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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// cdr.h
//
// = DESCRIPTION
// Common Data Representation (CDR) marshaling streams.
//
// This implementation assumes that the native numeric
// representation is two's complement for integers, IEEE
// single/double for floats. Also that characters are in ISO
// Latin/1.
//
// Note that CDR itself makes no such assumptions, but this
// implementation makes such assumptions for reasons of
// efficiency. Careful enhancements could preserve that
// efficiency where the assumptions are true, yet still allow the
// code to work when they aren't true.
//
// The implementation expects that buffers are aligned according
// to the strongest CDR alignment restriction.
//
// NOTE: this does everything "CDR 1.1" does ... that is, it
// supports the five extended OMG-IDL data types in UNO Appendix
// A, which provide richer arithmetic types (64 bit integers,
// "quad precision" FP) and UNICODE-based characters and strings.
// Those types are not standard parts of OMG-IDL at this time.
//
// THREADING NOTE: CDR data structures must be protected against
// concurrent access by their owning thread.
//
// = AUTHOR
// Copyright 1994-1995 by Sun Microsystems, Inc.
// Many enhancements added by Aniruddha Gokhale and Carlos O'Ryan.
//
// ============================================================================
#if !defined (TAO_CDR_H)
#define TAO_CDR_H
class TAO_Export CDR
{
// = TITLE
// The core marshaling primitive: a memory buffer, into which all
// the basic OMG-IDL datatypes can be placed ... or from which
// they can be retreived.
//
// = DESCRIPTION
// A particularly useful static member function for this buffer is
// an interpretive encoding routine, usable as a typecode
// interpreter callback. Ditto for decoding. These are used to
// support all OMG-IDL datatypes, even those not supported
// directly by put/get primitives.
//
// Struct members are intentionally exposed; the functionality of
// this class, and hence the appropriate abstactions for them,
// hasn't quite settled down enough to settle on fast abstractions
// that let data be hidden without pointlessly sacrificing speed.
public:
// = Constants defined by the CDR protocol.
// By defining these constants as enums we ensure they get inlined
// and avoid pointless static memory allocations.
enum
{
// Note that some of these get reused as part of the standard
// binary format: unsigned is the same size as its signed cousin,
// float is CDR_LONG_SIZE, and double is CDR_LONGLONG_SIZE.
SHORT_SIZE = 2,
LONG_SIZE = 4,
LONGLONG_SIZE = 8,
LONGDOUBLE_SIZE = 16,
MAX_ALIGNMENT = 16,
// Maximal CDR 1.1 alignment: "quad precision" FP (i.e. "long
// double", size as above).
DEFAULT_BUFSIZE = 1430,
// Ethernet MTU, less headers. Default buffer size for
// request/response messages. These are normally stack-allocated,
// and tuning may cause you to want to change this value. The
// best value depends on your particular application mix; you can
// also change how buffers grow(). Most remote invocations
// (statistically) are "small", and the default used here is
// perhaps larger than most such messages.
//
// If this size is "too small" you need to heap-allocate buffers too
// often. "Too large" is mostly a waste of stackspace, but stack
// frames as large as the system page size (often 4Kb) can easily
// overrun the "redzone" at the bottom of most VM-based stacks.
EXP_GROWTH_MAX = 4096,
// The buffer size grows exponentially until it reaches this size;
// afterwards it grows linearly using the next constant
LINEAR_GROWTH_CHUNK = 4096
// Once exponential growth is ruled out the buffer size increases
// in chunks of this size, note that this constants have the same
// value right now, but it does not need to be so.
};
// = ENCODING SUPPORT
// = Adjust pointers as needed, then store in the native byte order.
//
// There exist only routines to put byte, halfword (2 bytes), word
// (4 bytes), doubleword (8 bytes) and quadword (16 byte) entities,
// plus the interpretive encoder.
