1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
|
// -*- C++ -*-
//=============================================================================
/**
* @file Select_Reactor_T.h
*
* @author Douglas C. Schmidt <d.schmidt@vanderbilt.edu>
*/
//=============================================================================
#ifndef ACE_SELECT_REACTOR_T_H
#define ACE_SELECT_REACTOR_T_H
#include /**/ "ace/pre.h"
#include "ace/Select_Reactor_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Lock_Adapter_T.h"
#include "ace/Token.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
typedef ACE_Token ACE_SELECT_TOKEN;
#else
typedef ACE_Noop_Token ACE_SELECT_TOKEN;
#endif /* ACE_MT_SAFE && ACE_MT_SAFE != 0 */
/**
* @class ACE_Select_Reactor_T
*
* @brief An object oriented event demultiplexor and event handler
* dispatcher.
*
* The ACE_Select_Reactor is an object-oriented event
* demultiplexor and event handler dispatcher. The sources of
* events that the ACE_Select_Reactor waits for and dispatches
* includes I/O events, signals, and timer events. All public
* methods acquire the main ACE_Reactor_Token lock and
* call down to private or protected methods, which assume that
* the lock is held and so therefore don't (re)acquire the lock.
*/
template <class ACE_SELECT_REACTOR_TOKEN>
class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl
{
public:
/// If @a disable_notify_pipe is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the notify() feature. If @a mask_signals is
/// true the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if @a mask_signals is false the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
ACE_Select_Reactor_T (ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify *notify = 0,
bool mask_signals = true,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/// Initialize @c ACE_Select_Reactor with size @arg size.
/// If @arg disable_notify_pipe is non-0 then the reactor will
/// not create a notification pipe, which will save two I/O handles
/// but will elide the notification feature. If @arg mask_signals is
/// true the reactor is "signal-safe" when dispatching handlers to
/// signal events, whereas if @arg mask_signals is false the reactor will
/// be more efficient, but not signal-safe (which may be perfectly
/// fine if your application doesn't use the reactor to handle signals).
/**
* @note On Unix platforms, the size parameter should be as large as
* the maximum number of file descriptors allowed for a given
* process. This is necessary since a file descriptor is used
* to directly index the array of event handlers maintained by
* the Reactor's handler repository. Direct indexing is used
* for efficiency reasons.
*/
ACE_Select_Reactor_T (size_t size,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify *notify = 0,
bool mask_signals = true,
int s_queue = ACE_SELECT_TOKEN::FIFO);
/**
* Initialize the @c ACE_Select_Reactor to manage
* @arg max_number_of_handles. If @arg restart is non-0 then the
* @c ACE_Reactor's @c handle_events method will be restarted
* automatically when @c EINTR occurs. If @arg signal_handler or
* @arg timer_queue are non-0 they are used as the signal handler and
* timer queue, respectively. If @arg disable_notify_pipe is non-0 the
* notification pipe is not created, thereby saving two I/O handles.
*
* @note On Unix platforms, the @a maximum_number_of_handles parameter
* should be as large as the maximum number of file
* descriptors allowed for a given process. This is necessary
* since a file descriptor is used to directly index the array
* of event handlers maintained by the Reactor's handler
* repository. Direct indexing is used for efficiency
* reasons.
*/
virtual int open (size_t max_number_of_handles = DEFAULT_SIZE,
bool restart = false,
ACE_Sig_Handler * = 0,
ACE_Timer_Queue * = 0,
int disable_notify_pipe = ACE_DISABLE_NOTIFY_PIPE_DEFAULT,
ACE_Reactor_Notify * = 0);
/// Returns -1 (not used in this implementation);
virtual int current_info (ACE_HANDLE, size_t &size);
/// Use a user specified signal handler instead.
virtual int set_sig_handler (ACE_Sig_Handler *signal_handler);
/// Set a user-specified timer queue.
virtual int timer_queue (ACE_Timer_Queue *tq);
/// Return the current ACE_Timer_Queue.
virtual ACE_Timer_Queue *timer_queue () const;
/// Close down the select_reactor and release all of its resources.
virtual int close (void);
/// Close down the select_reactor and release all of its resources.
virtual ~ACE_Select_Reactor_T (void);
// = Event loop drivers.
/**
* Returns non-zero if there are I/O events "ready" for dispatching,
* but does not actually dispatch the event handlers. By default,
* don't block while checking this, i.e., "poll".
