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// -*- C++ -*-
//=============================================================================
/**
* @file LF_CH_Event.h
*
* @author Balachandran Natarajan <bala@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_LF_CH_EVENT_H
#define TAO_LF_CH_EVENT_H
#include /**/ "ace/pre.h"
#include "tao/LF_Event.h"
#include "tao/orbconf.h"
#include "ace/Hash_Map_Manager_T.h"
#include "ace/Null_Mutex.h"
#include "ace/Thread_Mutex.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
class TAO_LF_Multi_Event;
/**
* @class TAO_LF_CH_Event
*
* @brief Use the Leader/Follower loop to wait for one specific event
* in the invocation path.
*
* Concrete event types and manipulation class which is used for
* connection handling purposes.
*/
class TAO_Export TAO_LF_CH_Event: public TAO_LF_Event
{
public:
/**
* The TAO_LF_Multi_Event class is another specialization of
* TAO_LF_Event, used for aggregating many connection handlers into
* a single event object. It requires friendship so that it can
* check the is_state_final() flag on each of its contained
* connection handlers.
*/
friend class TAO_LF_Multi_Event;
/// Constructor
TAO_LF_CH_Event (void);
/// Destructor
virtual ~TAO_LF_CH_Event (void);
//@{
/// Return 1 if the condition was satisfied successfully, 0 if it
/// has not
int successful (void) const;
/// Return 1 if an error was detected while waiting for the
/// event
int error_detected (void) const;
protected:
/// Check whether we have reached the final state..
virtual int is_state_final (void);
//@}
private:
/// Validate and change the state
/*
* This concrete class uses the following states declared in the
* class TAO_LF_Event to transition states
*
* LFS_IDLE - The event is created, and is in
* initial state.
*
* LFS_CONNECTION_WAIT - The event is waiting for connection
* completion and it can transition to
* any of the following states, all the
* states are final.
*
* LFS_SUCCESS - The event, connection establishment, has
* completed successfully.
*
* LFS_TIMEOUT - The event has timed out.
*
* LFS_CONNECTION_CLOSED - The connection was closed since
* an error occurred while trying to
* establish connection
*
* Event State Diagram
* -------------------
* |----> CLOSED
* | ^
* | |
* IDLE ---> CONNECTION_WAIT--| |
* | |
* | |
* |----> SUCESS
*
* Timeouts can occur while waiting for connections.
*
*/
virtual void state_changed_i (int new_state);
/// Set the state irrespective of anything.
virtual void set_state (int new_state);
virtual int bind (TAO_LF_Follower *follower);
virtual int unbind (TAO_LF_Follower *follower);
private:
/// The previous state that the LF_CH_Event was in
int prev_state_;
void validate_state_change (int new_state);
typedef ACE_Hash_Map_Manager_Ex <TAO_LF_Follower *, int,
ACE_Hash<void *>,
ACE_Equal_To<TAO_LF_Follower *>,
TAO_SYNCH_MUTEX> HASH_MAP;
HASH_MAP followers_;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_LF_CH_EVENT_H */
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