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// -*- C++ -*-
//
// $Id$
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE
TAO::CSD::Strategy_Proxy::Strategy_Proxy()
: strategy_impl_(0)
{
}
ACE_INLINE
TAO::CSD::Strategy_Proxy::~Strategy_Proxy()
{
strategy_impl_ = 0; // don't delete it! The var will do it for us.
}
ACE_INLINE
void
TAO::CSD::Strategy_Proxy::dispatch_request
(TAO_ServerRequest& server_request,
TAO::Portable_Server::Servant_Upcall& upcall)
{
if (this->strategy_impl_ == 0)
{
// This is the "default" strategy implementation.
upcall.servant()->_dispatch(server_request, (void*)&upcall);
}
else
{
// Delegate to the custom strategy object.
this->strategy_impl_->dispatch_request(server_request, upcall);
}
}
ACE_INLINE
bool
TAO::CSD::Strategy_Proxy::poa_activated_event(TAO_ORB_Core& orb_core)
{
// Delegate to the custom strategy object (or return true if this proxy
// is not holding a custom strategy).
return (this->strategy_impl_ == 0) ? true
: this->strategy_impl_->poa_activated_event(orb_core);
}
ACE_INLINE
void
TAO::CSD::Strategy_Proxy::poa_deactivated_event()
{
// We only need to do something if this proxy holds a custom strategy.
if (this->strategy_impl_)
{
// Delegate to the custom strategy object.
this->strategy_impl_->poa_deactivated_event();
}
}
ACE_INLINE
void
TAO::CSD::Strategy_Proxy::servant_activated_event
(PortableServer::Servant servant,
const PortableServer::ObjectId& oid)
{
// We only need to do something if this proxy holds a custom strategy.
if (this->strategy_impl_)
{
// Delegate to the custom strategy object.
this->strategy_impl_->servant_activated_event(servant, oid);
}
}
ACE_INLINE
void
TAO::CSD::Strategy_Proxy::servant_deactivated_event
(PortableServer::Servant servant,
const PortableServer::ObjectId& oid)
{
// We only need to do something if this proxy holds a custom strategy.
if (this->strategy_impl_)
{
// Delegate to the custom strategy object.
this->strategy_impl_->servant_deactivated_event(servant, oid);
}
}
TAO_END_VERSIONED_NAMESPACE_DECL
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