*/
virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero);
//@{
/**
* This event loop driver that blocks for @a max_wait_time before
* returning. It will return earlier if timer events, I/O events,
* or signal events occur. Note that @a max_wait_time can be 0, in
* which case this method blocks indefinitely until events occur.
*
* @a max_wait_time is decremented to reflect how much time this call
* took. For instance, if a time value of 3 seconds is passed to
* handle_events and an event occurs after 2 seconds,
* @a max_wait_time will equal 1 second. This can be used if an
* application wishes to handle events for some fixed amount of
* time.
*
* Returns the total number of I/O and Timer ACE_Event_Handler's
* that were dispatched, 0 if the @a max_wait_time elapsed without
* dispatching any handlers, or -1 if something goes wrong.
*
* Current alertable_handle_events() is identical to
* handle_events().
*/
virtual int handle_events (ACE_Time_Value *max_wait_time = 0);
virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0);
//@}
//@{
/**
* This method is just like the one above, except the
* @a max_wait_time value is a reference and can therefore never be
* NULL.
*
* Current <alertable_handle_events> is identical to
* <handle_events>.
*/
virtual int handle_events (ACE_Time_Value &max_wait_time);
virtual int alertable_handle_events (ACE_Time_Value &max_wait_time);
//@}
// = Event handling control.
/**
* Return the status of Reactor. If this function returns 0, the reactor is
* actively handling events. If it returns non-zero, <handling_events> and
* <handle_alertable_events> return -1 immediately.
*/
virtual int deactivated (void);
/**
* Control whether the Reactor will handle any more incoming events or not.
* If @a do_stop == 1, the Reactor will be disabled. By default, a reactor
* is in active state and can be deactivated/reactived as wish.
*/
virtual void deactivate (int do_stop);
// = Register and remove ACE_Event_Handlers.
/**
* Register a @a eh with a particular @a mask. Note that the
* <Select_Reactor> will call ACE_Event_Handler::get_handle() to
* extract the underlying I/O handle.
*/
virtual int register_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register a @a eh with a particular @a mask. Note that since the
* @a handle is given the Select_Reactor will *not* call
* ACE_Event_Handler::get_handle() to extract the underlying I/O
* handle.
*/
virtual int register_handler (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
#if defined (ACE_WIN32)
// Originally this interface was available for all platforms, but
// because ACE_HANDLE is an int on non-Win32 platforms, compilers
// are not able to tell the difference between
// register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and
// register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we
// have restricted this method to Win32 only.
/// Not implemented.
virtual int register_handler (ACE_Event_Handler *event_handler,
ACE_HANDLE event_handle = ACE_INVALID_HANDLE);
#endif /* ACE_WIN32 */
/// Not implemented.
virtual int register_handler (ACE_HANDLE event_handle,
ACE_HANDLE io_handle,
ACE_Event_Handler *event_handler,
ACE_Reactor_Mask mask);
/// Register @a eh with all the @a handles in the <Handle_Set>.
virtual int register_handler (const ACE_Handle_Set &handles,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Register @a new_sh to handle the signal @a signum using the
* @a new_disp. Returns the @a old_sh that was previously registered
* (if any), along with the @a old_disp of the signal handler.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Registers @a new_sh to handle a set of signals @a sigset using the
/// @a new_disp.
virtual int register_handler (const ACE_Sig_Set &sigset,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0);
/**
* Removes the @a mask binding of @a eh from the Select_Reactor. If
* there are no more bindings for this @a eh then it is removed from
* the Select_Reactor. Note that the Select_Reactor will call
* <ACE_Event_Handler::get_handle> to extract the underlying I/O
* handle.
*/
virtual int remove_handler (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/**
* Removes the @a mask bind of Event_Handler whose handle is
* @a handle from the Select_Reactor. If there are no more bindings
* for this @a eh then it is removed from the Select_Reactor.
*/
virtual int remove_handler (ACE_HANDLE handle,
ACE_Reactor_Mask);
/**
* Removes all the @a mask bindings for handles in the @a handle_set
* bind of Event_Handler. If there are no more bindings for any
* of these handlers then they are removed from the Select_Reactor.
*/
virtual int remove_handler (const ACE_Handle_Set &handle_set,
ACE_Reactor_Mask);
/**
* Remove the ACE_Event_Handler currently associated with @a signum.
* @a sigkey is ignored in this implementation since there is only
* one instance of a signal handler. Install the new disposition
* (if given) and return the previous disposition (if desired by the
* caller). Returns 0 on success and -1 if @a signum is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
/// Calls <remove_handler> for every signal in @a sigset.
virtual int remove_handler (const ACE_Sig_Set &sigset);
// = Suspend and resume Handlers.
