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// $Id$
#include "JAWS_Concurrency.h"
ACE_RCSID(server, JAWS_Concurrency, "$Id$")
JAWS_Concurrency_Base::JAWS_Concurrency_Base (void)
{
}
int
JAWS_Concurrency_Base::put (ACE_Message_Block *mb, ACE_Time_Value *tv)
{
return this->putq (mb, tv);
}
int
JAWS_Concurrency_Base::svc (void)
{
int result = 0;
for (;;)
{
ACE_Message_Block *mb = 0;
// At this point we could set a timeout value so that the
// threading strategy can delete a thread if there is nothing to
// do. Carefully think how to implement it so you don't leave
// yourself with 0 threads.
result = this->getq (mb);
if (result == -1 || mb == 0)
break;
this->put_next (mb);
}
return 0;
}
JAWS_Dispatch_Policy::JAWS_Dispatch_Policy (void)
{
}
JAWS_Dispatch_Policy::~JAWS_Dispatch_Policy (void)
{
}
JAWS_Dispatcher::JAWS_Dispatcher (JAWS_Dispatch_Policy *policy)
: policy_(policy)
{
}
JAWS_Thread_Pool_Task::JAWS_Thread_Pool_Task (long flags,
int nthreads,
int maxthreads)
: nthreads_ (nthreads),
maxthreads_ (maxthreads)
{
if (this->activate (flags, nthreads) == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "JAWS_Thread_Pool_Task::activate"));
}
JAWS_Thread_Per_Task::JAWS_Thread_Per_Task (long flags, int maxthreads)
: flags_ (flags),
maxthreads_ (maxthreads)
{
}
int
JAWS_Thread_Per_Task::put (ACE_Message_Block *mb, ACE_Time_Value *tv)
{
const int force_active = 1;
const int nthreads = 1;
if (this->activate (this->flags_, nthreads, force_active) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "JAWS_Thread_Pool_Task::activate"),
-1);
this->putq (mb, tv);
return 0;
}
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