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// $Id$
#include "ace/OS_NS_sys_time.h"
#include "ace/Timer_Heap.h"
#include "ace/Timer_List.h"
#include "ace/Timer_Queue.h"
#include "ace/Log_Msg.h"
#include "ace/Recursive_Thread_Mutex.h"
#include "ace/Null_Mutex.h"
ACE_RCSID(Misc, test_timer_queue, "$Id$")
class Example_Handler : public ACE_Event_Handler
{
public:
Example_Handler (void)
: count_ (1)
{}
virtual int handle_timeout (const ACE_Time_Value &, const void *arg)
{
int *times = (int *) arg;
ACE_DEBUG ((LM_DEBUG,
"yow, the time has come and gone %d times %d, Horatio!\n",
this->count_++,
*times));
delete times;
return 0;
}
private:
int count_;
};
static void
test_functionality (ACE_Timer_Queue *tq)
{
Example_Handler eh;
ACE_ASSERT (tq->is_empty ());
ACE_ASSERT (ACE_Time_Value::zero == ACE_Time_Value (0));
const void *timer_act = 0;
ACE_NEW (timer_act, int (1));
long timer_id1 = tq->schedule (&eh, timer_act, ACE_OS::gettimeofday ());
// Use timer_id outside of an assert, so that we don't get compile
// warnings with ACE_NDEBUG about it being unused.
if (timer_id1 == -1)
ACE_ERROR ((LM_ERROR, "%p\n", "schedule () failed"));
ACE_ASSERT (timer_id1 != -1);
ACE_NEW (timer_act, int (42));
long result = tq->schedule (&eh, timer_act, ACE_OS::gettimeofday ());
ACE_ASSERT (result != -1);
ACE_NEW (timer_act, int (42));
result = tq->schedule (&eh, timer_act, ACE_OS::gettimeofday ());
ACE_ASSERT (result != -1);
result = tq->cancel (timer_id1, &timer_act);
ACE_ASSERT (result == 1);
delete (int *) timer_act;
result = tq->is_empty ();
ACE_ASSERT (!result);
result = tq->expire ();
ACE_ASSERT (result == 2);
ACE_NEW (timer_act, int (4));
timer_id1 = tq->schedule (&eh, timer_act, ACE_OS::gettimeofday ());
ACE_ASSERT (timer_id1 != -1);
ACE_NEW (timer_act, int (5));
long timer_id2 = tq->schedule (&eh, timer_act, ACE_OS::gettimeofday ());
ACE_ASSERT (timer_id2 != -1);
result = tq->cancel (timer_id1, &timer_act);
ACE_ASSERT (result == 1);
delete (int *) timer_act;
result = tq->cancel (timer_id2, &timer_act);
ACE_ASSERT (result == 1);
delete (int *) timer_act;
result = tq->is_empty ();
ACE_ASSERT (result == 1);
result = tq->expire ();
ACE_ASSERT (result == 0);
}
struct Timer_Queues
{
ACE_Timer_Queue *queue_;
// Pointer to the subclass of <ACE_Timer_Queue> that we're testing.
const char *name_;
// Name of the Queue that we're testing.
};
static Timer_Queues timer_queues[] =
{
{ new ACE_Timer_List, "ACE_Timer_List" },
{ new ACE_Timer_Heap, "ACE_Timer_Heap" },
{ 0, 0 },
};
int
ACE_TMAIN (int, ACE_TCHAR *[])
{
for (int i = 0; timer_queues[i].name_ != 0; i++)
{
test_functionality (timer_queues[i].queue_);
delete timer_queues[i].queue_;
}
return 0;
}
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