/// Temporarily suspend the <Event_Handler> associated with @a eh.
virtual int suspend_handler (ACE_Event_Handler *eh);
/// Temporarily suspend the Event_Handler associated with @a handle.
virtual int suspend_handler (ACE_HANDLE handle);
/// Suspend all @a handles in handle set temporarily.
virtual int suspend_handler (const ACE_Handle_Set &handles);
/// Suspend all the <Event_Handlers> in the Select_Reactor.
virtual int suspend_handlers (void);
/// Resume a temporarily suspend Event_Handler associated with
/// @a eh.
virtual int resume_handler (ACE_Event_Handler *eh);
/// Resume a temporarily suspended Event_Handler associated with
/// @a handle.
virtual int resume_handler (ACE_HANDLE handle);
/// Resume all @a handles in handle set.
virtual int resume_handler (const ACE_Handle_Set &handles);
/// Resume all the <Event_Handlers> in the Select_Reactor.
virtual int resume_handlers (void);
/**
* Return true if we any event associations were made by the reactor
* for the handles that it waits on, false otherwise. Since the
* Select_Reactor does not do any event associations, this function
* always return false.
*/
virtual bool uses_event_associations (void);
// = Timer management.
/**
* Schedule an ACE_Event_Handler that will expire after an amount
* of time. The return value of this method, a timer_id value,
* uniquely identifies the event_handler in the ACE_Reactor's
* internal list of timers.
* This timer_id value can be used to cancel the timer
* with the cancel_timer() call.
*
* @see cancel_timer()
* @see reset_timer_interval()
*
* @param event_handler Event handler to schedule on reactor
* @param arg Argument passed to the handle_timeout() method of event_handler
* @param delay Time interval after which the timer will expire
* @param interval Time interval after which the timer will be automatically
* rescheduled
* @return -1 on failure, a timer_id value on success
*/
virtual long schedule_timer (ACE_Event_Handler * event_handler,
const void *arg,
const ACE_Time_Value &delay,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/**
* Resets the interval of the timer represented by @a timer_id to
* @a interval, which is specified in relative time to the current
* <gettimeofday>. If @a interval is equal to
* ACE_Time_Value::zero, the timer will become a non-rescheduling
* timer. Returns 0 if successful, -1 if not.
*/
virtual int reset_timer_interval (long timer_id,
const ACE_Time_Value &interval);
/**
* Cancel all <event_handlers> that match the address of
* @a event_handler. If @a dont_call_handle_close is 0 then the
* <handle_close> method of @a event_handler will be invoked.
* Returns number of handler's cancelled.
*/
virtual int cancel_timer (ACE_Event_Handler *event_handler,
int dont_call_handle_close = 1);
/**
* Cancel the single ACE_Event_Handler that matches the @a timer_id
* value (which was returned from the <schedule> method). If arg is
* non-NULL then it will be set to point to the ``magic cookie''
* argument passed in when the Event_Handler was registered. This
* makes it possible to free up the memory and avoid memory leaks.
* If @a dont_call_handle_close is 0 then the <handle_close> method
* of <event_handler> will be invoked. Returns 1 if cancellation
* succeeded and 0 if the @a timer_id wasn't found.
*/
virtual int cancel_timer (long timer_id,
const void **arg = 0,
int dont_call_handle_close = 1);
// = High-level Event_Handler scheduling operations
/// ADD the dispatch MASK "bit" bound with the @a eh and the @a mask.
virtual int schedule_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// ADD the dispatch MASK "bit" bound with the @a handle and the @a mask.
virtual int schedule_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the @a eh and the @a mask.
virtual int cancel_wakeup (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// CLR the dispatch MASK "bit" bound with the @a handle and the @a mask.
virtual int cancel_wakeup (ACE_HANDLE handle,
ACE_Reactor_Mask mask);
// = Notification methods.
/**
* Called by a thread when it wants to unblock the Select_Reactor.
* This wakeups the <ACE_Select_Reactor> if currently blocked in
* <select>/<poll>. Pass over both the Event_Handler *and* the
* @a mask to allow the caller to dictate which <Event_Handler>
* method the <Select_Reactor> will invoke. The ACE_Time_Value
* indicates how long to blocking trying to notify the
* <Select_Reactor>. If @a timeout == 0, the caller will block until
* action is possible, else will wait until the relative time
* specified in *@a timeout elapses).
