1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
|
// $Id$
// ======================================================================
//
// The actual conversion methods are covered by the copyright information
// below. It is not the actual code provided by Unicode, Inc. but is an
// ACE-ified and only slightly modified version.
// Chad Elliott 4/28/2005
//
// Copyright 2001-2004 Unicode, Inc.
//
// Limitations on Rights to Redistribute This Code
//
// Unicode, Inc. hereby grants the right to freely use the information
// supplied in this file in the creation of products supporting the
// Unicode Standard, and to make copies of this file in any form
// for internal or external distribution as long as this notice
// remains attached.
//
// ======================================================================
#include "ace/UTF16_Encoding_Converter.h"
#if defined (ACE_USES_WCHAR)
#include "ace/OS_NS_stdio.h"
#include "ace/OS_Memory.h"
#include "ace/Min_Max.h"
#if !defined (__ACE_INLINE__)
#include "ace/UTF16_Encoding_Converter.inl"
#endif /* __ACE_INLINE__ */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
static const ACE_UINT32 halfShift = 10;
static const ACE_UINT32 halfBase = 0x00010000;
static const ACE_UINT32 halfMask = 0x000003FF;
static const ACE_UINT32 UNI_SUR_HIGH_START = 0x0000D800;
static const ACE_UINT32 UNI_SUR_HIGH_END = 0x0000DBFF;
static const ACE_UINT32 UNI_SUR_LOW_START = 0x0000DC00;
static const ACE_UINT32 UNI_SUR_LOW_END = 0x0000DFFF;
static const ACE_UINT32 UNI_REPLACEMENT_CHAR = 0x0000FFFD;
static const ACE_UINT32 UNI_MAX_BMP = 0x0000FFFF;
static const ACE_UINT32 UNI_MAX_UTF16 = 0x0010FFFF;
// Once the bits are split out into bytes of UTF-8, this is a mask OR-ed
// into the first byte, depending on how many bytes follow. There are
// as many entries in this table as there are UTF-8 sequence types.
// (I.e., one byte sequence, two byte... etc.). Remember that sequencs
// for *legal* UTF-8 will be 4 or fewer bytes total.
static const ACE_Byte firstByteMark[7] = { 0x00, 0x00, 0xC0,
0xE0, 0xF0, 0xF8, 0xFC };
// Index into the table below with the first byte of a UTF-8 sequence to
// get the number of trailing bytes that are supposed to follow it.
// Note that *legal* UTF-8 values can't have 4 or 5-bytes. The table is
// left as-is for anyone who may want to do such conversion, which was
// allowed in earlier algorithms.
static const ACE_Byte trailingBytesForUTF8[256] = {
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,4,4,4,4,5,5,5,5
};
// Magic values subtracted from a buffer value during UTF8 conversion.
// This table contains as many values as there might be trailing bytes
// in a UTF-8 sequence.
static const ACE_UINT32 offsetsFromUTF8[6] = { 0x00000000, 0x00003080,
0x000E2080, 0x03C82080,
0xFA082080, 0x82082080 };
ACE_UTF16_Encoding_Converter::ACE_UTF16_Encoding_Converter (bool swap)
: swap_ (swap)
{
}
ACE_UTF16_Encoding_Converter::~ACE_UTF16_Encoding_Converter (void)
{
}
ACE_UTF16_Encoding_Converter::Result
ACE_UTF16_Encoding_Converter::to_utf8 (const void* source,
size_t source_size,
ACE_Byte* target,
size_t target_size,
bool strict)
{
static const ACE_UINT32 byteMask = 0xBF;
static const ACE_UINT32 byteMark = 0x80;
Result result = CONVERSION_OK;
ACE_Byte* targetEnd = target + target_size;
const ACE_UINT16* sourceStart = static_cast<const ACE_UINT16*> (source);
const ACE_UINT16* sourceEnd = sourceStart +
(source_size / sizeof (ACE_UINT16));
while (sourceStart < sourceEnd)
{
ACE_UINT16 nw = *sourceStart++;
ACE_UINT32 ch = (this->swap_ ? ACE_SWAP_WORD (nw) : nw);
// If we have a surrogate pair, convert to ACE_UINT32 first.
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_HIGH_END)
{
// If the 16 bits following the high surrogate are in the
// sourceStart buffer...
if (sourceStart < sourceEnd)
{
ACE_UINT32 ch2 = (this->swap_ ? ACE_SWAP_WORD (*sourceStart) :
*sourceStart);
// If it's a low surrogate, convert to ACE_UINT32.
if (ch2 >= UNI_SUR_LOW_START && ch2 <= UNI_SUR_LOW_END)
{
ch = ((ch - UNI_SUR_HIGH_START) << halfShift)
+ (ch2 - UNI_SUR_LOW_START) + halfBase;
++sourceStart;
}
else if (strict)
{
// it's an unpaired high surrogate
result = SOURCE_ILLEGAL;
break;
}
}
else
{
// We don't have the 16 bits following the high surrogate.
