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// -*- C++ -*-
//=============================================================================
/**
* @file Reactor_Impl.h
*
* $Id$
*
* @author Irfan Pyarali
*/
//=============================================================================
#ifndef ACE_REACTOR_IMPL_H
#define ACE_REACTOR_IMPL_H
#include /**/ "ace/pre.h"
// Timer Queue is a complicated template class. A simple forward
// declaration will not work
#include "ace/Timer_Queuefwd.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// Event_Handler.h contains the definition of ACE_Reactor_Mask
#include "ace/Event_Handler.h"
#include "ace/Countdown_Time.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward decls
class ACE_Handle_Set;
class ACE_Reactor_Impl;
class ACE_Sig_Action;
class ACE_Sig_Handler;
class ACE_Sig_Set;
/**
* @class ACE_Reactor_Notify
*
* @internal This class is for ACE internal use only.
*
* @brief Abstract class for unblocking an ACE_Reactor_Impl from its
* event loop.
*/
class ACE_Export ACE_Reactor_Notify : public ACE_Event_Handler
{
public:
// = Initialization and termination methods.
virtual int open (ACE_Reactor_Impl *,
ACE_Timer_Queue *timer_queue = 0,
int disable_notify = 0) = 0;
virtual int close (void) = 0;
/**
* Called by a thread when it wants to unblock the <Reactor_Impl>.
* This wakeups the <Reactor_Impl> if currently blocked. Pass over
* both the <Event_Handler> *and* the @a mask to allow the caller to
* dictate which <Event_Handler> method the <Reactor_Impl> will
* invoke. The ACE_Time_Value indicates how long to blocking
* trying to notify the <Reactor_Impl>. If @a timeout == 0, the
* caller will block until action is possible, else will wait until
* the relative time specified in *@a timeout elapses).
*/
virtual int notify (ACE_Event_Handler *eh = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value *timeout = 0) = 0;
/// Handles pending threads (if any) that are waiting to unblock the
/// <Reactor_Impl>.
virtual int dispatch_notifications (int &number_of_active_handles,
ACE_Handle_Set &rd_mask) = 0;
/// Returns the ACE_HANDLE of the notify pipe on which the reactor
/// is listening for notifications so that other threads can unblock
/// the <Reactor_Impl>
virtual ACE_HANDLE notify_handle (void) = 0;
/// Verify whether the buffer has dispatchable info or not.
virtual int is_dispatchable (ACE_Notification_Buffer &buffer)= 0;
/// Handle one of the notify call on the <handle>. This could be
/// because of a thread trying to unblock the <Reactor_Impl>
virtual int dispatch_notify (ACE_Notification_Buffer &buffer) = 0;
/// Read one of the notify call on the @a handle into the
/// @a buffer. This could be because of a thread trying to unblock
/// the <Reactor_Impl>
virtual int read_notify_pipe (ACE_HANDLE handle,
ACE_Notification_Buffer &buffer) = 0;
/**
* Set the maximum number of times that the <handle_input> method
* will iterate and dispatch the ACE_Event_Handlers that are
* passed in via the notify queue before breaking out of the event
* loop. By default, this is set to -1, which means "iterate until
* the queue is empty." Setting this to a value like "1 or 2" will
* increase "fairness" (and thus prevent starvation) at the expense
* of slightly higher dispatching overhead.
*/
virtual void max_notify_iterations (int) = 0;
/**
* Get the maximum number of times that the <handle_input> method
* will iterate and dispatch the ACE_Event_Handlers that are
* passed in via the notify queue before breaking out of its event
* loop.
*/
virtual int max_notify_iterations (void) = 0;
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. Returns the number of notifications
* purged. Returns -1 on error.
*/
virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0;
/// Dump the state of an object.
virtual void dump (void) const = 0;
};
/**
* @class ACE_Reactor_Impl
*
* @brief An abstract class for implementing the Reactor Pattern.
*/
class ACE_Export ACE_Reactor_Impl
{
public:
/// Close down and release all resources.
virtual ~ACE_Reactor_Impl (void);
/// Initialization.
virtual int open (size_t size,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = 0,
ACE_Reactor_Notify * = 0) = 0;
/**
* Returns 0, if the size of the current message has been put in
* @a size Returns -1, if not. ACE_HANDLE allows the reactor to
* check if the caller is valid.
