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// -*- C++ -*-
//=============================================================================
/**
* @file CSD_Object_Adapter.h
*
* @author Yan Dai (dai_y@ociweb.com)
*/
//=============================================================================
#ifndef TAO_CSD_OBJECT_ADAPTER_H
#define TAO_CSD_OBJECT_ADAPTER_H
#include /**/ "ace/pre.h"
#include "tao/CSD_Framework/CSD_FW_Export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/PortableServer/Object_Adapter.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_CSD_Object_Adapter
*
* @brief Defines the CSD version Object Adapter which overrides
* default dispatch implementation.
*
* This class will be used as a facade for the CSD POAs in a server
*/
class TAO_CSD_FW_Export TAO_CSD_Object_Adapter : public TAO_Object_Adapter
{
public:
/// Constructor
TAO_CSD_Object_Adapter (const TAO_Server_Strategy_Factory::Active_Object_Map_Creation_Parameters &creation_parameters,
TAO_ORB_Core &orb_core);
/// Destructor
virtual ~TAO_CSD_Object_Adapter (void);
/// Hand the request to the Service_Dispatching_Strategy_Proxy for
/// dispatching.
virtual void do_dispatch (TAO_ServerRequest& req,
TAO::Portable_Server::Servant_Upcall& upcall);
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_CSD_OBJECT_ADAPTER_H */
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