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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO/orbsvcs/tests/AVStreams/Pluggable
//
// = FILENAME
// ftp.h
//
// = DESCRIPTION
// Ftp server to receive data
//
// = AUTHOR
// Yamuna Krishnamurthy <yamuna@cs.wustl.edu>
//
// ============================================================================
#include "orbsvcs/Naming/Naming_Utils.h"
#include "orbsvcs/AV/AVStreams_i.h"
#include "orbsvcs/AV/Endpoint_Strategy.h"
#include "orbsvcs/AV/Policy.h"
class FTP_Server_Callback : public TAO_AV_Callback
{
// = TITLE
// Defines a class for the server application callback.
//
// = DESCRIPTION
// This class overides the methods of the TAO_AV_Callback so the
// AVStreams can make upcalls to the application.
public:
// Method that is called when there is data to be received from the ftp client.
int receive_frame (ACE_Message_Block *frame,
TAO_AV_frame_info *frame_info,
const ACE_Addr &peer_address);
// Called when the ftp client has finished reading the file and wants
// to close4 down the connection.
int handle_destroy (void);
};
class FTP_Server_StreamEndPoint : public TAO_Server_StreamEndPoint
{
// = TITLE
// Defines the aplication stream endpoint
//
// = DESCRIPTION
// This is the class that overrides the tao_server_enpodint to handle
// pre and post connect processing.
public:
// Create the server application callback.
int get_callback (const char *flowname,
TAO_AV_Callback *&callback);
private:
FTP_Server_Callback callback_;
// reference to the server application callback.
};
class Server
{
// = TITLE
// Defines the server application class.
//
// = DESCRIPOTION
// The actual server progarm that acts as the ftp server that receives data
// sent by the ftp client.
public:
Server (void);
// Constructor
~Server (void);
// Deestructor.
int init (int argc,
char **argv
ACE_ENV_ARG_DECL_NOT_USED);
// Initialize data components.
protected:
TAO_Naming_Client my_naming_client_;
// The Naming Service Client.
TAO_AV_Endpoint_Reactive_Strategy_B
<FTP_Server_StreamEndPoint,TAO_VDev,AV_Null_MediaCtrl> reactive_strategy_;
// The endpoint reacxtive strategy.
TAO_MMDevice *mmdevice_;
// The server MMDevice.
};
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