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// This may look like C, but it's really -*- C++ -*-
//=============================================================================
/**
* @file Endpoint_Selector_Factory.h
*
* $Id$
*
* Strategies for selecting profile/endpoint from an IOR for making an
* invocation.
*
* @author Marina Spivak <marina@cs.wustl.edu>
* @author Frank Hunleth <fhunleth@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_ENDPOINT_SELECTOR_FACTORY_H
#define TAO_ENDPOINT_SELECTOR_FACTORY_H
#include /**/ "ace/pre.h"
#include "tao/corbafwd.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Object.h"
#include "ace/CORBA_macros.h"
class TAO_GIOP_Invocation;
class TAO_Invocation_Endpoint_Selector;
// ****************************************************************
/**
* @class TAO_Endpoint_Selector_Factory
*
* @brief Factory for initializing <Endpoint_Selection_State> and
* obtaining appropriate <Invocation_Endpoint_Selector>.
*
* Used by Invocation classes to intialize its endpoint selection
* strategy and state based on the effective policies.
* Endpoint selection strategies are stateless objects - all the
* state they need is contained by Invocation in
* <Endpoint_Selection_State>. Thus, rather than allocating an
* endpoint selection strategy object for each Invocation, the
* factory simply returns the appropriate one from the
* set preallocated in the ORB_Core. One endpoint selection
* strategy object can be used by many invocations concurrently.
*/
class TAO_Export TAO_Endpoint_Selector_Factory
: public ACE_Service_Object
{
public:
/// Destructor.
virtual ~TAO_Endpoint_Selector_Factory (void);
/// Get an Invocation's endpoint selection strategy and
/// initialize the endpoint selection state instance.
virtual TAO_Invocation_Endpoint_Selector *get_selector (
TAO_GIOP_Invocation *invocation
ACE_ENV_ARG_DECL) = 0;
};
#include /**/ "ace/post.h"
#endif /* TAO_ENDPOINT_SELECTOR_FACTORY_H */
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