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// $Id$
#include "ace/Notification_Queue.h"
#if !defined (__ACE_INLINE__)
#include "ace/Notification_Queue.inl"
#endif /* __ACE_INLINE__ */
#include "ace/Guard_T.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_Notification_Queue::
ACE_Notification_Queue()
: ACE_Copy_Disabled()
, alloc_queue_()
, notify_queue_()
, free_queue_()
{
}
ACE_Notification_Queue::
~ACE_Notification_Queue()
{
reset();
}
int
ACE_Notification_Queue::open()
{
ACE_TRACE ("ACE_Notification_Queue::open");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, mon, this->notify_queue_lock_, -1);
if (!this->free_queue_.is_empty ())
return 0;
return allocate_more_buffers();
}
void
ACE_Notification_Queue::reset()
{
ACE_TRACE ("ACE_Notification_Queue::reset");
// Release all the event handlers still in the queue ...
for (ACE_Notification_Queue_Node * node = notify_queue_.head();
node != 0;
node = node->next())
{
if (node->get().eh_ == 0)
{
continue;
}
(void) node->get().eh_->remove_reference();
}
// ... free up the dynamically allocated resources ...
ACE_Notification_Queue_Node **b = 0;
for (ACE_Unbounded_Queue_Iterator<ACE_Notification_Queue_Node *> alloc_iter (this->alloc_queue_);
alloc_iter.next (b) != 0;
alloc_iter.advance ())
{
delete [] *b;
*b = 0;
}
// ... cleanup the list of allocated blocks ...
this->alloc_queue_.reset ();
// ... swap with empty lists to reset the contents ...
Buffer_List().swap(notify_queue_);
Buffer_List().swap(free_queue_);
}
int
ACE_Notification_Queue::allocate_more_buffers()
{
ACE_TRACE ("ACE_Notification_Queue::allocate_more_buffers");
ACE_Notification_Queue_Node *temp = 0;
ACE_NEW_RETURN (temp,
ACE_Notification_Queue_Node[ACE_REACTOR_NOTIFICATION_ARRAY_SIZE],
-1);
if (this->alloc_queue_.enqueue_head (temp) == -1)
{
delete [] temp;
return -1;
}
for (size_t i = 0; i < ACE_REACTOR_NOTIFICATION_ARRAY_SIZE; ++i)
{
free_queue_.push_front(temp + i);
}
return 0;
}
int
ACE_Notification_Queue::purge_pending_notifications(
ACE_Event_Handler * eh,
ACE_Reactor_Mask mask)
{
ACE_TRACE ("ACE_Notification_Queue::purge_pending_notifications");
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, mon, this->notify_queue_lock_, -1);
if (this->notify_queue_.is_empty ())
return 0;
int number_purged = 0;
ACE_Notification_Queue_Node * node = notify_queue_.head();
while(node != 0)
{
if (!node->matches_for_purging(eh))
{
// Easy case, skip to the next node
node = node->next();
continue;
}
if (!node->mask_disables_all_notifications(mask))
{
// ... another easy case, skip this node too, but clear the
// mask first ...
node->clear_mask(mask);
node = node->next();
continue;
}
// ... this is the more complicated case, we want to remove the
// node from the notify_queue_ list. First save the next node
// on the list:
ACE_Notification_Queue_Node * next = node->next();
// ... then remove it ...
notify_queue_.unsafe_remove(node);
++number_purged;
// ... release resources ...
ACE_Event_Handler *event_handler = node->get().eh_;
event_handler->remove_reference ();
// ... now this is a free node ...
free_queue_.push_front(node);
// ... go to the next node, if there is one ...
node = next;
}
return number_purged;
}
int
ACE_Notification_Queue::push_new_notification(
ACE_Notification_Buffer const & buffer)
{
ACE_TRACE ("ACE_Notification_Queue::push_new_notification");
bool notification_required = false;
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, mon, this->notify_queue_lock_, -1);
// No pending notifications.
if (this->notify_queue_.is_empty ())
notification_required = true;
if (free_queue_.is_empty())
{
if (allocate_more_buffers() == -1)
{
return -1;
}
}
ACE_Notification_Queue_Node * node =
free_queue_.pop_front();
ACE_ASSERT (node != 0);
node->set(buffer);
notify_queue_.push_back(node);
if (!notification_required)
{
return 0;
}
return 1;
}
int
ACE_Notification_Queue::pop_next_notification(
ACE_Notification_Buffer & current,
bool & more_messages_queued,
ACE_Notification_Buffer & next)
{
ACE_TRACE ("ACE_Notification_Queue::pop_next_notification");
more_messages_queued = false;
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, mon, this->notify_queue_lock_, -1);
if (notify_queue_.is_empty ())
{
return 0;
}
ACE_Notification_Queue_Node * node = notify_queue_.pop_front();
current = node->get();
free_queue_.push_front(node);
if(!this->notify_queue_.is_empty())
{
more_messages_queued = true;
next = notify_queue_.head()->get();
}
return 1;
}
ACE_END_VERSIONED_NAMESPACE_DECL
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