*/
virtual int notify (ACE_Event_Handler * = 0,
ACE_Reactor_Mask = ACE_Event_Handler::EXCEPT_MASK,
ACE_Time_Value * = 0);
/**
* Set the maximum number of times that the
* ACE_Select_Reactor_Notify::handle_input() method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify pipe before breaking out of its recv loop. By default,
* this is set to -1, which means "iterate until the pipe is empty."
* Setting this to a value like "1 or 2" will increase "fairness"
* (and thus prevent starvation) at the expense of slightly higher
* dispatching overhead.
*/
virtual void max_notify_iterations (int);
/**
* Get the maximum number of times that the
* ACE_Select_Reactor_Notify::handle_input() method will iterate and
* dispatch the ACE_Event_Handlers that are passed in via the
* notify pipe before breaking out of its recv loop.
*/
virtual int max_notify_iterations (void);
/// Get the existing restart value.
virtual bool restart (void);
/// Set a new value for restart and return the original value.
virtual bool restart (bool r);
/// Set position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual void requeue_position (int);
/// Get position that the main ACE_Select_Reactor thread is requeued in the
/// list of waiters during a <notify> callback.
virtual int requeue_position (void);
// = Low-level wait_set mask manipulation methods.
/// GET/SET/ADD/CLR the dispatch mask "bit" bound with the @a eh and
/// @a mask.
virtual int mask_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the dispatch MASK "bit" bound with the @a handle
/// and @a mask.
virtual int mask_ops (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
int ops);
// = Low-level ready_set mask manipulation methods.
/// GET/SET/ADD/CLR the ready "bit" bound with the @a eh and @a mask.
virtual int ready_ops (ACE_Event_Handler *eh,
ACE_Reactor_Mask mask,
int ops);
/// GET/SET/ADD/CLR the ready "bit" bound with the @a handle and @a mask.
virtual int ready_ops (ACE_HANDLE handle,
ACE_Reactor_Mask,
int ops);
/// Wake up all threads in waiting in the event loop
virtual void wakeup_all_threads (void);
// = Only the owner thread can perform a <handle_events>.
/// Set the new owner of the thread and return the old owner.
virtual int owner (ACE_thread_t n_id, ACE_thread_t *o_id = 0);
/// Return the current owner of the thread.
virtual int owner (ACE_thread_t *);
// = Miscellaneous Handler operations.
/**
* Return the Event_Handler associated with @a handle. Return 0 if
* @a handle is not registered.
*/
virtual ACE_Event_Handler *find_handler (ACE_HANDLE handle);
/**
* Check to see if @a handle is associated with a valid Event_Handler
* bound to @a mask. Return the @a eh associated with this @a handler
* if @a eh != 0.
*/
virtual int handler (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Event_Handler **eh = 0);
/**
* Check to see if @a signum is associated with a valid Event_Handler
* bound to a signal. Return the @a eh associated with this
* handler if @a eh != 0.
*/
virtual int handler (int signum,
ACE_Event_Handler ** = 0);
/// Returns true if we've been successfully initialized, else false.
virtual bool initialized (void);
/// Returns the current size of the Reactor's internal descriptor
/// table.
virtual size_t size () const;
/**
* Returns a reference to the ACE_Reactor_Token that is
* used to serialize the internal processing logic.
* This can be useful for situations where you need to avoid
* deadlock efficiently when ACE_Event_Handlers are used in
* multiple threads.
*/
virtual ACE_Lock &lock (void);
/// Dump the state of an object.
virtual void dump () const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = Internal methods that do the actual work.
// All of these methods assume that the token
// lock is held by the public methods that call down to them.
/// Do the work of actually binding the @a handle and @a eh with the
/// @a mask.
virtual int register_handler_i (ACE_HANDLE handle,
ACE_Event_Handler *eh,
ACE_Reactor_Mask mask);
/// Register a set of @a handles.
virtual int register_handler_i (const ACE_Handle_Set &handles,
ACE_Event_Handler *handler,
ACE_Reactor_Mask mask);
/// Do the work of actually unbinding the @a handle and @a eh with the
/// @a mask.
virtual int remove_handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask);
/// Remove a set of @a handles.
virtual int remove_handler_i (const ACE_Handle_Set &handles,
ACE_Reactor_Mask);
/// Suspend the <Event_Handler> associated with @a handle
virtual int suspend_i (ACE_HANDLE handle);
/// Check to see if the <Event_Handler> associated with @a handle is
/// suspended. Returns 0 if not, 1 if so.
