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// -*- C++ -*-
#include "tao/LF_Invocation_Event.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
TAO_LF_Invocation_Event::TAO_LF_Invocation_Event ()
: TAO_LF_Event ()
{
}
TAO_LF_Invocation_Event::~TAO_LF_Invocation_Event ()
{
}
void
TAO_LF_Invocation_Event::state_changed_i (LFS_STATE new_state)
{
if (this->state_ == new_state)
return;
// Validate the state change
if (this->state_ == TAO_LF_Event::LFS_IDLE)
{
// From the LFS_IDLE state we can only become active.
if (new_state == TAO_LF_Event::LFS_ACTIVE
|| new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED)
this->state_ = new_state;
return;
}
else if (this->state_ == TAO_LF_Event::LFS_ACTIVE)
{
// From LFS_ACTIVE we can only move to a few states
if (new_state != TAO_LF_Event::LFS_IDLE)
{
if (new_state == TAO_LF_Event::LFS_CONNECTION_CLOSED)
{
this->state_ = TAO_LF_Event::LFS_FAILURE;
}
else
{
this->state_ = new_state;
}
}
return;
}
else if (this->state_ == TAO_LF_Event::LFS_SUCCESS
|| this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED)
{
// From the two states above we can go back to ACTIVE, as when a
// request is restarted.
if (new_state == TAO_LF_Event::LFS_ACTIVE)
{
this->state_ = new_state;
}
return;
}
else/* if (this->state_ == TAO_LF_Event::LFS_TIMEOUT || FAILURE */
{
// Other states are final..
}
}
bool
TAO_LF_Invocation_Event::successful_i () const
{
return this->state_ == TAO_LF_Event::LFS_SUCCESS;
}
bool
TAO_LF_Invocation_Event::error_detected_i () const
{
return (this->state_ == TAO_LF_Event::LFS_FAILURE
|| this->state_ == TAO_LF_Event::LFS_TIMEOUT
|| this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED);
}
bool
TAO_LF_Invocation_Event::is_state_final () const
{
if (this->state_ == TAO_LF_Event::LFS_TIMEOUT ||
this->state_ == TAO_LF_Event::LFS_FAILURE)
return true;
return false;
}
TAO_END_VERSIONED_NAMESPACE_DECL
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