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// This may look like C, but it's really -*- C++ -*-
// $Id$
#include "tao/IIOP_Transport.h"
#include "tao/IIOP_Connection_Handler.h"
#include "tao/IIOP_Profile.h"
#include "tao/Timeprobe.h"
#include "tao/CDR.h"
#include "tao/Transport_Mux_Strategy.h"
#include "tao/Wait_Strategy.h"
#include "tao/Sync_Strategies.h"
#include "tao/Stub.h"
#include "tao/ORB_Core.h"
#include "tao/debug.h"
#include "tao/GIOP_Message_Base.h"
#include "tao/GIOP_Message_Lite.h"
#if !defined (__ACE_INLINE__)
# include "tao/IIOP_Transport.i"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID (tao, IIOP_Transport, "$Id: ")
TAO_IIOP_Transport::TAO_IIOP_Transport (TAO_IIOP_Connection_Handler *handler,
TAO_ORB_Core *orb_core,
CORBA::Boolean flag)
: TAO_Transport (TAO_TAG_IIOP_PROFILE,
orb_core),
connection_handler_ (handler),
messaging_object_ (0)
{
if (flag)
{
// Use the lite version of the protocol
ACE_NEW (this->messaging_object_,
TAO_GIOP_Message_Lite (orb_core));
}
else
{
// Use the normal GIOP object
ACE_NEW (this->messaging_object_,
TAO_GIOP_Message_Base (orb_core));
}
}
TAO_IIOP_Transport::~TAO_IIOP_Transport (void)
{
delete this->messaging_object_;
}
TAO_IIOP_SVC_HANDLER *
TAO_IIOP_Transport::service_handler (void)
{
return this->connection_handler_;
}
ACE_HANDLE
TAO_IIOP_Transport::handle (void)
{
return this->connection_handler_->get_handle ();
}
ACE_Event_Handler *
TAO_IIOP_Transport::event_handler (void)
{
return this->connection_handler_;
}
void
TAO_IIOP_Transport::close_connection (void)
{
// First close the handle
this->connection_handler_->handle_close ();
// Now, purge the entry
this->connection_handler_->purge_entry ();
}
int
TAO_IIOP_Transport::idle (void)
{
return this->connection_handler_->make_idle ();
}
ssize_t
TAO_IIOP_Transport::send (TAO_Stub *stub,
int two_way,
const ACE_Message_Block *message_block,
const ACE_Time_Value *max_wait_time)
{
if (stub == 0 || two_way)
{
return this->send (message_block,
max_wait_time);
}
else
{
TAO_Sync_Strategy &sync_strategy = stub->sync_strategy ();
return sync_strategy.send (*this,
*stub,
message_block,
max_wait_time);
}
}
ssize_t
TAO_IIOP_Transport::send (const ACE_Message_Block *message_block,
const ACE_Time_Value *max_wait_time,
size_t *bytes_transferred)
{
return ACE::send_n (this->handle (),
message_block,
max_wait_time,
bytes_transferred);
}
ssize_t
TAO_IIOP_Transport::send (const u_char *buf,
size_t len,
const ACE_Time_Value *max_wait_time)
{
return this->service_handler ()->peer ().send_n (buf,
len,
max_wait_time);
}
ssize_t
TAO_IIOP_Transport::recv (char *buf,
size_t len,
const ACE_Time_Value *max_wait_time)
{
return this->service_handler ()->peer ().recv_n (buf,
len,
max_wait_time);
}
int
TAO_IIOP_Transport::read_process_message (ACE_Time_Value *max_wait_time,
int block)
{
// Read the message of the socket
int result = this->messaging_object_->read_message (this,
block,
max_wait_time);
if (result == -1)
{
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) - %p\n"),
ACE_TEXT ("IIOP_Transport::read_message, failure in read_message ()")));
this->tms_->connection_closed ();
return -1;
}
if (result == 0)
return result;
// Now we know that we have been able to read the complete message
// here..
return this->process_message ();
}
int
TAO_IIOP_Transport::register_handler (void)
{
// @@ It seems like this method should go away, the right reactor is
// picked at object creation time.
ACE_Reactor *r = this->orb_core_->reactor ();
if (r == this->connection_handler_->reactor ())
return 0;
// About to be registered with the reactor, so bump the ref
// count
this->connection_handler_->incr_ref_count ();
// Set the flag in the Connection Handler
this->connection_handler_->is_registered (1);
// Register the handler with the reactor
return r->register_handler (this->connection_handler_,
ACE_Event_Handler::READ_MASK);
}
int
TAO_IIOP_Transport::send_request (TAO_Stub *stub,
TAO_ORB_Core *orb_core,
TAO_OutputCDR &stream,
int two_way,
ACE_Time_Value *max_wait_time)
{
if (this->ws_->sending_request (orb_core,
two_way) == -1)
return -1;
if (this->send_message (stream,
stub,
two_way,
max_wait_time) == -1)
return -1;
return this->idle_after_send ();
}
int
TAO_IIOP_Transport::send_message (TAO_OutputCDR &stream,
TAO_Stub *stub,
int twoway,
ACE_Time_Value *max_wait_time)
{
// Format the message in the stream first
if (this->messaging_object_->format_message (stream) != 0)
return -1;
// Strictly speaking, should not need to loop here because the
// socket never gets set to a nonblocking mode ... some Linux
// versions seem to need it though. Leaving it costs little.
