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//=============================================================================
/**
* @file be_type.h
*
* Extension of class AST_Type that provides additional means for C++
* mapping.
*
* @author Copyright 1994-1995 by Sun Microsystems
* @author Inc. and Aniruddha Gokhale
*/
//=============================================================================
#ifndef BE_TYPE_H
#define BE_TYPE_H
#include "be_decl.h"
#include "ast_type.h"
#include "ace/SString.h"
class TAO_OutStream;
class be_type : public virtual AST_Type,
public virtual be_decl
{
public:
be_type (AST_Decl::NodeType nt,
UTL_ScopedName *n);
virtual ~be_type ();
/**
* Return the typecode name. When both, the prefix and the suffix
* are non null, it computes and returns a tc name. Else, it also
* stores the result in a member variable.
*/
UTL_ScopedName *tc_name ();
/// Type name of a node used when generating declarations for smart
/// proxies.
virtual const char *nested_sp_type_name (be_decl *use_scope,
const char *suffix = 0,
const char *prefix = 0);
/// Compute the value of the member.
void gen_fwd_helper_name ();
/// No-op, overridden in derived classes.
virtual void gen_ostream_operator (TAO_OutStream *os,
bool use_underscore);
/// Generic implementation here, overridden for some types.
virtual void gen_member_ostream_operator (TAO_OutStream *os,
const char *instance_name,
bool use_underscore,
bool accessor = false);
/// Accessor to the member.
const char *fwd_helper_name () const;
void fwd_helper_name (const char *name);
/// Generate _var and _out typedefs for structs and unions.
void gen_common_varout (TAO_OutStream *os);
/// Generate common typedef and any destructor decl.
void gen_stub_decls (TAO_OutStream *os);
/// Accessors for the member.
bool seen_in_sequence () const;
virtual void seen_in_sequence (bool val);
/// Accessors for the member.
bool seen_in_operation () const;
virtual void seen_in_operation (bool val);
/**
* Typedefs are tricky to handle, in many points their mapping
* depend on base type they are aliasing. Since typedefs can be
* recursive simply using "base_type->node_type()" will not work, so
* the most "unaliased" type is needed.
*/
virtual AST_Decl::NodeType base_node_type () const;
/// Clean up allocated members.
virtual void destroy ();
// Visiting.
virtual int accept (be_visitor* visitor);
protected:
/// Computes the fully scoped typecode name.
virtual void compute_tc_name ();
/// Typecode name.
UTL_ScopedName *tc_name_;
/// Used by interfaces, valuetypes and arrays to name helper structs.
ACE_CString fwd_helper_name_;
/// Have we generated our _var and _out class typedefs yet?
bool common_varout_gen_;
/// Has this declaration been used as a sequence element?
bool seen_in_sequence_;
/// Has this declaration been used as a return type or parameter?
bool seen_in_operation_;
};
#endif // end of if !defined
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