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// This may look like C, but it's really -*- C++ -*-
//=============================================================================
/**
* @file Custom_Servant_Dispatching_Strategy.h
*
* $Id$
*
* @author Tim Bradley <bradley_t@ociweb.com>
*/
//=============================================================================
#ifndef TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H
#define TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H
#include /**/ "ace/pre.h"
#include "CSD_FW_Export.h"
#include "tao/PortableServer/PortableServer.h"
#include "tao/PortableServer/Servant_Upcall.h"
#include "tao/PortableServer/Servant_Base.h"
#include "tao/TAO_Server_Request.h"
#include "tao/LocalObject.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "CSD_FrameworkC.h"
class TAO_Root_POA;
namespace PortableServer
{
class POAManager;
}
namespace TAO
{
namespace CSD
{
/**
* @class Strategy_Base
*
* @brief Base class for all Custom Servant Dispatching Strategies.
*
* This class serves as the base class for all "custom" strategies that
* perform servant dispatching. An instance of (a subclass of) this class
* can be applied to a POA object. Any servant requests for the POA will
* be "dispatched" to this strategy object.
*
*/
class TAO_CSD_FW_Export Strategy_Base
: public CSD_Framework::Strategy,
public TAO_Local_RefCounted_Object
{
public:
/// Result Type for dispatching method(s).
enum DispatchResult
{
// The request dispatching has been handled.
DISPATCH_HANDLED,
// The request dispatching has been rejected.
DISPATCH_REJECTED,
// Defer to "default" dispatching strategy (use the caller's thread).
DISPATCH_DEFERRED
};
/// Virtual Destructor.
virtual ~Strategy_Base();
/// This method is invoked to "attach" this strategy object to
/// the supplied POA. Returns true for success, and false for failure.
CORBA::Boolean apply_to(PortableServer::POA_ptr poa ACE_ENV_ARG_DECL)
ACE_THROW_SPEC((CORBA::SystemException));
protected:
/// Default Constructor.
Strategy_Base();
/// Subclass provides implementation to dispatch a remote request.
virtual DispatchResult dispatch_remote_request_i
(TAO_ServerRequest& server_request,
const PortableServer::ObjectId& object_id,
PortableServer::POA_ptr poa,
const char* operation,
PortableServer::Servant servant
ACE_ENV_ARG_DECL) = 0;
/// Subclass provides implementation to dispatch a collocated request.
virtual DispatchResult dispatch_collocated_request_i
(TAO_ServerRequest& server_request,
const PortableServer::ObjectId& object_id,
PortableServer::POA_ptr poa,
const char* operation,
PortableServer::Servant servant
ACE_ENV_ARG_DECL) = 0;
/// Event - The POA has been activated.
virtual bool poa_activated_event_i() = 0;
/// Event - The POA has been deactivated.
virtual void poa_deactivated_event_i() = 0;
/// Event - A servant has been activated.
virtual void servant_activated_event_i
(PortableServer::Servant servant,
const PortableServer::ObjectId& oid
ACE_ENV_ARG_DECL);
/// Event - A servant has been deactivated.
virtual void servant_deactivated_event_i
(PortableServer::Servant servant,
const PortableServer::ObjectId& oid
ACE_ENV_ARG_DECL);
private:
/// Only our friend, the proxy, is allowed to invoke our private operations.
/// This allows us to not pollute the public interface of the CSD Strategy_Base
/// subclasses with methods that should never be called (except by the
/// proxy, of course).
friend class Strategy_Proxy;
/// This CSD Strategy_Base has been asked to dispatch a (collocated or remote)
/// request.
void dispatch_request(TAO_ServerRequest& server_request,
::TAO::Portable_Server::Servant_Upcall& upcall
ACE_ENV_ARG_DECL);
/// Event - The POA has been activated. This happens when the POA_Manager
/// is activated.
bool poa_activated_event();
/// Event - The POA has been deactivated. This happens when the
/// POAManager is deactivated, or when the POA is destroyed.
void poa_deactivated_event();
/// Event - A servant has been activated.
void servant_activated_event(PortableServer::Servant servant,
const PortableServer::ObjectId& oid
ACE_ENV_ARG_DECL);
/// Event - A servant has been deactivated. This also occurs when
/// the POA is destroyed.
void servant_deactivated_event(PortableServer::Servant servant,
const PortableServer::ObjectId& oid
ACE_ENV_ARG_DECL);
/// The POA to which this strategy has been applied.
::PortableServer::POA_var poa_;
/// This flag indicates that the POA is currently active (true) or
/// currently inactive (false).
bool poa_activated_;
};
}
}
#if defined (__ACE_INLINE__)
# include "CSD_Strategy_Base.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* TAO_CSD_FW_CUSTOM_SERVANT_DISPATCHING_STRATEGY_H */
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