virtual int is_suspended_i (ACE_HANDLE handle);
/// Resume the <Event_Handler> associated with @a handle
virtual int resume_i (ACE_HANDLE handle);
/// Implement the public handler method.
virtual ACE_Event_Handler *find_handler_i (ACE_HANDLE handle);
/// Implement the public handler method.
virtual int handler_i (ACE_HANDLE handle,
ACE_Reactor_Mask,
ACE_Event_Handler ** = 0);
/// Implement the public handler method.
virtual int handler_i (int signum, ACE_Event_Handler ** = 0);
/**
* Check if there are any HANDLEs enabled in the <ready_set_>, and
* if so, update the @a handle_set and return the number ready. If
* there aren't any HANDLEs enabled return 0.
*/
virtual int any_ready (ACE_Select_Reactor_Handle_Set &handle_set);
/// Implement the <any_ready> method, assuming that the Sig_Guard is
/// being held
virtual int any_ready_i (ACE_Select_Reactor_Handle_Set &handle_set);
/// Take corrective action when errors occur.
virtual int handle_error (void);
/// Make sure the handles are all valid.
virtual int check_handles (void);
/// Wait for events to occur.
virtual int wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &,
ACE_Time_Value *);
// = Dispatching methods.
/**
* Template Method that dispatches ACE_Event_Handlers for time
* events, I/O events, and signal events. Returns the total number
* of ACE_Event_Handlers that were dispatched or -1 if something
* goes wrong.
*/
virtual int dispatch (int nfound,
ACE_Select_Reactor_Handle_Set &);
/**
* Dispatch all timer handlers that have expired. Returns -1 if the
* state of the <wait_set_> has changed, else 0.
* <number_dispatched> is set to the number of timer handlers
* dispatched.
*/
virtual int dispatch_timer_handlers (int &number_dispatched);
/**
* Dispatch any notification handlers. Returns -1 if the state of
* the <wait_set_> has changed, else returns number of handlers
* notified.
*/
virtual int dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Dispatch all the input/output/except handlers that are enabled in
* the @a dispatch_set. Updates @a number_of_active_handles and
* @a number_of_handlers_dispatched according to the behavior of the
* number Returns -1 if the state of the <wait_set_> has changed,
* else 0.
*/
virtual int dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set,
int &number_of_active_handles,
int &number_of_handlers_dispatched);
/**
* Factors the dispatching of an io handle set (each WRITE, EXCEPT
* or READ set of handles). It updates the
* @a number_of_handlers_dispatched and invokes this->notify_handle
* for all the handles in <dispatch_set> using the @a mask,
* <ready_set> and @a callback parameters. Must return -1 if
* this->state_changed otherwise it must return 0.
*/
virtual int dispatch_io_set (int number_of_active_handles,
int &number_of_handlers_dispatched,
int mask,
ACE_Handle_Set& dispatch_mask,
ACE_Handle_Set& ready_mask,
ACE_EH_PTMF callback);
/// Notify the appropriate @a callback in the context of the @a eh
/// associated with @a handle that a particular event has occurred.
virtual void notify_handle (ACE_HANDLE handle,
ACE_Reactor_Mask mask,
ACE_Handle_Set &,
ACE_Event_Handler *eh,
ACE_EH_PTMF callback);
/// Enqueue ourselves into the list of waiting threads at the
/// appropriate point specified by <requeue_position_>.
virtual void renew (void);
/// Synchronization token for the MT_SAFE ACE_Select_Reactor.
ACE_SELECT_REACTOR_TOKEN token_;
/// Adapter used to return internal lock to outside world.
ACE_Lock_Adapter<ACE_SELECT_REACTOR_TOKEN> lock_adapter_;
/// Release the token lock when a Win32 structured exception occurs.
int release_token (void);
/// Stops the VC++ compiler from bitching about exceptions and destructors
int handle_events_i (ACE_Time_Value *max_wait_time = 0);
/// This flag is used to keep track of whether we are actively handling
/// events or not.
sig_atomic_t deactivated_;
private:
ACE_Select_Reactor_T (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) = delete;
ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &operator= (const ACE_Select_Reactor_T<ACE_SELECT_REACTOR_TOKEN> &) = delete;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Select_Reactor_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Select_Reactor_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Select_Reactor_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_SELECT_REACTOR_T_H */
|