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/* -*- C++ -*- */
//=============================================================================
/**
* @file Load_Balancer_i.h
*
* Defines classes that implement interfaces in Load_Balancer.idl
*
*
* @author Marina Spivak <marina@cs.wustl.edu> with modifications by Bala Natarajan <bala@cs.wustl.edu>
*/
//=============================================================================
#ifndef LOAD_BALANCER_I_H_
#define LOAD_BALANCER_I_H_
#include "Load_BalancerS.h"
#include "ace/Hash_Map_With_Allocator_T.h"
#include "ace/SString.h"
#include "ace/Synch.h"
#include "ace/Containers.h"
#include "ace/Stats.h"
#include "ace/Throughput_Stats.h"
#include "ace/High_Res_Timer.h"
#include "ace/Memory_Pool.h"
#include "ace/Malloc_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
typedef ACE_Allocator_Adapter <ACE_Malloc<ACE_MMAP_MEMORY_POOL,
TAO_SYNCH_MUTEX> > ALLOCATOR;
typedef ACE_Hash_Map_With_Allocator<char *, char *> HASH_MAP;
class Object_Group_Factory_i :
public virtual POA_Load_Balancer::Object_Group_Factory
{
// = TITLE
// This class implements Load_Balancer::Object_Group_Factory idl
// interface.
//
// = DESCRIPTION
// This implementation uses two <ACE_Hash_Map_Manager>s
// to store <Group_ID> to <Object_Group> associations for all
// load balancing groups created by this factory (one map keeps
// track of all random groups, and the other keeps track of all
// round robin groups).
//
public:
// = Initialization and termination methods.
/// Constructor.
Object_Group_Factory_i (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa);
/// Destructor.
~Object_Group_Factory_i (void);
/// Method for the POA that will return the persistent POA_ptr stored
/// in here..
PortableServer::POA_ptr _default_POA (void);
// = Load_Balancer::Object_Group_Factory idl methods.
/**
* Creates an <Object_Group> that resolves requests for arbitrary
* members in round robin order. If an <Object_Group>, of any
* type, with Group_ID <id> has already been created by this
* factory, and hasn't been destroyed, a <duplicate_group>
* exception is thrown.
*/
Load_Balancer::Object_Group_ptr make_round_robin (const char * id);
void unbind_round_robin (const char *id);
/**
* Creates an <Object_Group> that resolves requests for arbitrary
* members in random order. If an <Object_Group>, of any
* type, with Group_ID <id> has already been created by this
* factory, and hasn't been destroyed, a <duplicate_group>
* exception is thrown.
*/
Load_Balancer::Object_Group_ptr make_random (const char * id);
void unbind_random (const char *id);
/**
* Locates and returns an <Object_Group IOR> by its <Group_ID>. If
* no <Object_Group> has <Group_ID> of <id>, throw a
* <no_such_group> exception.
*/
Load_Balancer::Object_Group_ptr resolve (const char * id);
/**
* Lists all the round robin <Object_Group>s which were created
* by this factory, and haven't been destroyed yet, i.e., return
* a sequence of <Group_ID>s of all existing round robin
* <Object_Group>s created by this factory.
*/
Load_Balancer::Group_List * round_robin_groups (void);
/**
* Lists all the random <Object_Group>s which were created
* by this factory, and haven't been destroyed yet, i.e., return
* a sequence of <Group_ID>s of all existing random
* <Object_Group>s created by this factory.
*/
Load_Balancer::Group_List * random_groups (void);
private:
/// Our ORB
CORBA::ORB_var orb_;
/// Our POA
PortableServer::POA_var poa_;
// = Helper methods.
/**
* This function factors out common code in <make_round_robin> and
* <make_random>. Creates a random <Object_Group> if <random> parameter is
* set to 1 and round robin <Object_Group> if it is 0.
*/
Load_Balancer::Object_Group_ptr make_group (int random,
const char * id);
/**
* This function factors out common code in <random_groups> and
* <round_robin_groups>. Returns a sequence of its random
* groups if <random> parameter is set to 1 and a sequence of its
* round robin groups if it is 0.
*/
Load_Balancer::Group_List * list_groups (int random);
/// The helper that updates the vlaue of the variable flags_
void update_flags (int random);
/// This rolls back the status of the objects in the POA if the
/// service had failed..
void update_objects (void);
/// Map containing all random <Object_Group>s created by this factory.
HASH_MAP *random_groups_;
/// Map containing all round robin <Object_Group>s created by this factory.
