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// $Id$
// This is a simple test that sends logging records to the Client
// Logging Daemon running on the localhost. This daemon then forwards
// them to the Server Logging Daemon. If there is no Server Logging
// Daemon, the logging records will be written to stderr.
#include "ace/OS_NS_time.h"
#include "ace/OS_NS_stdlib.h"
#include "ace/Log_Msg.h"
#include "ace/Log_Record.h"
ACE_RCSID(Logger, indirect_logging, "$Id$")
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
const ACE_TCHAR *prog_name = argv[0];
int iterations = argc < 2 ? 10 : ACE_OS::atoi (argv[1]);
const ACE_TCHAR *logger_key = argc < 3 ? ACE_DEFAULT_LOGGER_KEY : argv[2];
int verbose = argc < 4 ? 0 : ACE_Log_Msg::VERBOSE;
ACE_OS::srand ((u_int) ACE_OS::time (0));
if (ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::LOGGER, logger_key) == -1)
{
ACE_ERROR ((LM_ERROR, "Cannot open logger, using STDERR\n"));
if (ACE_LOG_MSG->open (prog_name, ACE_Log_Msg::STDERR | verbose) == -1)
ACE_ERROR_RETURN ((LM_ERROR, "Cannot open logger\n"), -1);
}
ACE_DEBUG ((LM_STARTUP, "starting up the test\n"));
for (int i = 0; i < iterations; i++)
{
size_t priority = ACE_OS::rand () % int (LM_MAX);
ACE_POW (priority);
ACE_Log_Priority log_priority = ACE_Log_Priority (priority);
ACE_DEBUG ((log_priority,
"random message %s (%d)...\n",
ACE_Log_Record::priority_name (log_priority),
priority));
}
ACE_DEBUG ((LM_SHUTDOWN, "closing down the test\n"));
#if defined (ACE_WIN32)
// !!Important, Winsock is broken in that if you don't close
// down the connection before exiting main, you'll lose data.
// More over, your server might get "Access Violation" from
// within Winsock functions.
// Here we close down the connection to Logger by redirecting
// the logging destination back to stderr.
ACE_LOG_MSG->open (0, ACE_Log_Msg::STDERR, 0);
#endif /* ACE_WIN32 */
return 0;
}
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