summaryrefslogtreecommitdiff
path: root/ACE/ace/Sig_Handler.cpp
blob: 6dbdcb55a6c157a306a13b0012165e0ae63e901f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
#include "ace/Sig_Handler.h"
#include "ace/Sig_Adapter.h"
#include "ace/Signal.h"
#include "ace/Recursive_Thread_Mutex.h"
#include "ace/Managed_Object.h"
#include "ace/Containers.h"
#include "ace/Guard_T.h"

#if !defined (__ACE_INLINE__)
#include "ace/Sig_Handler.inl"
#endif /* __ACE_INLINE__ */

#if defined (ACE_HAS_SIG_C_FUNC)

extern "C" void
ace_sig_handler_dispatch (int signum, siginfo_t *info, ucontext_t *context)
{
  ACE_TRACE ("ace_sig_handler_dispatch");
  ACE_Sig_Handler::dispatch (signum, info, context);
}

#define ace_signal_handler_dispatcher ACE_SignalHandler(ace_sig_handler_dispatch)

extern "C" void
ace_sig_handlers_dispatch (int signum, siginfo_t *info, ucontext_t *context)
{
  ACE_TRACE ("ace_sig_handlers_dispatch");
  ACE_Sig_Handlers::dispatch (signum, info, context);
}

#define ace_signal_handlers_dispatcher ACE_SignalHandler(ace_sig_handlers_dispatch)

#else
#define ace_signal_handler_dispatcher reinterpret_cast<ACE_SignalHandler> (reinterpret_cast<void*> ((ACE_Sig_Handler_Ex)ACE_Sig_Handler::dispatch))

#define ace_signal_handlers_dispatcher reinterpret_cast<ACE_SignalHandler> (reinterpret_cast<void*> ((ACE_Sig_Handler_Ex)ACE_Sig_Handlers::dispatch))
#endif /* ACE_HAS_SIG_C_FUNC */

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

/// Array of Event_Handlers that will handle the signals.
ACE_Event_Handler *ACE_Sig_Handler::signal_handlers_[ACE_NSIG];

/// Remembers if a signal has occurred.
sig_atomic_t ACE_Sig_Handler::sig_pending_ = 0;

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handler)

ACE_Sig_Handler::~ACE_Sig_Handler ()
{
  for (int s = 1; s < ACE_NSIG; ++s)
    if (ACE_Sig_Handler::signal_handlers_[s])
      ACE_Sig_Handler::remove_handler_i (s);
}

void
ACE_Sig_Handler::dump () const
{
#if defined (ACE_HAS_DUMP)
  ACE_TRACE ("ACE_Sig_Handler::dump");
#endif /* ACE_HAS_DUMP */
}

int
ACE_Sig_Handler::sig_pending ()
{
  ACE_TRACE ("ACE_Sig_Handler::sig_pending");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
          ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
          (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
          ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));
  return ACE_Sig_Handler::sig_pending_ != 0;
}

void
ACE_Sig_Handler::sig_pending (int pending)
{
  ACE_TRACE ("ACE_Sig_Handler::sig_pending");

  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
          ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
          (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
          ACE_GUARD (ACE_Recursive_Thread_Mutex, m, *lock));
  ACE_Sig_Handler::sig_pending_ = pending;
}

ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum)
{
  ACE_TRACE ("ACE_Sig_Handler::handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));

  if (ACE_Sig_Handler::in_range (signum))
    return ACE_Sig_Handler::signal_handlers_[signum];
  else
    return 0;
}

ACE_Event_Handler *
ACE_Sig_Handler::handler_i (int signum,
                            ACE_Event_Handler *new_sh)
{
  ACE_TRACE ("ACE_Sig_Handler::handler_i");

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Event_Handler *sh = ACE_Sig_Handler::signal_handlers_[signum];

      ACE_Sig_Handler::signal_handlers_[signum] = new_sh;
      return sh;
    }
  else
    return 0;
}

ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum,
                          ACE_Event_Handler *new_sh)
{
  ACE_TRACE ("ACE_Sig_Handler::handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));

  return ACE_Sig_Handler::handler_i (signum, new_sh);
}

/// Register an ACE_Event_Handler along with the corresponding SIGNUM.
/// This method does NOT acquire any locks, so it can be called from a
/// signal handler.
int
ACE_Sig_Handler::register_handler_i (int signum,
                                     ACE_Event_Handler *new_sh,
                                     ACE_Sig_Action *new_disp,
                                     ACE_Event_Handler **old_sh,
                                     ACE_Sig_Action *old_disp)
{
  ACE_TRACE ("ACE_Sig_Handler::register_handler_i");

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Sig_Action sa; // Define a "null" action.
      ACE_Event_Handler *sh = ACE_Sig_Handler::handler_i (signum, new_sh);

