1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
// -*- C++ -*-
// $Id$
// ****************************************************************
ACE_INLINE
TAO_Leader_Follower::TAO_Leader_Follower (TAO_ORB_Core* orb_core,
TAO_New_Leader_Generator *new_leader_generator)
: orb_core_ (orb_core),
reverse_lock_ (lock_),
leaders_ (0),
clients_ (0),
reactor_ (0),
client_thread_is_leader_ (0),
event_loop_threads_waiting_ (0),
event_loop_threads_condition_ (lock_),
new_leader_generator_ (new_leader_generator)
{
}
ACE_INLINE TAO_ORB_Core_TSS_Resources *
TAO_Leader_Follower::get_tss_resources (void) const
{
return this->orb_core_->get_tss_resources ();
}
ACE_INLINE int
TAO_Leader_Follower::follower_available (void) const
{
return !this->follower_set_.empty ();
}
ACE_INLINE void
TAO_Leader_Follower::no_leaders_available (void)
{
if (this->new_leader_generator_)
this->new_leader_generator_->no_leaders_available ();
}
ACE_INLINE int
TAO_Leader_Follower::elect_new_leader (void)
{
if (this->leaders_ == 0)
{
if (this->event_loop_threads_waiting_)
{
return this->event_loop_threads_condition_.broadcast ();
}
else if (this->follower_available ())
{
return this->elect_new_leader_i ();
}
else
{
this->no_leaders_available ();
}
}
return 0;
}
ACE_INLINE int
TAO_Leader_Follower::set_event_loop_thread (ACE_Time_Value *max_wait_time)
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
// Make sure that there is no other client thread run the show. If
// we are the client thread running the show, then it is ok.
if (this->client_thread_is_leader_ &&
tss->client_leader_thread_ == 0)
{
int result =
this->wait_for_client_leader_to_complete (max_wait_time);
if (result != 0)
return result;
}
// If <event_loop_thread_> == 0 and <client_leader_thread_> == 0, we
// are running the event loop for the first time. Therefore,
// increment the leaders. Otherwise, simply increment
// <event_loop_thread_> since either (a) if <event_loop_thread_> !=
// 0 this is a nested call to the event loop, or (b)
// <client_leader_thread_> != 0 this is a call to the event loop
// while we are a client leader.
if (tss->event_loop_thread_ == 0 &&
tss->client_leader_thread_ == 0)
++this->leaders_;
++tss->event_loop_thread_;
return 0;
}
ACE_INLINE void
TAO_Leader_Follower::reset_event_loop_thread_i (TAO_ORB_Core_TSS_Resources *tss)
{
// Always decrement <event_loop_thread_>. If <event_loop_thread_>
// reaches 0 and we are not a client leader, we are done with our
// duties of running the event loop. Therefore, decrement the
// leaders. Otherwise, we just got done with a nested call to the
// event loop or a call to the event loop when we were the client
// leader.
--tss->event_loop_thread_;
if (tss->event_loop_thread_ == 0 &&
tss->client_leader_thread_ == 0)
--this->leaders_;
}
ACE_INLINE void
TAO_Leader_Follower::reset_event_loop_thread (void)
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ > 0)
this->reset_event_loop_thread_i (tss);
}
ACE_INLINE TAO_SYNCH_MUTEX &
TAO_Leader_Follower::lock (void)
{
return this->lock_;
}
ACE_INLINE void
TAO_Leader_Follower::set_upcall_thread (void)
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ > 0)
{
ACE_GUARD (TAO_SYNCH_MUTEX, ace_mon, this->lock ());
this->reset_event_loop_thread_i (tss);
this->elect_new_leader ();
}
}
ACE_INLINE int
TAO_Leader_Follower::leader_available (void) const
{
return this->leaders_ != 0;
}
ACE_INLINE void
TAO_Leader_Follower::set_client_leader_thread (void)
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
++this->leaders_;
++this->client_thread_is_leader_;
++tss->client_leader_thread_;
}
ACE_INLINE void
TAO_Leader_Follower::reset_client_leader_thread (void)
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
--tss->client_leader_thread_;
--this->leaders_;
--this->client_thread_is_leader_;
}
ACE_INLINE int
TAO_Leader_Follower::is_client_leader_thread (void) const
{
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
return tss->client_leader_thread_ != 0;
}
ACE_INLINE void
TAO_Leader_Follower::add_follower (TAO_LF_Follower *follower)
{
this->follower_set_.push_back (follower);
}
ACE_INLINE void
TAO_Leader_Follower::remove_follower (TAO_LF_Follower *follower)
{
this->follower_set_.remove (follower);
}
ACE_INLINE ACE_Reverse_Lock<TAO_SYNCH_MUTEX> &
TAO_Leader_Follower::reverse_lock (void)
{
return this->reverse_lock_;
}
ACE_INLINE int
TAO_Leader_Follower::has_clients (void) const
{
return this->clients_;
}
// ****************************************************************
ACE_INLINE
TAO_LF_Client_Thread_Helper::TAO_LF_Client_Thread_Helper (TAO_Leader_Follower &leader_follower)
: leader_follower_ (leader_follower)
{
this->leader_follower_.set_client_thread ();
}
ACE_INLINE
TAO_LF_Client_Thread_Helper::~TAO_LF_Client_Thread_Helper (void)
{
this->leader_follower_.reset_client_thread ();
}
ACE_INLINE
TAO_LF_Client_Leader_Thread_Helper::TAO_LF_Client_Leader_Thread_Helper (TAO_Leader_Follower &leader_follower)
: leader_follower_ (leader_follower)
{
this->leader_follower_.set_client_leader_thread ();
}
ACE_INLINE
TAO_LF_Client_Leader_Thread_Helper::~TAO_LF_Client_Leader_Thread_Helper (void)
{
this->leader_follower_.reset_client_leader_thread ();
}
|