1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
|
// -*- C++ -*-
//=============================================================================
/**
* @file Remote_Tokens.h
*
* $Id$
*
* @author Douglas C. Schmidt (schmidt@cs.wustl.edu)
* @author Tim Harrison (harrison@cs.wustl.edu)
*/
//=============================================================================
#ifndef ACE_REMOTE_MUTEX_H
#define ACE_REMOTE_MUTEX_H
#include /**/ "ace/pre.h"
#include "ace/INET_Addr.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/SOCK_Connector.h"
#include "ace/SOCK_Stream.h"
#include "ace/Synch_Options.h"
#include "ace/Local_Tokens.h"
#include "ace/Token_Request_Reply.h"
#if defined (ACE_HAS_TOKENS_LIBRARY)
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Remote_Token_Proxy
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* synchronization token.
*
* The Remote_Token_Proxy class implements the mechanisms for
* distributed token operations. It is similar to the
* ACE_Token_Proxy.
* @todo
* Distributed sleep_hooks have not been implemented. <owner_id>
* is not implemented.
*/
class ACE_Export ACE_Remote_Token_Proxy : public ACE_Token_Proxy
{
public:
/// Null construction.
ACE_Remote_Token_Proxy (void);
/// Death.
virtual ~ACE_Remote_Token_Proxy (void);
/**
* Same as Token_Proxy. @a name is the string uniquely identifying
* the token. @a ignore_deadlock can be 1 to disable deadlock
* notifications. @a debug prints debug messages.
*/
int open (const ACE_TCHAR *name,
int ignore_deadlock = 0,
int debug = 0);
/**
* Open a connection with the token server. This only need be used
* when the user wishes to explicitly open a connection to check if
* the server exists. Connections are stored in the
* ACE_Token_Connections singleton as thread-specific data. That
* is, every thread has only one connection that is used for all
* remote tokens.
*/
int initiate_connection (void);
/**
* Acquire the distributed token. If notify is specified and the
* token is already held, the owner is notified. options contains
* the timeout value for the acquire call. The timer is kept at the
* token server. Asynchronous operations are not supported.
* Returns 0 on success, -1 on failure with @c errno == problem.
*/
virtual int acquire (int notify = 0,
void (*sleep_hook)(void *) = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/**
* Try to acquire the distributed token. If the token is already
* held, the call returns without queuing the caller as a waiter.
* Returns 0 on success (the token was acquired), and -1 with
* EWOULDBLOCK if the token was already held.
*/
virtual int tryacquire (void (*sleep_hook)(void *) = 0);
/**
* Renew the token by offering to release it if there are any other
* waiters, otherwise get the token back immediately. This renew
* has the same semantics as ACE_Local_Mutex release. It is
* semantically equivalent to release() followed by acquire(), but
* it is faster. options contains the timeout value used if renew
* blocks. As with acquire, the timer is maintained at the token
* server. If there are waiters and requeue_position == -1, the
* caller is queued at the rear of the waiter list. Otherwise,
* requeue_position specifies the number of waiters to "let by"
* before reacquiring the token (effectively, the position in the
* waiter list.)
*/
virtual int renew (int requeue_position = 0,
ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/**
* Release the distributed token. Similar to ACE_Local_Mutex, if the
* caller is not the owner, it is removed from the waiter list (if
* applicable.) Returns 0 on success, -1 on failure with @c errno ==
* problem.
*/
virtual int release (ACE_Synch_Options &options =
ACE_Synch_Options::synch);
/// Become interface compliant for our guards. This has no
/// functionality.
virtual int remove (ACE_Synch_Options &options = ACE_Synch_Options::synch);
/// Override the default to do nothing.
virtual void token_acquired (ACE_TPQ_Entry *);
/// The client id of the current token holder
virtual const ACE_TCHAR* owner_id (void);
/**
* Sets the server address for all instances of ACE_Remote_Token_Proxy
* If this isn't called, the environment variable TOKEN_SERVER is
* checked for the server address. If that is not specified, all
* ACE_Remote_** operations will fail.