      // Return a pointer to the old ACE_Event_Handler if the user
      // asks for this.
      if (old_sh != 0)
        *old_sh = sh;

      // Make sure that @a new_disp points to a valid location if the
      // user doesn't care...
      if (new_disp == 0)
        new_disp = &sa;

      new_disp->handler (ace_signal_handler_dispatcher);
      new_disp->flags (new_disp->flags () | SA_SIGINFO);
      return new_disp->register_action (signum, old_disp);
    }
  else
    return -1;
}

/// Register an ACE_Event_Handler along with the corresponding SIGNUM.
/// This method acquires a lock, so it can't be called from a signal
/// handler, e.g., <dispatch>.
int
ACE_Sig_Handler::register_handler (int signum,
                                   ACE_Event_Handler *new_sh,
                                   ACE_Sig_Action *new_disp,
                                   ACE_Event_Handler **old_sh,
                                   ACE_Sig_Action *old_disp)
{
  ACE_TRACE ("ACE_Sig_Handler::register_handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));

  return ACE_Sig_Handler::register_handler_i (signum,
                                              new_sh,
                                              new_disp,
                                              old_sh,
                                              old_disp);
}

int
ACE_Sig_Handler::remove_handler_i (int signum,
                                   ACE_Sig_Action *new_disp,
                                   ACE_Sig_Action *old_disp,
                                   int)
{
  ACE_TRACE ("ACE_Sig_Handler::remove_handler_i");

  ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0); // Reset to default disposition.

  if (new_disp == 0)
    new_disp = &sa;

  ACE_Event_Handler *eh = ACE_Sig_Handler::signal_handlers_[signum];
  ACE_Sig_Handler::signal_handlers_[signum] = 0;

  // Allow the event handler to close down if necessary.
  if (eh)
    {
      eh->handle_close (ACE_INVALID_HANDLE,
                        ACE_Event_Handler::SIGNAL_MASK);
    }

  // Register either the new disposition or restore the default.
  return new_disp->register_action (signum, old_disp);
}

/// Remove an ACE_Event_Handler.
int
ACE_Sig_Handler::remove_handler (int signum,
                                 ACE_Sig_Action *new_disp,
                                 ACE_Sig_Action *old_disp,
                                 int)
{
  ACE_TRACE ("ACE_Sig_Handler::remove_handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));

  if (ACE_Sig_Handler::in_range (signum))
    return ACE_Sig_Handler::remove_handler_i (signum, new_disp, old_disp);

  return -1;
}

/// Master dispatcher function that gets called by a signal handler and
/// dispatches one handler...
void
ACE_Sig_Handler::dispatch (int signum, siginfo_t *siginfo, ucontext_t *ucontext)
{
  ACE_TRACE ("ACE_Sig_Handler::dispatch");

  // Save/restore errno.
  ACE_Errno_Guard error (errno);

  // We can't use the <sig_pending> call here because that acquires
  // the lock, which is non-portable...
  ACE_Sig_Handler::sig_pending_ = 1;

  // Darn well better be in range since the OS dispatched this...
  ACE_ASSERT (ACE_Sig_Handler::in_range (signum));

  ACE_Event_Handler *eh = ACE_Sig_Handler::signal_handlers_[signum];

  if (eh != 0)
    {
      if (eh->handle_signal (signum, siginfo, ucontext) == -1)
        ACE_Sig_Handler::remove_handler_i (signum);
#if defined (ACE_WIN32)
      else
        // Win32 is weird in the sense that it resets the signal
        // disposition to SIG_DFL after a signal handler is
        // dispatched.  Therefore, to workaround this "feature" we
        // must re-register the <ACE_Event_Handler> with <signum>
        // explicitly.
        ACE_Sig_Handler::register_handler_i (signum, eh);
#endif /* ACE_WIN32*/
    }
}

// ----------------------------------------
// The following classes are local to this file.

// There are bugs with HP/UX's C++ compiler that prevents this stuff
// from compiling...
#define ACE_MAX_SIGNAL_HANDLERS ((size_t) 20)

/// Keeps track of the id that uniquely identifies each registered
/// signal handler.  This id can be used to cancel a timer via the
/// <remove_handler> method.
int ACE_Sig_Handlers::sigkey_ = 0;

/// If this is true then a 3rd party library has registered a
/// handler...
bool ACE_Sig_Handlers::third_party_sig_handler_ = false;

// Make life easier by defining typedefs...
using ACE_SIG_HANDLERS_SET = ACE_Fixed_Set<ACE_Event_Handler *, ((size_t)20)>;
using ACE_SIG_HANDLERS_ITERATOR = ACE_Fixed_Set_Iterator<ACE_Event_Handler *, ((size_t)20)>;

class ACE_Sig_Handlers_Set
{
public:
  static ACE_SIG_HANDLERS_SET *instance (int signum);

private:
  static ACE_SIG_HANDLERS_SET *sig_handlers_[ACE_NSIG];
};

