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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// examples/NT_Service
//
// = FILENAME
// ntsvc.h
//
// = DESCRIPTION
// This is the definition of the sample NT Service class. This example
// only runs on Win32 platforms.
//
// = AUTHOR
// Gonzalo Diethelm and Steve Huston
//
// ============================================================================
#ifndef NTSVC_H_
#define NTSVC_H_
#include "ace/config-lite.h"
#if defined (ACE_WIN32) && !defined (ACE_LACKS_WIN32_SERVICES)
#include "ace/Event_Handler.h"
#include "ace/NT_Service.h"
#include "ace/Singleton.h"
#include "ace/Mutex.h"
class Service : public ACE_NT_Service
{
public:
Service (void);
~Service (void);
virtual void handle_control (DWORD control_code);
// We override <handle_control> because it handles stop requests
// privately.
virtual int handle_exception (ACE_HANDLE h);
// We override <handle_exception> so a 'stop' control code can pop
// the reactor off of its wait.
virtual int svc (void);
// This is a virtual method inherited from ACE_NT_Service.
virtual int handle_timeout (const ACE_Time_Value& tv,
const void *arg = 0);
// Where the real work is done:
private:
typedef ACE_NT_Service inherited;
private:
int stop_;
};
// Define a singleton class as a way to insure that there's only one
// Service instance in the program, and to protect against access from
// multiple threads. The first reference to it at runtime creates it,
// and the ACE_Object_Manager deletes it at run-down.
typedef ACE_Singleton<Service, ACE_Mutex> SERVICE;
#endif /* ACE_WIN32 && !ACE_LACKS_WIN32_SERVICES */
#endif /* #ifndef NTSVC_H_ */
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