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/* -*- c++ -*- */
// $Id$
#ifndef JAWS_CONCURRENCY_T_H
#define JAWS_CONCURRENCY_T_H
// This gets me the ACE template defines without having to #include "ace/OS.h".
#include "ace/config-lite.h"
class JAWS_Protocol_Handler;
template <class CONCURRENCY_IMPL>
class JAWS_Concurrency_Bridge
// = TITLE
// The Concurrency Bridge uses the Concrete Bridge pattern.
//
// = DESCRIPTION
// The Concurrency Bridge class plays the role of Abstraction
// in the Bridge pattern. If the CONCURRENCY_IMPL is the
// base class JAWS_Concurrency_Impl, then it plays the classic
// role. If the CONCURRENCY_IMPL is one of the Concrete
// Implementors, then its role is more that of an Adapter,
// which is like Bridge, but without the polymorphism overhead.
//
{
public:
JAWS_Concurrency_Bridge (CONCURRENCY_IMPL *impl = 0);
int putq (JAWS_Protocol_Handler *ph);
int getq (JAWS_Protocol_Handler *&ph);
void shutdown (void);
protected:
CONCURRENCY_IMPL *impl_;
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "jaws3/Concurrency_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Concurrency_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* JAWS_CONCURRENCY_T_H */
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