CORBA::Boolean put_byte (char c);
// encode a byte in the CDR stream
CORBA::Boolean put_short (CORBA::Short s);
// encode a short in the CDR stream
CORBA::Boolean put_long (CORBA::Long l);
// encode a long into the CDR stream
CORBA::Boolean put_longlong (const CORBA::LongLong &ll);
// encode a longlong into the CDR stream
CORBA::Boolean put_char (CORBA::Char c);
// encode a char into the CDR stream
CORBA::Boolean put_wchar (CORBA::WChar wc);
// encode a wide char into the CDR stream
CORBA::Boolean put_boolean (CORBA::Boolean b);
// encode a boolean into the CDR stream
CORBA::Boolean put_octet (CORBA::Octet o);
// encode a octet into the CDR stream
CORBA::Boolean put_ushort (CORBA::UShort s);
// encode an unsigned short into the CDR stream
CORBA::Boolean put_ulong (CORBA::ULong l);
// encode an unsigned long into the CDR stream
CORBA::Boolean put_ulonglong (const CORBA::ULongLong &ll);
// encode an unsigned longlong into the CDR stream
CORBA::Boolean put_float (CORBA::Float f);
// encode a float into the CDR stream
CORBA::Boolean put_double (const CORBA::Double &d);
// encode a double into the CDR stream
CORBA::Boolean put_longdouble (CORBA::LongDouble &ld);
// encode a longdouble into the CDR stream
CORBA::Boolean put_string (const char *str, CORBA::ULong len);
// encode a string of length len
CORBA::TypeCode::traverse_status encode (CORBA::TypeCode_ptr tc,
const void *data,
const void *,
CORBA::Environment &env);
// Marshaling. ... <context> really points to a <CDR>.
// = DECODING SUPPORT
// Same assumptions are made as above, but a flag is tested to
// determine whether decode should byteswap or not. It's cheaper to
// do it that way than to use virtual functions.
CORBA::Boolean get_byte (char &c);
// decode a byte from the CDR stream
CORBA::Boolean get_short (CORBA::Short &s);
// decode a short from the CDR stream
CORBA::Boolean get_long (CORBA::Long &l);
// decode a long from the CDR stream
CORBA::Boolean get_longlong (CORBA::LongLong &ll);
// decode a longlong from the CDR stream
CORBA::Boolean get_char (CORBA::Char &o);
// decode a char from the CDR stream
CORBA::Boolean get_wchar (CORBA::WChar &wc);
// decode a wide char from the CDR stream
CORBA::Boolean get_boolean (CORBA::Boolean &b);
// decode a boolean from the CDR stream
CORBA::Boolean get_octet (CORBA::Octet &o);
// decode an octet from the CDR stream
CORBA::Boolean get_ushort (CORBA::UShort &s);
// decode an unsigned short from the CDR stream
CORBA::Boolean get_ulong (CORBA::ULong &l);
// decode an unsigned long from the CDR stream
CORBA::Boolean get_ulonglong (CORBA::ULongLong &ull);
// decode an unsigned longlong from the CDR stream
CORBA::Boolean get_float (CORBA::Float &f);
// decode a float from the CDR stream
CORBA::Boolean get_double (CORBA::Double &d);
// decode a double from the CDR stream
CORBA::Boolean get_longdouble (CORBA::LongDouble &ld);
// decode a longdouble from the CDR stream
CORBA::Boolean get_string (char *&str, CORBA::ULong len);
// decode a string. Length includes the terminating 0
CORBA::TypeCode::traverse_status decode (CORBA::TypeCode_ptr tc,
const void *data,
const void *,
CORBA::Environment &env);
// Unmarshaling interpreter ... <context> really points to a <CDR>.
CDR (char *buf = 0,
size_t len = 0,
int byte_order = TAO_ENCAP_BYTE_ORDER,
int consume_buf = 0,
TAO_Marshal_Factory *f = TAO_Marshal::DEFAULT_MARSHAL_FACTORY);
// constructor
CDR (const CDR& rhs);
// Copy constructor, build a new stream that points to the same data
// as <rhs>.
// Using this new stream for writing results in undefined behavior.
~CDR (void);
// destructor
// = Used mostly when interpreting typecodes.
// These may change the state of a CDR buffer even when errors are
// reported.
CORBA::Boolean skip_string (void);
// skip a string field in a typecode
// TODO: This methods should be private and the classes that need it
// (TypeCode, Exception, etc.) would be declared friend.
CORBA::Boolean get_encapsulation (char*& buf, CORBA::ULong& len);
// Returns an encapsulated buffer (such as a string) stored inside
// the CDR.
// TODO: This method should be private and the classes that need it
// (TypeCode, Exception, etc.) would be declared friend.
CORBA::Boolean get_string (char*& buf);
// Returns an encapsulated string stored inside the CDR; but without
// any copying.
CORBA::Boolean rd_ptr (size_t n);
// Move the read pointer <n> bytes ahead, it is used to skip
// portions of the stream, specially in typecodes.
CORBA::Boolean wr_ptr (size_t n);
// Move the write pointer <n> bytes ahead, it is used to when the
// CDR is read from a socket to set the end of the message.
void setup_encapsulation (char *buf, u_int len);
// Also used when interpreting typecodes, but more generally when
// getting ready to read from encapsulations. In such cases the
// buffer alignment guarantees must be provided by the caller, this
// code doesn't verify them. These streams are "read only".
void setup_indirection (CDR& cdr, CORBA::Long offset);
// Set the CDR to point to the stream in <cdr>.
