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// $Id$
#include "tao/Asynch_Reply_Dispatcher.h"
ACE_RCSID(tao, Asynch_Reply_Dispatcher, "$Id$")
#if (TAO_HAS_AMI_CALLBACK == 1) || (TAO_HAS_AMI_POLLER == 1)
#include "tao/GIOP_Message_State.h"
#include "tao/ORB_Core.h"
#include "tao/Leader_Follower.h"
#include "tao/debug.h"
#if !defined (__ACE_INLINE__)
#include "tao/Asynch_Reply_Dispatcher.i"
#endif /* __ACE_INLINE__ */
// Constructor.
TAO_Asynch_Reply_Dispatcher::
TAO_Asynch_Reply_Dispatcher (const TAO_Reply_Handler_Skeleton &reply_handler_skel,
Messaging::ReplyHandler_ptr reply_handler)
: reply_status_ (100), // Something really vague
message_state_ (0),
reply_handler_skel_ (reply_handler_skel),
reply_handler_ (Messaging::ReplyHandler::_duplicate (reply_handler)),
transport_ (0)
{
}
// Destructor.
TAO_Asynch_Reply_Dispatcher::~TAO_Asynch_Reply_Dispatcher (void)
{
if (this->transport_ != 0)
this->transport_->idle_after_reply ();
}
// Dispatch the reply.
int
TAO_Asynch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
const TAO_GIOP_Version & /*version*/,
IOP::ServiceContextList &reply_ctx,
TAO_GIOP_Message_State *message_state)
{
this->reply_status_ = reply_status;
// this->version_ = version;
this->message_state_ = message_state;
// Steal the buffer, that way we don't do any unnecesary copies of
// this data.
CORBA::ULong max = reply_ctx.maximum ();
CORBA::ULong len = reply_ctx.length ();
IOP::ServiceContext* context_list = reply_ctx.get_buffer (1);
this->reply_service_info_.replace (max, len, context_list, 1);
if (TAO_debug_level >= 4)
{
ACE_DEBUG ((LM_DEBUG,
"(%P | %t):TAO_Asynch_Reply_Dispatcher::dispatch_reply:\n"));
}
CORBA::ULong reply_error = TAO_AMI_REPLY_NOT_OK;
switch (reply_status)
{
case TAO_PLUGGABLE_MESSAGE_NO_EXCEPTION:
reply_error = TAO_AMI_REPLY_OK;
break;
case TAO_PLUGGABLE_MESSAGE_USER_EXCEPTION:
reply_error = TAO_AMI_REPLY_USER_EXCEPTION;
break;
case TAO_PLUGGABLE_MESSAGE_SYSTEM_EXCEPTION:
reply_error = TAO_AMI_REPLY_SYSTEM_EXCEPTION;
break;
default:
case TAO_PLUGGABLE_MESSAGE_LOCATION_FORWARD:
// @@ Michael: Not even the spec mentions this case.
// We have to think about this case.
// Handle the forwarding and return so the stub restarts the
// request!
reply_error = TAO_AMI_REPLY_NOT_OK;
break;
}
ACE_TRY_NEW_ENV
{
// Call the Reply Handler's skeleton.
reply_handler_skel_ (this->message_state_->cdr,
this->reply_handler_.in (),
reply_error,
ACE_TRY_ENV);
ACE_TRY_CHECK;
}
ACE_CATCHANY
{
if (TAO_debug_level >= 4)
ACE_PRINT_EXCEPTION (ACE_ANY_EXCEPTION,
"Exception during reply handler");
}
ACE_ENDTRY;
// This was dynamically allocated. Now the job is done. Commit
// suicide here.
delete this;
return 1;
}
TAO_GIOP_Message_State *
TAO_Asynch_Reply_Dispatcher::message_state (void)
{
return this->message_state_;
}
void
TAO_Asynch_Reply_Dispatcher::dispatcher_bound (TAO_Transport*)
{
}
void
TAO_Asynch_Reply_Dispatcher::connection_closed (void)
{
ACE_TRY_NEW_ENV
{
// Generate a fake exception....
CORBA::COMM_FAILURE comm_failure (0, CORBA::COMPLETED_MAYBE);
TAO_OutputCDR out_cdr;
comm_failure._tao_encode (out_cdr, ACE_TRY_ENV);
ACE_TRY_CHECK;
// Turn into an output CDR
TAO_InputCDR cdr (out_cdr);
this->reply_handler_skel_ (cdr,
this->reply_handler_.in (),
TAO_AMI_REPLY_SYSTEM_EXCEPTION,
ACE_TRY_ENV);
ACE_TRY_CHECK;
}
ACE_CATCHANY
{
if (TAO_debug_level >= 4)
ACE_PRINT_EXCEPTION (ACE_ANY_EXCEPTION,
"Asynch_Reply_Dispacher::connection_closed");
}
ACE_ENDTRY;
}
#endif /* TAO_HAS_AMI_CALLBACK == 1 || TAO_HAS_AMI_POLLER == 1 */
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