_t> (buf->size ());
}
#endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */
void
ACE_MEM_IO::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_MEM_IO::dump");
#endif /* ACE_HAS_DUMP */
}
int
ACE_MEM_IO::init (const ACE_TCHAR *name,
ACE_MEM_IO::Signal_Strategy type,
ACE_MEM_SAP::MALLOC_OPTIONS *options)
{
ACE_UNUSED_ARG (type);
delete this->deliver_strategy_;
this->deliver_strategy_ = 0;
switch (type)
{
case ACE_MEM_IO::Reactive:
ACE_NEW_RETURN (this->deliver_strategy_,
ACE_Reactive_MEM_IO (),
-1);
break;
#if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM)
case ACE_MEM_IO::MT:
ACE_NEW_RETURN (this->deliver_strategy_,
ACE_MT_MEM_IO (),
-1);
break;
#endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */
default:
return -1;
}
return this->deliver_strategy_->init (this->get_handle (),
name,
options);
}
int
ACE_MEM_IO::fini (void)
{
if (this->deliver_strategy_ != 0)
{
return this->deliver_strategy_->fini ();
}
else
{
return -1;
}
}
// Allows a client to read from a socket without having to provide
// a buffer to read. This method determines how much data is in the
// socket, allocates a buffer of this size, reads in the data, and
// returns the number of bytes read.
ssize_t
ACE_MEM_IO::send (const ACE_Message_Block *message_block,
const ACE_Time_Value *timeout)
{
ACE_TRACE ("ACE_MEM_IO::send");
if (this->deliver_strategy_ == 0)
{
return -1; // Something went seriously wrong.
}
size_t len = message_block->total_length ();
if (len != 0)
{
ACE_MEM_SAP_Node *buf =
reinterpret_cast<ACE_MEM_SAP_Node *> (
this->deliver_strategy_->acquire_buffer (
ACE_Utils::truncate_cast<ssize_t> (len)));
size_t n = 0;
while (message_block != 0)
{
ACE_OS::memcpy (static_cast<char *> (buf->data ()) + n,
message_block->rd_ptr (),
message_block->length ());
n += message_block->length ();
if (message_block->cont ())
{
message_block = message_block->cont ();
}
else
{
message_block = message_block->next ();
}
}
buf->size_ = len;
return this->deliver_strategy_->send_buf (buf,
0,
timeout);
}
return 0;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */
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