// This guarantees to send all data (bytes) or return an error.
ssize_t n = this->send (stub,
twoway,
stream.begin (),
max_wait_time);
if (n == -1)
{
if (TAO_debug_level)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO: (%P|%t|%N|%l) closing conn %d after fault %p\n"),
this->handle (),
ACE_TEXT ("send_message ()\n")));
return -1;
}
// EOF.
if (n == 0)
{
if (TAO_debug_level)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO: (%P|%t|%N|%l) send_message () \n")
ACE_TEXT ("EOF, closing conn %d\n"),
this->handle()));
return -1;
}
return 1;
}
void
TAO_IIOP_Transport::start_request (TAO_ORB_Core * /*orb_core*/,
TAO_Target_Specification & /*spec */,
TAO_OutputCDR & /*output */,
CORBA::Environment & /*ACE_TRY_ENV*/)
ACE_THROW_SPEC ((CORBA::SystemException))
{
// TAO_FUNCTION_PP_TIMEPROBE (TAO_IIOP_CLIENT_TRANSPORT_START_REQUEST_START);
// @@ This method should NO longer be required..
/* if (this->client_mesg_factory_->write_protocol_header
(TAO_PLUGGABLE_MESSAGE_REQUEST,
output) == 0)
ACE_THROW (CORBA::MARSHAL ());*/
}
void
TAO_IIOP_Transport::start_locate (TAO_ORB_Core * /*orb_core*/,
TAO_Target_Specification &spec,
TAO_Operation_Details &opdetails,
TAO_OutputCDR &output,
CORBA::Environment &ACE_TRY_ENV)
ACE_THROW_SPEC ((CORBA::SystemException))
{
if (this->messaging_object_->generate_locate_request_header (opdetails,
spec,
output) == -1)
ACE_THROW (CORBA::MARSHAL ());
}
CORBA::Boolean
TAO_IIOP_Transport::send_request_header (TAO_Operation_Details &opdetails,
TAO_Target_Specification &spec,
TAO_OutputCDR &msg)
{
// We are going to pass on this request to the underlying messaging
// layer. It should take care of this request
if (this->messaging_object_->generate_request_header (opdetails,
spec,
msg) == -1)
return 0;
return 1;
}
int
TAO_IIOP_Transport::messaging_init (CORBA::Octet major,
CORBA::Octet minor)
{
this->messaging_object_->init (major,
minor);
return 1;
}
int
TAO_IIOP_Transport::process_message (void)
{
// Get the <message_type> that we have received
TAO_Pluggable_Message_Type t =
this->messaging_object_->message_type ();
int result = 0;
if (t == TAO_PLUGGABLE_MESSAGE_CLOSECONNECTION)
{
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) - %p\n"),
ACE_TEXT ("Close Connection Message recd \n")));
this->tms_->connection_closed ();
}
else if (t == TAO_PLUGGABLE_MESSAGE_REQUEST)
{
if (this->messaging_object_->process_request_message (this,
this->orb_core ()) == -1)
return -1;
}
else if (t == TAO_PLUGGABLE_MESSAGE_REPLY)
{
TAO_Pluggable_Reply_Params params (this->orb_core ());
if (this->messaging_object_->process_reply_message (params) == -1)
{
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) - %p\n"),
ACE_TEXT ("IIOP_Transport::process_message, process_reply_message ()")));
this->messaging_object_->reset ();
this->tms_->connection_closed ();
return -1;
}
result =
this->tms_->dispatch_reply (params);
// @@ Somehow it seems dangerous to reset the state *after*
// dispatching the request, what if another threads receives
// another reply in the same connection?
// My guess is that it works as follows:
// - For the exclusive case there can be no such thread.
// - The the muxed case each thread has its own message_state.
// I'm pretty sure this comment is right. Could somebody else
// please look at it and confirm my guess?
// @@ The above comment was found in the older versions of the
// code. The code was also written in such a way that, when
// the client thread on a call from handle_input () from the
// reactor a call would be made on the handle_client_input
// (). The implementation of handle_client_input () looked so
// flaky. It used to create a message state upon entry in to
// the function using the TMS and destroy that on exit. All
// this was fine _theoretically_ for multiple threads. But
// the flakiness was originating in the implementation of
// get_message_state () where we were creating message state
// only once and dishing it out for every thread till one of
// them destroy's it. So, it looked broken. That has been
// changed. Why?. To my knowledge, the reactor does not call
// handle_input () on two threads at the same time. So, IMHO
// that defeats the purpose of creating a message state for
// every thread. This is just my guess. If we run in to
// problems this place needs to be revisited. If someone else
// is going to take a look please contact bala@cs.wustl.edu
// for details on this-- Bala
if (result == -1)
{
if (TAO_debug_level > 0)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t) : IIOP_Client_Transport::")
ACE_TEXT ("handle_client_input - ")
ACE_TEXT ("dispatch reply failed\n")));
this->messaging_object_->reset ();
this->tms_->connection_closed ();
return -1;
}
if (result == 0)
{
this->messaging_object_->reset ();
return 0;
}
// This is a NOOP for the Exclusive request case, but it actually
// destroys the stream in the muxed case.
//this->tms_->destroy_message_state (message_state);
}
else if (t == TAO_PLUGGABLE_MESSAGE_MESSAGERROR)
{
return -1;
}
this->messaging_object_->reset ();
return 1;
}
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