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//=============================================================================
/**
* @file ping.h
*
* @author Carlos O'Ryan
*/
//=============================================================================
#ifndef TAO_PING_H
#define TAO_PING_H
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Policy.h"
#include "orbsvcs/AV/Flows_T.h"
#include "ace/OS_NS_time.h"
class Ping_Recv_Callback : public TAO_AV_Callback
{
public:
Ping_Recv_Callback (void);
virtual int handle_stop (void);
virtual int receive_frame (ACE_Message_Block *frame,
TAO_AV_frame_info *frame_info = 0,
const ACE_Addr &peer_address = ACE_Addr::sap_any);
virtual int handle_destroy (void);
protected:
int count_;
};
class Ping_Recv : public TAO_FlowConsumer
{
public:
Ping_Recv (void);
virtual int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
private:
/// The callback object...
Ping_Recv_Callback callback_;
};
class Pong_Send_Callback : public TAO_AV_Callback
{
public:
/// Ad-hoc method to send a response outside the context of a
/// handle_timeout.
int send_response (ACE_hrtime_t stamp);
virtual int handle_timeout (void *arg);
virtual int handle_end_stream (void);
virtual void get_timeout (ACE_Time_Value *&tv,
void *&arg);
};
class Pong_Send : public TAO_FlowProducer
{
public:
Pong_Send (void);
virtual int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
};
typedef TAO_AV_Endpoint_Reactive_Strategy_B <TAO_StreamEndPoint_B,TAO_VDev,AV_Null_MediaCtrl> Reactive_Strategy;
typedef TAO_FDev<TAO_FlowProducer,Ping_Recv> Ping_Recv_FDev;
typedef TAO_FDev<Pong_Send,TAO_FlowConsumer> Pong_Send_FDev;
#endif /* TAO_PING_H */
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