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//=============================================================================
/**
* @file Concurrency_Utils.cpp
*
* @author Torben Worm <tworm@cs.wustl.edu>
*/
//=============================================================================
#include "orbsvcs/Log_Macros.h"
#include "ace/streams.h"
#include "orbsvcs/CosConcurrencyControlC.h"
#include "tao/debug.h"
#include "orbsvcs/Concurrency/Concurrency_Utils.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
// Default constructor
TAO_Concurrency_Server::TAO_Concurrency_Server ()
{
}
// Constructor which takes an ORB and POA.
TAO_Concurrency_Server::TAO_Concurrency_Server (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa)
{
CORBA::Object_var obj = this->init (orb, poa);
}
// Function to initialize the concurrency server object under the
// passed orb and poa.
CORBA::Object_ptr
TAO_Concurrency_Server::init (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa)
{
CORBA::Object_var obj;
try
{
// @@ Huh?!?
this->poa_= PortableServer::POA::_duplicate (poa);
// Get the naming context ptr to NameService.
PortableServer::ObjectId_var id =
PortableServer::string_to_ObjectId ("ConcurrencyService");
poa->activate_object_with_id (id.in (),
&this->lock_set_factory_);
// Stringify the objref we'll be implementing, and print it to
// stdout. Someone will take that string and give it to a
// client. Then release the object.
obj =
poa->id_to_reference (id.in ());
CORBA::String_var str =
orb->object_to_string (obj.in ());
ORBSVCS_DEBUG ((LM_DEBUG,
"listening as object <%s>\n",
str.in ()));
}
catch (const CORBA::Exception& ex)
{
ex._tao_print_exception ("Concurrency Service");
return CORBA::Object::_nil ();
}
return obj._retn ();
}
int
TAO_Concurrency_Server::fini ()
{
try
{
PortableServer::ObjectId_var id =
this->poa_->servant_to_id (&this->lock_set_factory_);
this->poa_->deactivate_object (id.in ());
}
catch (const CORBA::Exception& ex)
{
if (TAO_debug_level > 0)
{
ex._tao_print_exception (ACE_TEXT ("TAO_Concurrency_Server"));
}
return -1;
}
return 0;
}
CC_LockSetFactory *
TAO_Concurrency_Server::GetLockSetFactory()
{
return &this->lock_set_factory_;
}
TAO_Concurrency_Server::~TAO_Concurrency_Server ()
{
}
TAO_END_VERSIONED_NAMESPACE_DECL
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