HASH_MAP *rr_groups_;
/// Memory pool that will have the data
ALLOCATOR *mem_pool_;
/**
* This would be kind of a hack.. As I am not able to think of
* anything at present let us live with this.. OK.. Here is how it
* works.. This value will be stored in the MMAP file. If the value
* is 1 then the Round Robin group object is registered with the
* Services POA. If the value is 2 then the Random group object is
* registered with the POA. If the value is 3 both of them are
* registered with the POA.. The initial value would be 0 when this
* object initialises and binded as "FLAGS"..
*/
CORBA::Short *flags_;
ACE_Throughput_Stats throughput_;
};
class Object_Group_i
: public virtual POA_Load_Balancer::Object_Group
{
// = TITLE
// This abstract class partially implements
// Load_Balancer::Object_Group idl interface.
//
// = DESCRIPTION
// <Resolve> is the only abstract method - subclasses should
// define it in order to implement an appropriate load balancing
// policy. Other methods can be overridden as needed. This class
// factors out code common to <Object_Group> implementations with
// different load balancing policies.
//
public:
// = Initialization and termination methods.
/// Constructor.
Object_Group_i (const char * id,
PortableServer::POA_ptr poa);
/// Destructor.
~Object_Group_i (void);
// Persistent POA
// Method for the POA
PortableServer::POA_ptr _default_POA (void);
// = Load_Balancer::Object_Group idl methods.
/// Get group's id.
char * id (void);
/**
* Adds a new <member> to the <Object_Group>. Note that each
* <Member_ID> in an <Object_Group> must be unique. If the
* group already contains a member with the same <Member_ID>, a
* <duplicate_member> exceptions is thrown.
*/
void bind (const Load_Balancer::Member & member);
/**
* Removes a member with the specified <Member_ID> from the
* <Object_Group>. If none of the group's members have a
* Member_ID of <id>, <no_such_member> exception is thrown.
*/
void unbind (const char * id);
/**
* Returns a member object from this <Object_Group> in accordance with
* load balancing policy it implements, i.e., ``random'' or
* ``round robin.'' If the group contains no members, <no_such_member>
* exception is thrown.
*/
char * resolve (void)
= 0;
/**
* Returns an object with the specified <Member_ID>. If this
* <Object_Group> contains no members with the specified
* <Member_ID>, <no_such_member> exception is thrown.
*/
char * resolve_with_id (const char * id);
/// Return a sequence of <Member_ID>s of all of its members.
Load_Balancer::Member_ID_List * members (void);
/**
* Cleanup the resources associated with this <Object_Group>.
* Subsequent calls to this <Object_Group> should fail, and its
* <id> should become available. <Object_Group_Factory>
* should no longer list this <Object_Group>.
*/
void destroy (void);
protected:
/// This will replenish all the pointers that could have been lost
/// because of failure
void read_from_memory (void);
/// Our POA
PortableServer::POA_var poa_;
/// Typedefs for ease of use.
typedef ACE_DLList<char *> LIST;
typedef ACE_DLList_Iterator<char *> ITERATOR;
/// List of ids of all the members of this group.
LIST *member_id_list_;
/// Mapping of member_id to obj for all the members of this group.
HASH_MAP *members_;
// Note, we store information redundantly in this implementation,
// i.e., both <member_id_list_> and <members_> store member ids.
// However, this redundancy eases/speeds up the implementation of
// certain operations. <member_id_list_> is useful for implementing
// variations of <resolve> method to implement different policies.
// <members_> is useful for doing id-based look-up.
/// This group's id.
ACE_CString id_;
/// Pointer to the location where I can allocate memory...
ALLOCATOR *allocator_;
};
/**
* @class Random_Object_Group
*
* @brief This class implements <Object_Group> idl interface with the
* random policy for <resolve>.
*/
class Random_Object_Group : public Object_Group_i
{
public:
/// Constructor.
Random_Object_Group (const char *id,
PortableServer::POA_ptr poa);
/// Returns a member object from this <Object_Group> in accordance with
/// the "random" load balancing policy.
char * resolve (void);
};
/**
* @class RR_Object_Group:
*
* @brief This class implements <Object_Group> idl interface with the
* round robin policy for <resolve>.
*/
class RR_Object_Group: public Object_Group_i
{
public:
/// Constructor.
RR_Object_Group (const char *id,
PortableServer::POA_ptr poa);
/**
* We need to override the implementation of <unbind> from
* Object_Group_i to make sure <resolve>
* works correctly.
*/
void unbind (const char * id);
/// Returns a member object from this <Object_Group> in accordance with
/// the "round robin" load balancing policy.
char * resolve (void);
private:
/// Index into the Object_Group_i::member_id_list_: keeps track of
/// the member_id to return on the next invocation of <resolve>.
size_t next_;
};
#endif /* LOAD_BALANCER_I_H_ */
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