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// $Id$
#include "ace/MEM_Stream.h"
#if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1)
#if !defined (__ACE_INLINE__)
#include "ace/MEM_Stream.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_ALLOC_HOOK_DEFINE(ACE_MEM_Stream)
void
ACE_MEM_Stream::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_MEM_Stream::dump");
#endif /* ACE_HAS_DUMP */
}
int
ACE_MEM_Stream::close (void)
{
this->send ((char *)0, 0);
this->fini ();
#if defined (ACE_WIN32)
// We need the following call to make things work correctly on
// Win32, which requires use to do a <close_writer> before doing the
// close in order to avoid losing data. Note that we don't need to
// do this on UNIX since it doesn't have this "feature". Moreover,
// this will cause subtle problems on UNIX due to the way that
// fork() works.
this->close_writer ();
#endif /* ACE_WIN32 */
// Close down the socket.
return ACE_SOCK::close ();
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */
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