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/* -*- c++ -*- */
// ============================================================================
//
// = LIBRARY
// TAO IDL
//
// = FILENAME
// be_structure.h
//
// = DESCRIPTION
// Extension of class AST_Structure that provides additional means for C++
// mapping.
//
// = AUTHOR
// Copyright 1994-1995 by Sun Microsystems, Inc.
// and
// Aniruddha Gokhale
//
// ============================================================================
#if !defined (BE_STRUCTURE_H)
#define BE_STRUCTURE_H
/*
* BE_Structure
*/
class be_structure : public virtual AST_Structure,
public virtual be_scope,
public virtual be_type
{
public:
// =Operations
be_structure (void);
// default constructor
be_structure (UTL_ScopedName *n, UTL_StrList *p);
// constructor
virtual int gen_client_header (void);
// Generates the client-side header information for the struct
virtual int gen_client_stubs (void);
// Generates the client-side stubs for the struct
virtual int gen_server_header (void);
// Generates the server-side header information for the struct
virtual int gen_server_skeletons (void);
// Generates the server-side skeletons for the struct
virtual int gen_client_inline (void);
// Generates the client-side inline for the struct
virtual int gen_server_inline (void);
// Generates the server-side inlines for the struct
virtual int gen_typecode (void);
// generate the typecode
virtual long tc_encap_len (void);
// return the total byte length of ourselves represented as an encapsulation
virtual int member_count (void);
// return the count of members
// Narrowing
DEF_NARROW_METHODS3 (be_structure, AST_Structure, be_scope, be_type);
DEF_NARROW_FROM_DECL (be_structure);
DEF_NARROW_FROM_SCOPE (be_structure);
private:
//=helper
int compute_member_count (void);
// count the number of members
int member_count_;
// number of members
};
#endif
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