*/
static void set_server_address (const ACE_INET_Addr &server_address);
/// Dump the state of the class.
void dump (void) const;
protected:
/// If shadows report deadlock, go remote anyway
int ignore_shadow_deadlock_;
/// Perform the request and wait for the reply.
int request_reply (ACE_Token_Request &request,
ACE_Synch_Options &options);
};
/**
* @class ACE_Remote_Mutex
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* mutex.
*
* This is the remote equivalent to ACE_Local_Mutex. The
* Remote_Mutex class offers methods for acquiring, renewing, and
* releasing a distributed synchronization mutex. Similar to
* ACE_Local_Mutex, ACE_Remote_Token_Proxy offers recursive
* acquisition, FIFO waiter ordering, and deadlock detection. It
* depends on the Token Server for its distributed synchronization
* semantics.
*/
class ACE_Export ACE_Remote_Mutex : public ACE_Remote_Token_Proxy
{
public:
/// Null creation. Remote_Token_Proxy::open must be called.
ACE_Remote_Mutex (void);
/// Calls Remote_Token_Proxy::open for you.
ACE_Remote_Mutex (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
/// Dump the state of the class.
void dump (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens.
/// This is called by the ACE_Token_Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_Remote_RLock
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* readers lock.
*
* This is the remote equivalent to ACE_Local_RLock. Multiple
* readers can hold the lock simultaneously when no writers have
* the lock. Alternatively, when a writer holds the lock, no other
* participants (readers or writers) may hold the lock.
* ACE_Remote_RLock depends on the ACE Token Server for its
* distributed synchronization semantics.
*/
class ACE_Export ACE_Remote_RLock : public ACE_Remote_Token_Proxy
{
public:
ACE_Remote_RLock (void);
ACE_Remote_RLock (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
ACE_Remote_RLock (const ACE_Remote_RLock &mutex);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::RLOCK;
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens. This is called by the Token
/// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_Remote_WLock
*
* @brief Proxy for acquiring, renewing, and releasing a distributed
* writers lock.
*
* Shields applications from details of interacting with the
* ACE_Token_Server. The token_name_ is just the string that the
* Token Server uses to identify the token. The client_id_ (also
* used by the Token Server,) identifies the owner of the token and
* is used for deadlock detection.
*/
class ACE_Export ACE_Remote_WLock : public ACE_Remote_Token_Proxy
{
public:
ACE_Remote_WLock (void);
ACE_Remote_WLock (const ACE_TCHAR *token_name,
int ignore_deadlock = 0,
int debug = 0);
ACE_Remote_WLock (const ACE_Remote_WLock &mutex);
/// Dump the state of the class.
void dump (void) const;
/// Returns ACE_RW_Token::WLOCK;
virtual int type (void) const;
/// Return deep copy.
virtual ACE_Token_Proxy *clone (void) const;
protected:
/// Make the correct type of ACE_Tokens. This is called by the Token
/// Manager.
virtual ACE_Tokens *create_token (const ACE_TCHAR *name);
};
/**
* @class ACE_TSS_Connection
*
* @brief Class for providing a connection per thread.
*
* ACE_TSS_Connection provides a single access point for all
* threads to access thread-specific connections. This prevents
* resource-sharing problems such as thread serialization.
*/
class ACE_Export ACE_TSS_Connection : public ACE_TSS<ACE_SOCK_Stream>
{
public:
// Necessary to make some compilers work...
ACE_TSS_Connection (void);
~ACE_TSS_Connection (void);
/// Retrieve the thread's connection
ACE_SOCK_Stream *get_connection (void);
/// Factory Method that creates a new SOCK Stream.
virtual ACE_SOCK_Stream *make_TSS_TYPE (void) const;
/// Inheritance and operator overloading don't mix. Redefine this
/// from ACE_TSS so that we can use it.
operator ACE_SOCK_Stream *(void);
/// Set the server address.
static void set_server_address (const ACE_INET_Addr &server_address);
/// Dump the state of the class.
void dump (void) const;
protected:
/// The address of the Token Server used by all instances of
/// Token_Proxy.
static ACE_INET_Addr server_address_;
private:
/// Private: should not be used
ACE_TSS_Connection (const ACE_TSS_Connection &);
void operator= (const ACE_TSS_Connection &);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_TOKENS_LIBRARY */
#if defined (__ACE_INLINE__)
#include "ace/Remote_Tokens.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_REMOTE_TOKEN_H */
|