/* static */
ACE_SIG_HANDLERS_SET *ACE_Sig_Handlers_Set::sig_handlers_[ACE_NSIG];

/* static */
ACE_SIG_HANDLERS_SET *
ACE_Sig_Handlers_Set::instance (int signum)
{
  if (signum <= 0 || signum >= ACE_NSIG)
    return 0; // This will cause problems...
  else if (ACE_Sig_Handlers_Set::sig_handlers_[signum] == 0)
    ACE_NEW_RETURN (ACE_Sig_Handlers_Set::sig_handlers_[signum],
                    ACE_SIG_HANDLERS_SET,
                    0);
  return ACE_Sig_Handlers_Set::sig_handlers_[signum];
}

ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handlers)

ACE_Sig_Handlers::ACE_Sig_Handlers ()
{
}

void
ACE_Sig_Handlers::dump () const
{
#if defined (ACE_HAS_DUMP)
  ACE_TRACE ("ACE_Sig_Handlers::dump");
#endif /* ACE_HAS_DUMP */
}

/// This is the method that does all the dirty work...  The basic
/// structure of this method was devised by Detlef Becker.
int
ACE_Sig_Handlers::register_handler (int signum,
                                    ACE_Event_Handler *new_sh,
                                    ACE_Sig_Action *new_disp,
                                    ACE_Event_Handler **,
                                    ACE_Sig_Action *old_disp)
{
  ACE_TRACE ("ACE_Sig_Handlers::register_handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_Sig_Adapter *ace_sig_adapter = nullptr; // Our signal handler.
      ACE_Sig_Adapter *extern_sh = nullptr; // An external signal handler.
      ACE_Sig_Action sa;

      // Get current signal disposition.
      sa.retrieve_action (signum);

      // Check whether we are already in control of the signal
      // handling disposition...
      if (!(sa.handler () == ace_signal_handlers_dispatcher
          || sa.handler () == ACE_SignalHandler (SIG_IGN)
          || sa.handler () == ACE_SignalHandler (SIG_DFL)))
        {
          // Drat, a 3rd party library has already installed a signal ;-(

          // Upto here we never disabled RESTART_MODE.  Thus,
          // RESTART_MODE can only be changed by 3rd party libraries.
          if (ACE_BIT_DISABLED (sa.flags (), SA_RESTART)
              && ACE_Sig_Handlers::third_party_sig_handler_)
            // Toggling is disallowed since we might break 3rd party
            // code.
            return -1;

          // Note that we've seen a 3rd party handler...
          ACE_Sig_Handlers::third_party_sig_handler_ = true;

          // Create a new 3rd party disposition, remembering its
          // preferred signal blocking etc...;
          ACE_NEW_RETURN (extern_sh,
                          ACE_Sig_Adapter (sa,
                                           ++ACE_Sig_Handlers::sigkey_),
                          -1);
          // Add the external signal handler to the set of handlers
          // for this signal.
          if (ACE_Sig_Handlers_Set::instance (signum)->insert (extern_sh) == -1)
            {
              delete extern_sh;
              return -1;
            }
        }
      // Add our new handler at this point.
      ACE_NEW_RETURN (ace_sig_adapter,
                      ACE_Sig_Adapter (new_sh,
                                       ++ACE_Sig_Handlers::sigkey_),
                      -1);

      // Add the ACE signal handler to the set of handlers for this
      // signal (make sure it goes before the external one if there is
      // one of these).
      int const result = ACE_Sig_Handlers_Set::instance (signum)->insert (ace_sig_adapter);

      if (result == -1)
        {
          // We couldn't reinstall our handler, so let's pretend like
          // none of this happened...
          if (extern_sh)
            {
              ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
              delete extern_sh;
            }
          delete ace_sig_adapter;
          return -1;
        }
      // If ACE_Sig_Handlers::dispatch() was set we're done.
      else if (sa.handler () == ace_signal_handlers_dispatcher)
        return ace_sig_adapter->sigkey ();

      // Otherwise, we need to register our handler function so that
      // all signals will be dispatched through ACE.
      else
        {
          // Make sure that new_disp points to a valid location if the
          // user doesn't care...
          if (new_disp == 0)
            new_disp = &sa;

          new_disp->handler (ace_signal_handlers_dispatcher);

          // Default is to restart signal handlers.
          new_disp->flags (new_disp->flags () | SA_RESTART);
          new_disp->flags (new_disp->flags () | SA_SIGINFO);

