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// $Id$
// ============================================================================
//
// = LIBRARY
// tests
//
// = FILENAME
// DLL_Test_Impl.h
//
// = AUTHOR
// Kirthika Parameswaran <kirthika@cs.wustl.edu>
//
// ============================================================================
#ifndef ACE_TESTS_DLL_TEST_IMPL_H
#define ACE_TESTS_DLL_TEST_IMPL_H
#include "DLL_Test.h"
#include "ace/OS_Memory.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class Hello_Impl : public Hello
{
// = TITLE
// The Hello class in the dynamically linkable library.
//
// = DESCRIPTION
// This class is used in this example to show how a library can
// be loaded on demand and its methods called on getting the
// symbols from the library.
public:
Hello_Impl (void);
// Constructor
~Hello_Impl (void);
// Destructor
void say_next (void);
// See the documentation in the base class
ACE_TCHAR *new_info (void);
// Uses ACE::strnew() to allocate the returned string.
ACE_TCHAR *malloc_info (void);
// Uses ACE_OS::malloc() to allocate the returned string.
// Overload the new/delete opertors so the object will be
// created/deleted using the memory allocator associated with the
// DLL/SO.
void *operator new (size_t bytes);
#if defined (ACE_HAS_NEW_NOTHROW)
/// Overloaded new operator, nothrow_t variant.
void *operator new (size_t bytes, const ACE_nothrow_t &nt);
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
void operator delete (void *p, const ACE_nothrow_t&) throw ();
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
#endif /* ACE_HAS_NEW_NOTHROW */
void operator delete (void *ptr);
};
#endif /* ACE_TESTS_DLL_TEST_IMPL_H */
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