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//=============================================================================
/**
* @file Framework_Component_DLL.cpp
*
* This is a simple server that can be loaded via the ACE
* Service Configuration framework and uses the singleton that
* also lives in this library.
*
* @author Don Hinton <dhinton@ieee.org>
*/
//=============================================================================
#include "Framework_Component_DLL.h"
#include "ace/Service_Config.h"
#include "ace/Service_Object.h"
#include "ace/Framework_Component_T.h"
ACE_DLL_UNLOAD_POLICY (Framework_Component_DLL, ACE_DLL_UNLOAD_POLICY_LAZY)
Simple_Service::Simple_Service ()
{
FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::Simple_Service");
}
Simple_Service::~Simple_Service ()
{
FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::~Simple_Service");
}
const ACE_TCHAR *
Simple_Service::name ()
{
FRAMEWORK_COMPONENT_DLL_TRACE ("Simple_Service::dll_name");
return ACE_TEXT ("Simple_Service");
}
/***************************************************************************/
template <int which>
class Server_T : public ACE_Service_Object
{
public:
int init (int, ACE_TCHAR *[]) override
{
FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::init");
// Initialize the singleton
FWCT_DLL_Singleton_Adapter_T <Simple_Service> *ss = SS_SINGLETON::instance ();
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("Server_T::init() dll_name: %s\n"),
ss->dll_name ()));
return 0;
}
int fini () override
{
FRAMEWORK_COMPONENT_DLL_TRACE ("Server_T::fini");
return 0;
}
};
using Server_1 = Server_T<1>;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<1>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_1)
using Server_2 = Server_T<2>;
FRAMEWORK_COMPONENT_DLL_SINGLETON_DECLARATION(Server_T<2>;)
ACE_FACTORY_DEFINE (Framework_Component_DLL, Server_2)
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