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// -*- C++ -*-
// ================================================================
/**
* @file LRU_Connection_Purging_Strategy.h
*
* @author Chad Elliott (elliott_c@ociweb.com)
*/
// ================================================================
#ifndef TAO_LRU_PURGING_STRATEGY_H
#define TAO_LRU_PURGING_STRATEGY_H
#include /**/ "ace/pre.h"
#include "tao/Connection_Purging_Strategy.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
// ****************************************************************
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_LRU_Connection_Purging_Strategy
*
* @brief The Least Recently Used connection purging strategy
*
* This class maintains it's own count which is applied to the
* item passed in. This way, the least recently used transport
* has the smallest ordering number and will therefore be purged
* first.
*/
class TAO_Export TAO_LRU_Connection_Purging_Strategy
: public TAO_Connection_Purging_Strategy
{
public:
/// The constructor
TAO_LRU_Connection_Purging_Strategy (int cache_maximum);
/// The destructor
virtual ~TAO_LRU_Connection_Purging_Strategy ();
/// Called when accessing an item from the cache
virtual void update_item (TAO_Transport& transport);
private:
/// The ordering information for each transport in the cache
unsigned long order_;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_LRU_PURGING_STRATEGY_H */
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