          // Finally install (possibly reinstall) the ACE signal
          // handler disposition with the SA_RESTART mode enabled.
          if (new_disp->register_action (signum, old_disp) == -1)
            {
              // Yikes, lots of roll back at this point...
              ACE_Sig_Handlers_Set::instance (signum)->remove (ace_sig_adapter);
              delete ace_sig_adapter;

              if (extern_sh)
                {
                  ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
                  delete extern_sh;
                }
              return -1;
            }
          else // Return the signal key so that programs can cancel this
            // handler if they want!
            return ace_sig_adapter->sigkey ();
        }
    }

  return -1;
}

/// Remove the ACE_Event_Handler currently associated with @a signum.
/// Install the new disposition (if given) and return the previous
/// disposition (if desired by the caller).  Returns 0 on success and
// -1 if @a signum is invalid.
int
ACE_Sig_Handlers::remove_handler (int signum,
                                  ACE_Sig_Action *new_disp,
                                  ACE_Sig_Action *old_disp,
                                  int sigkey)
{
  ACE_TRACE ("ACE_Sig_Handlers::remove_handler");
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));

  if (ACE_Sig_Handler::in_range (signum))
    {
      ACE_SIG_HANDLERS_SET *handler_set =
        ACE_Sig_Handlers_Set::instance (signum);

      ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);

      // Iterate through the set of handlers for this signal.
      for (ACE_Event_Handler **eh;
           handler_iterator.next (eh) != 0;
           )
        {
          // Type-safe downcast would be nice here...
          ACE_Sig_Adapter *sh = (ACE_Sig_Adapter *) *eh;

          // Remove the handler if (1) its key matches the key we've
          // been told to remove or (2) if we've been told to remove
          // *all* handlers (i.e., <sigkey> == -1).
          if (sh->sigkey () == sigkey || sigkey == -1)
            {
              handler_set->remove (*eh);
              delete *eh;
            }
        }

      if (handler_set->size () == 0)
        {
          // If there are no more handlers left for a signal then
          // register the new disposition or restore the default
          // disposition.
          ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0);

          if (new_disp == 0)
            new_disp = &sa;

          return new_disp->register_action (signum, old_disp);
        }
      return 0;
    }
  else
    return -1;
}

/// Master dispatcher function that gets called by a signal handler and
/// dispatches *all* the handlers...
void
ACE_Sig_Handlers::dispatch (int signum, siginfo_t *siginfo, ucontext_t *ucontext)
{
  ACE_TRACE ("ACE_Sig_Handlers::dispatch");
  // The following is #ifdef'd out because it's entirely non-portable
  // to acquire a mutex in a signal handler...
#if 0
  ACE_MT (ACE_Recursive_Thread_Mutex *lock =
    ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
      (ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
    ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (*lock));
#endif /* 0 */

  // Save/restore errno.
  ACE_Errno_Guard error (errno);

  ACE_Sig_Handler::sig_pending_ = 1;

  // Darn well better be in range since the OS dispatched this...
  ACE_ASSERT (ACE_Sig_Handler::in_range (signum));

  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);

  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);

  for (ACE_Event_Handler **eh = 0;
       handler_iterator.next (eh) != 0;
       )
    if ((*eh)->handle_signal (signum, siginfo, ucontext) == -1)
      {
        handler_set->remove (*eh);
        delete *eh;
      }
}

/// Return the first item in the list of handlers.  Note that this will
/// trivially provide the same behavior as the ACE_Sig_Handler
/// version if there is only 1 handler registered!
ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum)
{
  ACE_TRACE ("ACE_Sig_Handlers::handler");
  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);
  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
  ACE_Event_Handler **eh = 0;
  handler_iterator.next (eh);
  return *eh;
}

/// The following is a strange bit of logic that tries to give the same
/// semantics as what happens in ACE_Sig_Handler when we replace the
/// current signal handler with a new one.  Note that if there is only
/// one signal handler the behavior will be identical.  If there is
/// more than one handler then things get weird...
ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum, ACE_Event_Handler *new_sh)
{
  ACE_TRACE ("ACE_Sig_Handlers::handler");
  ACE_SIG_HANDLERS_SET *handler_set =
    ACE_Sig_Handlers_Set::instance (signum);
  ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
  ACE_Event_Handler **eh = nullptr;

  // Find the first handler...
  handler_iterator.next (eh);

  // ... then remove it from the set ...
  handler_set->remove (*eh);

  // ... and then insert the new signal handler into the beginning of
  // the set (note, this is a bit too tied up in the implementation of
  // ACE_Unbounded_Set...).
  ACE_Sig_Adapter *temp = nullptr;

  ACE_NEW_RETURN (temp,
                  ACE_Sig_Adapter (new_sh,
                                   ++ACE_Sig_Handlers::sigkey_),
                  nullptr);
  handler_set->insert (temp);
  return *eh;
}

ACE_END_VERSIONED_NAMESPACE_DECL