*/
virtual int current_info (ACE_HANDLE, size_t & /* size */) = 0;
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler) = 0;
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq) = 0;
/// Return the current ACE_Timer_Queue.
virtual ACE_Timer_Queue *timer_queue (void) const = 0;
/// Close down and release all resources.
virtual int close (void) = 0;
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*/
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero) = 0;
/**
* This event loop driver blocks for up to @a max_wait_time before
* returning. It will return earlier if events occur. Note that
* @a max_wait_time can be 0, in which case this method blocks
* indefinitely until events occur.
*
* @a max_wait_time is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of ACE_Event_Handlers that were
* dispatched, 0 if the @a max_wait_time elapsed without dispatching
* any handlers, or -1 if an error occurs.
*
* The only difference between <alertable_handle_events> and
* <handle_events> is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
* The only difference between <alertable_handle_events> and
* <handle_events> is that in the alertable case, the eventloop will
* return when the system queues an I/O completion routine or an
* Asynchronous Procedure Call.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time) = 0;
// = Event handling control.
/**
* Return the status of Reactor. If this function returns 0, the reactor is
* actively handling events. If it returns non-zero, <handling_events> and
* <handle_alertable_events> return -1 immediately.
*/
virtual int deactivated (void) = 0;
/**
* Control whether the Reactor will handle any more incoming events or not.
* If @a do_stop == 1, the Reactor will be disabled. By default, a reactor
* is in active state and can be deactivated/reactived as wish.
*/
virtual void deactivate (int do_stop) = 0;
// = Register and remove Handlers.
/// Register @a event_handler with @a mask. The I/O handle will always
/// come from <get_handle> on the @a event_handler.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask) = 0;
/// Register @a event_handler with @a mask. The I/O handle is provided
/// through the <io_handle> parameter.
virtual int register_handler (ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask) = 0;
#if defined (ACE_WIN32)
// Originally this interface was available for all platforms, but
// because ACE_HANDLE is an int on non-Win32 platforms, compilers
// are not able to tell the difference between
// register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
// register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
// have restricted this method to Win32 only.
/**
* Register an @a event_handler that will be notified when
* <event_handle> is signaled. Since no event mask is passed
* through this interface, it is assumed that the <event_handle>
* being passed in is an event handle and not an I/O handle.
*/
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE) = 0;
#endif /* ACE_WIN32 */
/**
* Register an @a event_handler that will be notified when
* <event_handle> is signaled. @a mask specifies the network events
* that the @a event_handler is interested in.
*/
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask) = 0;
/// Register @a event_handler with all the @a handles in the <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask) = 0;
/**
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously registered
* (if any), along with the @a old_disp of the signal handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0) = 0;
/// Registers @a new_sh to handle a set of signals @a sigset using the
/// @a new_disp.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0) = 0;
/**
* Removes @a event_handler. Note that the I/O handle will be
* obtained using <get_handle> method of @a event_handler . If
* @a mask == ACE_Event_Handler::DONT_CALL then the <handle_close>
* method of the @a event_handler is not invoked.
*/
virtual int remove_handler (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask) = 0;
/**
* Removes @a handle. If @a mask == ACE_Event_Handler::DONT_CALL
* then the <handle_close> method of the associated <event_handler>
* is not invoked.
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask) = 0;
/**
* Removes all handles in @a handle_set. If @a mask ==
* ACE_Event_Handler::DONT_CALL then the <handle_close> method of
* the associated <event_handler>s is not invoked.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask mask) = 0;
/**
* Remove the ACE_Event_Handler currently associated with @a signum.
* Install the new disposition (if given) and return the previous
* disposition (if desired by the caller). Returns 0 on success and
* -1 if @a signum is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1) = 0;
/// Calls <remove_handler> for every signal in @a sigset.
virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
// = Suspend and resume Handlers.
/// Suspend @a event_handler temporarily. Use
/// <ACE_Event_Handler::get_handle> to get the handle.
virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0;
/// Suspend @a handle temporarily.
virtual int suspend_handler (ACE_HANDLE handle) = 0;
/// Suspend all @a handles in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
/// Suspend all <handles> temporarily.
virtual int suspend_handlers (void) = 0;
/// Resume @a event_handler. Use <ACE_Event_Handler::get_handle> to
/// get the handle.
virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
/// Resume @a handle.
virtual int resume_handler (ACE_HANDLE handle) = 0;
/// Resume all @a handles in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
/// Resume all <handles>.
virtual int resume_handlers (void) = 0;
/// Does the reactor allow the application to resume the handle on
/// its own ie. can it pass on the control of handle resumption to
/// the application
virtual int resumable_handler (void) = 0;
/// Return true if we any event associations were made by the reactor
/// for the handles that it waits on, false otherwise.
virtual bool uses_event_associations (void) = 0;
// If we need to reset handles returned from accept/connect.
// = Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler event handler to schedule on reactor
* @param arg argument passed to the handle_timeout() method of event_handler
* @param delay time interval after which the timer will expire
* @param interval time interval after which the timer will be automatically rescheduled
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler *event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval) = 0;
/// Cancel all Event_Handlers that match the address of
/// @a event_handler. Returns number of handlers cancelled.
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1) = 0;
/**
* Cancel the single Event_Handler that matches the @a timer_id value
* (which was returned from the schedule method). If arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the Event_Handler was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* Returns 1 if cancellation succeeded and 0 if the @a timer_id
* wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1) = 0;
// = High-level Event_Handler scheduling operations
/// Add @a masks_to_be_added to the @a event_handler's entry.
/// @a event_handler must already have been registered.
virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_added) = 0;
/// Add @a masks_to_be_added to the @a handle's entry. <event_handler>
/// associated with @a handle must already have been registered.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_added) = 0;
/// Clear @a masks_to_be_cleared from the @a event_handler's entry.
virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask masks_to_be_cleared) = 0;
/// Clear @a masks_to_be_cleared from the @a handle's entry.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask masks_to_be_cleared) = 0;
// = Notification methods.
/**
* Notify @a event_handler of @a mask event. The ACE_Time_Value
* indicates how long to blocking trying to notify. If @a timeout ==
* 0, the caller will block until action is possible, else will wait
* until the relative time specified in @a timeout elapses).
*/
virtual int notify (ACE_Event_Handler *event_handler = 0,
ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0) = 0;
/**
* Set the maximum number of times that ACE_Reactor_Impl will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop. By default, this is set to
* -1, which means "iterate until the queue is empty." Setting this
* to a value like "1 or 2" will increase "fairness" (and thus
* prevent starvation) at the expense of slightly higher dispatching
* overhead.
*/
virtual void max_notify_iterations (int) = 0;
/**
* Get the maximum number of times that the ACE_Reactor_Impl will
* iterate and dispatch the ACE_Event_Handlers that are passed in
* via the notify queue before breaking out of its
* <ACE_Message_Queue::dequeue> loop.
*/
virtual int max_notify_iterations (void) = 0;
/**
* Purge any notifications pending in this reactor for the specified
* ACE_Event_Handler object. Returns the number of notifications
* purged. Returns -1 on error.
*/
virtual int purge_pending_notifications (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK) = 0;
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*/
virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle) = 0;
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @a event_handler associated with this
* handler if @a event_handler != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **event_handler = 0) = 0;
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the @a event_handler associated with
* this handler if @a event_handler != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0) = 0;
/// Returns true if Reactor has been successfully initialized, else
/// false.
virtual bool initialized (void) = 0;
/// Returns the current size of the Reactor's internal descriptor
/// table.
virtual size_t size (void) const = 0;
/// Returns a reference to the Reactor's internal lock.
virtual ACE_Lock &lock (void) = 0;
/// Wake up all threads in waiting in the event loop
virtual void wakeup_all_threads (void) = 0;
/// Transfers ownership of Reactor_Impl to the @a new_owner.
virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0) = 0;
/// Return the ID of the "owner" thread.
virtual int owner (ACE_thread_t *owner) = 0;
/// Get the existing restart value.
virtual bool restart (void) = 0;
/// Set a new value for restart and return the original value.
virtual bool restart (bool r) = 0;
/// Set position of the owner thread.
virtual void requeue_position (int) = 0;
/// Get position of the owner thread.
virtual int requeue_position (void) = 0;
// = Low-level wait_set mask manipulation methods.
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the
/// @a event_handler and @a mask.
virtual int mask_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops) = 0;
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle
/// and @a mask.
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops) = 0;
// = Low-level ready_set mask manipulation methods.
/// GET/SET/ADD/CLR the ready "bit" bound with the @a event_handler
/// and @a mask.
virtual int ready_ops (ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask,
int ops) = 0;
/// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops) = 0;
/// Dump the state of an object.
virtual void dump (void) const = 0;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* ACE_REACTOR_IMPL_H */
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