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// $Id$
#include "orbsvcs/Naming/Persistent_Naming_Context_Factory.h"
#include "orbsvcs/Naming/Persistent_Naming_Context.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/// Constructor.
TAO_Persistent_Naming_Context_Factory::TAO_Persistent_Naming_Context_Factory (void)
{
}
/// Destructor. Does not deallocate the hash map: if an instance of
/// this class goes out of scope, its hash_map remains in persistent storage.
TAO_Persistent_Naming_Context_Factory::~TAO_Persistent_Naming_Context_Factory (void)
{
}
/// Factory method for creating an implementation object for naming contexts
TAO_Persistent_Naming_Context*
TAO_Persistent_Naming_Context_Factory::create_naming_context_impl (
PortableServer::POA_ptr poa,
const char *poa_id,
TAO_Persistent_Context_Index *context_index,
HASH_MAP * map,
ACE_UINT32 *counter)
{
// Construct the naming context, forwarding the map and counter even if they
// are defaulted
#if defined (ACE_HAS_NEW_NOTHROW)
return new (ACE_nothrow) TAO_Persistent_Naming_Context (poa,
poa_id,
context_index,
map,
counter);
#else
return new TAO_Persistent_Naming_Context (poa,
poa_id,
context_index,
map,
counter);
#endif /* ACE_HAS_NEW_NOTHROW */
}
TAO_END_VERSIONED_NAMESPACE_DECL
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