// The stream is read-only from then on.
CORBA::Boolean grow (size_t newlength);
// Grow the buffer to the identified size ... if it's zero, just
// grow it by a standard quantum (e.g. when encoding we can't know
// in advance how big it will need to become).
size_t bytes_remaining (void);
// Some code needs to know how much is left on encode or decode.
int good_bit (void) const;
// If zero then some error has ocurred.
char *buffer (void) const;
// Return the internal buffer.
size_t length (void) const;
// Return the internal buffer length (how many bytes in the buffer
// contain useful data).
size_t size (void) const;
// Return the internal buffer capacity.
void reset (void);
// Reset the read and write pointers to the start of the buffer.
int do_byteswap;
// for decoding only.
// TODO: It could be used for encoding also, for instance, if all
// the machines in a network but one are little endian it makes
// sense to make that machine swap the bytes on write. At least
// some people would like such a feature.
private:
static void swap_long (char *orig, CORBA::Long &target);
// do byte swapping for longs
static void swap_ulonglong (char *orig, CORBA::ULongLong &target);
// do byte swapping for longlongs
static void swap_longdouble (char *orig, CORBA::LongDouble &target);
// do byte swapping for longdoubles
static void mb_align (ACE_Message_Block* mb);
CORBA::Boolean adjust_to_put (size_t size,
char*& buf);
// Returns (in <buf>) the next position in the buffer aligned to
// <size>, it advances the Message_Block wr_ptr past the data
// (i.e. <buf> + <size>). If necessary it grows the Message_Block
// buffer. Returns B_FALSE on failure.
CORBA::Boolean adjust_to_get (size_t size,
char*& buf);
// Returns (in <buf>) the next position in the buffer aligned to
// <size>, it sets the Message_Block rd_ptr past the data
// (i.e. <buf> + <size>). Returns B_FALSE on failure.
private:
ACE_Message_Block *mb_;
// The buffer is stored in a Message_Block, future implementations
// will take advantage of the chaining features of it to provide
// minimal copying encapsulation.
TAO_Marshal_Factory *factory_;
// Maintain a factory that can make specialized marshaling objects.
TAO_Marshal_Object *mobj_;
// Maintain an instance of a marshaling object. The CDR stream
// delegates the marshaling activity to mobj_.
int good_bit_;
// Set to 0 when an error ocurrs.
};
#if !defined(__ACE_INLINE__)
extern CDR &operator<< (CDR &cdr, CORBA::Boolean x);
extern CDR &operator<< (CDR &cdr, CORBA::Octet x);
extern CDR &operator<< (CDR &cdr, CORBA::Short x);
extern CDR &operator<< (CDR &cdr, CORBA::UShort x);
extern CDR &operator<< (CDR &cdr, CORBA::Long x);
extern CDR &operator<< (CDR &cdr, CORBA::ULong x);
extern CDR &operator<< (CDR &cdr, CORBA::LongLong x);
extern CDR &operator<< (CDR &cdr, CORBA::ULongLong x);
extern CDR &operator<< (CDR &cdr, CORBA::Float x);
extern CDR &operator<< (CDR &cdr, CORBA::Double x);
extern CDR &operator<< (CDR &cdr, CORBA::Char x);
extern CDR &operator<< (CDR &cdr, CORBA::WChar x);
extern CDR &operator>> (CDR &cdr, CORBA::Boolean &x);
extern CDR &operator>> (CDR &cdr, CORBA::Octet &x);
extern CDR &operator>> (CDR &cdr, CORBA::Short &x);
extern CDR &operator>> (CDR &cdr, CORBA::UShort &x);
extern CDR &operator>> (CDR &cdr, CORBA::Long &x);
extern CDR &operator>> (CDR &cdr, CORBA::ULong &x);
extern CDR &operator>> (CDR &cdr, CORBA::LongLong &x);
extern CDR &operator>> (CDR &cdr, CORBA::ULongLong &x);
extern CDR &operator>> (CDR &cdr, CORBA::Float &x);
extern CDR &operator>> (CDR &cdr, CORBA::Double &x);
extern CDR &operator>> (CDR &cdr, CORBA::Char &x);
extern CDR &operator>> (CDR &cdr, CORBA::WChar &x);
#endif /* __ACE_INLINE */
#endif /* TAO_CDR_H */
|