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// $Id$
// ============================================================================
//
// = LIBRARY
// tests
//
// = FILENAME
// Dynamic_Test.cpp
//
// = DESCRIPTION
// This tests the ACE_Dynamic class
//
// = AUTHORS
// Johnny Willemsen <jwillemsen@remedy.nl>
//
// ============================================================================
#include "test_config.h"
#include "ace/OS_NS_string.h"
#include "ace/Dynamic.h"
#include "ace/OS_Memory.h"
ACE_RCSID(tests, Dynamic_Test, "$Id$")
class A
{
public:
A ();
void *operator new (size_t n);
#if defined (ACE_HAS_NEW_NOTHROW)
void *operator new (size_t n, const ACE_nothrow_t&) throw();
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
void operator delete (void *p, const ACE_nothrow_t&) throw ();
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
#endif
void * operator new (size_t n, void *p);
void operator delete (void *);
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
void operator delete (void *, void *);
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
/// Have we been dynamically created?
bool dynamic_;
};
void*
A::operator new (size_t n)
{
ACE_Dynamic *const dynamic_instance = ACE_Dynamic::instance ();
if (dynamic_instance == 0)
{
// If this ACE_ASSERT fails, it may be due to running of out TSS
// keys. Try using ACE_HAS_TSS_EMULATION, or increasing
// ACE_DEFAULT_THREAD_KEYS if already using TSS emulation.
ACE_ASSERT (dynamic_instance != 0);
ACE_throw_bad_alloc;
}
else
{
// Allocate the memory and store it (usually in thread-specific
// storage, depending on config flags).
dynamic_instance->set ();
return ::new char[n];
}
}
#if defined (ACE_HAS_NEW_NOTHROW)
void*
A::operator new (size_t n, const ACE_nothrow_t&) throw()
{
ACE_Dynamic *const dynamic_instance = ACE_Dynamic::instance ();
if (dynamic_instance == 0)
{
// If this ACE_ASSERT fails, it may be due to running of out TSS
// keys. Try using ACE_HAS_TSS_EMULATION, or increasing
// ACE_DEFAULT_THREAD_KEYS if already using TSS emulation.
ACE_ASSERT (dynamic_instance != 0);
return 0;
}
else
{
// Allocate the memory and store it (usually in thread-specific
// storage, depending on config flags).
dynamic_instance->set ();
return ::new(ACE_nothrow) char[n];
}
}
#if !defined (ACE_LACKS_PLACEMENT_OPERATOR_DELETE)
void
A::operator delete (void *p, const ACE_nothrow_t&) throw()
{
::delete [] static_cast <char *> (p);
}
#endif /* ACE_LACKS_PLACEMENT_OPERATOR_DELETE */
#endif /* ACE_HAS_NEW_NOTHROW */
void
A::operator delete (void *obj)
{
::delete [] static_cast <char *> (obj);
}
A::A()
{
this->dynamic_ = ACE_Dynamic::instance ()->is_dynamic ();
if (this->dynamic_)
// Make sure to reset the flag.
ACE_Dynamic::instance ()->reset ();
}
int
run_main (int, ACE_TCHAR *[])
{
ACE_START_TEST (ACE_TEXT ("Dynamic_Test"));
A from_stack;
A* heap = 0;
ACE_NEW_RETURN (heap, A, 1);
if (from_stack.dynamic_)
{
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("dynamic_ is true for an object on the stack\n")),
1);
}
if (!heap->dynamic_)
{
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("dynamic_ is false for an object from the heap\n")),
1);
}
delete heap;
ACE_END_TEST;
return 0;
}
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