result = SOURCE_EXHAUSTED;
break;
}
}
else if (strict)
{
// UTF-16 surrogate values are illegal in UTF-32
if (ch >= UNI_SUR_LOW_START && ch <= UNI_SUR_LOW_END)
{
result = SOURCE_ILLEGAL;
break;
}
}
// Figure out how many bytes the result will require
unsigned short bytesToWrite = 0;
if (ch < 0x80)
bytesToWrite = 1;
else if (ch < 0x800)
bytesToWrite = 2;
else if (ch < 0x10000)
bytesToWrite = 3;
else if (ch < 0x110000)
bytesToWrite = 4;
else
{
bytesToWrite = 3;
ch = UNI_REPLACEMENT_CHAR;
}
target += bytesToWrite;
if (target > targetEnd)
{
result = TARGET_EXHAUSTED;
break;
}
// NOTE: Everything falls through for efficiency purposes.
switch (bytesToWrite)
{
case 4:
*--target = (ACE_Byte)((ch | byteMark) & byteMask);
ch >>= 6;
case 3:
*--target = (ACE_Byte)((ch | byteMark) & byteMask);
ch >>= 6;
case 2:
*--target = (ACE_Byte)((ch | byteMark) & byteMask);
ch >>= 6;
case 1:
*--target = (ACE_Byte)(ch | firstByteMark[bytesToWrite]);
}
target += bytesToWrite;
}
return result;
}
ACE_UTF16_Encoding_Converter::Result
ACE_UTF16_Encoding_Converter::from_utf8 (const ACE_Byte* source,
size_t source_size,
void* target,
size_t target_size,
bool strict)
{
Result result = CONVERSION_OK;
const ACE_Byte* sourceEnd = source + source_size;
ACE_UINT16* targetStart = static_cast<ACE_UINT16*> (target);
ACE_UINT16* targetEnd = targetStart + target_size;
while (source < sourceEnd)
{
ACE_UINT32 ch = 0;
unsigned short extraBytesToRead = trailingBytesForUTF8[*source];
if (source + extraBytesToRead >= sourceEnd)
{
result = SOURCE_EXHAUSTED;
break;
}
// Do this check whether lenient or strict
if (!this->is_legal_utf8 (source, extraBytesToRead + 1))
{
result = SOURCE_ILLEGAL;
break;
}
// The cases all fall through. See "Note A" below.
switch (extraBytesToRead)
{
case 5: // remember, illegal UTF-8
ch += *source++;
ch <<= 6;
case 4: // remember, illegal UTF-8
ch += *source++;
ch <<= 6;
case 3:
ch += *source++;
ch <<= 6;
case 2:
ch += *source++;
ch <<= 6;
case 1:
ch += *source++;
ch <<= 6;
case 0:
ch += *source++;
}
ch -= offsetsFromUTF8[extraBytesToRead];
if (targetStart >= targetEnd)
{
result = TARGET_EXHAUSTED;
break;
}
if (ch <= UNI_MAX_BMP) // Target is a character <= 0xFFFF
{
// UTF-16 surrogate values are illegal in UTF-32
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END)
{
if (strict)
{
result = SOURCE_ILLEGAL;
break;
}
else
{
*targetStart++ = UNI_REPLACEMENT_CHAR;
}
}
else
{
*targetStart++ = (ACE_UINT16)ch;
}
}
else if (ch > UNI_MAX_UTF16)
{
if (strict)
{
result = SOURCE_ILLEGAL;
break;
}
else
{
*targetStart++ = UNI_REPLACEMENT_CHAR;
}
}
else
{
// targetStart is a character in range 0xFFFF - 0x10FFFF.
if (targetStart + 1 >= targetEnd)
{
result = TARGET_EXHAUSTED;
break;
}
ch -= halfBase;
*targetStart++ = (ACE_UINT16)((ch >> halfShift) + UNI_SUR_HIGH_START);
*targetStart++ = (ACE_UINT16)((ch & halfMask) + UNI_SUR_LOW_START);
}
}
return result;
}
ACE_UTF16_Encoding_Converter*
ACE_UTF16_Encoding_Converter::encoded (const ACE_Byte* source,
size_t source_size)
{
static const size_t begin = 16;
static const size_t converted = begin * 4;
ACE_Byte target[converted];
ACE_UTF16_Encoding_Converter* converter = 0;
ACE_NEW_RETURN (converter,
ACE_UTF16_Encoding_Converter (false),
0);
if (converter->to_utf8 (source,
ACE_MIN (begin, source_size),
target,
converted) == CONVERSION_OK)
{
return converter;
}
else
{
delete converter;
}
return 0;
}
ACE_UINT32
ACE_UTF16_Encoding_Converter::get_UNI_SUR_HIGH_START (void)
{
return UNI_SUR_HIGH_START;
}
ACE_UINT32
ACE_UTF16_Encoding_Converter::get_UNI_SUR_LOW_END (void)
{
return UNI_SUR_LOW_END;
}
ACE_UINT32
ACE_UTF16_Encoding_Converter::get_UNI_REPLACEMENT_CHAR (void)
{
return UNI_REPLACEMENT_CHAR;
}
const ACE_Byte*
ACE_UTF16_Encoding_Converter::get_first_byte_mark (void)
{
return firstByteMark;
}
const ACE_Byte*
ACE_UTF16_Encoding_Converter::get_trailing_bytes_for_utf8 (void)
{
return trailingBytesForUTF8;
}
const ACE_UINT32*
ACE_UTF16_Encoding_Converter::get_offsets_from_utf8 (void)
{
return offsetsFromUTF8;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_USES_WCHAR */
|