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// This may look like C, but it's really -*- C++ -*-
// $Id$
#if !defined (TAO_CONNECT_H)
# define TAO_CONNECT_H
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// Connect.h
//
// = AUTHOR
// Chris Cleeland
//
// ============================================================================
# include "ace/Reactor.h"
# include "ace/Acceptor.h"
# include "ace/SOCK_Acceptor.h"
# include "ace/Synch.h"
# include "ace/Svc_Handler.h"
// Forward Decls
class TAO_OA_Parameters;
class TAO_GIOP_RequestHeader;
typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH>
TAO_SVC_HANDLER;
class TAO_Client_Connection_Handler : public TAO_SVC_HANDLER
{
// = TITLE
// <Svc_Handler> used on the client side and returned by the
// <TAO_CONNECTOR>.
public:
// = Intialization method.
TAO_Client_Connection_Handler (ACE_Thread_Manager * = 0);
// Do-nothing constructor.
// = <Connector> hook.
virtual int open (void *);
// Activation template method.
virtual int close (u_long flags = 0);
// Termination template method.
int send_request (CDR &stream, int is_twoway);
// Send the request in <stream>. If it is a twoway invocation, then
// this re-enters the reactor event loop so that incoming requests
// can continue to be serviced. This insures that a nested upcall,
// i.e., an invocation coming back from the remote during this
// invocation, will still be handled and deadlock averted.
// = Event Handler overloads
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
// Called when a a response from a twoway invocation is available.
virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
// Perform appropriate closing of the connection.
private:
typedef TAO_SVC_HANDLER BASECLASS;
// Trait indicating the base class.
u_char expecting_response_;
// State flag which, if non-zero, indicates that this handler is
// looking to get input. Otherwise, any input received is
// unexpected.
u_char input_available_;
// Flag indicating whether or not input is available. Only valid
// when <expecting_response_> is non-zero.
};
class TAO_Server_Connection_Handler : public TAO_SVC_HANDLER
{
// = TITLE
// Handles requests on a single connection in a server.
public:
TAO_Server_Connection_Handler (ACE_Thread_Manager *t = ACE_Thread_Manager::instance ());
// Constructor.
virtual int open (void *);
// Called by the <Strategy_Acceptor> when the handler is completely
// connected. Argument is unused.
virtual int svc (void);
// Only used when the handler is turned into an active object by
// calling <activate>. This serves as the event loop in such cases.
TAO_OA_Parameters *params (void);
void params (TAO_OA_Parameters *p);
// = Template Methods Called by <handle_input>
enum RequestStatus
{
Error = -1,
Request, // A CORBA Request was received
LocateRequest // A CORBA LocateRequest was received
};
virtual RequestStatus recv_request (CDR &msg, CORBA::Environment &env);
// Extract a message from the stream associated with <peer()> and
// place it into <msg>. Return either <Request> or <LocateRequest>
// if success, <Error> with <errno> and <env> set if problems.
virtual int handle_message (CDR &msg, int &response_required,
CDR &response, CORBA::Environment &env);
// Handle processing of the request residing in <msg>, setting
// <response_required> to zero if the request is for a oneway or
// non-zero if for a two-way and <response> to any necessary
// response (including errors). In case of errors, -1 is returned
// and additional information carried in <env>.
protected:
virtual int handle_locate (CDR &msg, int &response_required,
CDR &response, CORBA::Environment &env);
// Handle processing of the location request residing in <msg>,
// setting <response_required> to one if no errors are encountered.
// The LocateRequestReply is placed into <response>. In case of
// errors, -1 is returned and additional information carried in
// <env>.
virtual void handle_request (const TAO_GIOP_RequestHeader &hdr,
CDR &request_body,
CDR &response,
TAO_Dispatch_Context *some_info,
CORBA::Environment &env);
// Once a request is found in a message, this finds the appropriate
// POA and dispatches it, then takes care to properly format any
// response.
virtual void send_response (CDR &response);
// Send <response> to the client on the other end.
// = Event Handler overloads
virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
// Reads a message from the <peer()>, dispatching and servicing it
// appropriately.
virtual int handle_close (ACE_HANDLE,
ACE_Reactor_Mask);
// Perform appropriate closing of the connection.
TAO_OA_Parameters *params_;
// Pointer to the object adapter parameters.
};
typedef ACE_Strategy_Acceptor<TAO_Server_Connection_Handler,
ACE_SOCK_ACCEPTOR>
TAO_ACCEPTOR;
#endif /* TAO_CONNECT_H */
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