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// $Id$
ACE_INLINE
TAO_POA_Current::TAO_POA_Current (void)
{
}
ACE_INLINE ACE_Lock &
TAO_Object_Adapter::lock (void)
{
return *this->lock_;
}
ACE_INLINE ACE_SYNCH_MUTEX &
TAO_Object_Adapter::thread_lock (void)
{
return this->thread_lock_;
}
ACE_INLINE ACE_Reverse_Lock<ACE_Lock> &
TAO_Object_Adapter::reverse_lock (void)
{
return this->reverse_lock_;
}
/* static */
ACE_INLINE CORBA::ULong
TAO_Object_Adapter::transient_poa_name_size ()
{
return TAO_Object_Adapter::transient_poa_name_size_;
}
ACE_INLINE void
TAO_Object_Adapter::deactivate (CORBA::Boolean wait_for_completion,
CORBA::Environment &ACE_TRY_ENV)
{
// Lock access for the duration of this transaction.
TAO_POA_GUARD (ACE_Lock, monitor, this->lock ());
this->deactivate_i (wait_for_completion,
ACE_TRY_ENV);
}
ACE_INLINE int
TAO_Object_Adapter::locate_servant (const TAO_ObjectKey &key,
CORBA::Environment &ACE_TRY_ENV)
{
// Lock access for the duration of this transaction.
TAO_POA_GUARD_RETURN (ACE_Lock, monitor, this->lock (), -1);
return this->locate_servant_i (key,
ACE_TRY_ENV);
}
ACE_INLINE TAO_SERVANT_LOCATION
TAO_Object_Adapter::find_servant (const TAO_ObjectKey &key,
PortableServer::Servant &servant,
CORBA::Environment &ACE_TRY_ENV)
{
// Lock access for the duration of this transaction.
TAO_POA_GUARD_RETURN (ACE_Lock, monitor, this->lock (), TAO_SERVANT_NOT_FOUND);
return this->find_servant_i (key,
servant,
ACE_TRY_ENV);
}
ACE_INLINE int
TAO_Object_Adapter::find_persistent_poa (const poa_name &system_name,
TAO_POA *&poa,
CORBA_Environment &ACE_TRY_ENV)
{
return this->hint_strategy_->find_persistent_poa (system_name,
poa,
ACE_TRY_ENV);
}
ACE_INLINE int
TAO_Object_Adapter::find_poa (const poa_name &system_name,
CORBA::Boolean activate_it,
CORBA::Boolean root,
const TAO_Temporary_Creation_Time &poa_creation_time,
TAO_POA *&poa,
CORBA_Environment &ACE_TRY_ENV)
{
if (activate_it)
{
return this->find_persistent_poa (system_name,
poa,
ACE_TRY_ENV);
}
else
{
return this->find_transient_poa (system_name,
root,
poa_creation_time,
poa,
ACE_TRY_ENV);
}
}
ACE_INLINE int
TAO_Object_Adapter::bind_transient_poa (TAO_POA *poa,
poa_name_out system_name)
{
poa_name name;
int result = this->transient_poa_map_->bind_create_key (poa,
name);
if (result == 0)
{
ACE_NEW_RETURN (system_name,
poa_name (name),
-1);
}
return result;
}
ACE_INLINE int
TAO_Object_Adapter::bind_persistent_poa (const poa_name &folded_name,
TAO_POA *poa,
poa_name_out system_name)
{
return this->hint_strategy_->bind_persistent_poa (folded_name,
poa,
system_name);
}
ACE_INLINE int
TAO_Object_Adapter::unbind_transient_poa (const poa_name &system_name)
{
return this->transient_poa_map_->unbind (system_name);
}
ACE_INLINE int
TAO_Object_Adapter::unbind_persistent_poa (const poa_name &folded_name,
const poa_name &system_name)
{
return this->hint_strategy_->unbind_persistent_poa (folded_name,
system_name);
}
ACE_INLINE TAO_POA &
TAO_Object_Adapter::Servant_Upcall::poa (void) const
{
return *this->poa_;
}
ACE_INLINE PortableServer::Servant
TAO_Object_Adapter::Servant_Upcall::servant (void) const
{
return this->servant_;
}
ACE_INLINE TAO_Object_Adapter &
TAO_Object_Adapter::Servant_Upcall::object_adapter (void) const
{
return this->object_adapter_;
}
ACE_INLINE const PortableServer::ObjectId &
TAO_Object_Adapter::Servant_Upcall::id (void) const
{
return this->id_;
}
#if (TAO_HAS_MINIMUM_POA == 0)
ACE_INLINE PortableServer::ServantLocator::Cookie
TAO_Object_Adapter::Servant_Upcall::locator_cookie (void) const
{
return this->cookie_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::locator_cookie (PortableServer::ServantLocator::Cookie cookie)
{
this->cookie_ = cookie;
}
ACE_INLINE const char *
TAO_Object_Adapter::Servant_Upcall::operation (void) const
{
return this->operation_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::operation (const char *name)
{
this->operation_ = name;
}
#endif /* TAO_HAS_MINIMUM_POA == 0 */
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (TAO_Active_Object_Map::Map_Entry *entry)
{
this->active_object_map_entry_ = entry;
}
ACE_INLINE TAO_Active_Object_Map::Map_Entry *
TAO_Object_Adapter::Servant_Upcall::active_object_map_entry (void) const
{
return this->active_object_map_entry_;
}
ACE_INLINE void
TAO_Object_Adapter::Servant_Upcall::using_servant_locator (void)
{
this->using_servant_locator_ = 1;
}
////////////////////////////////////////////////////////////////////////////////
ACE_INLINE void
TAO_POA_Current_Impl::poa (TAO_POA *p)
{
this->poa_ = p;
}
ACE_INLINE TAO_POA *
TAO_POA_Current_Impl::poa (void) const
{
return this->poa_;
}
ACE_INLINE void
TAO_POA_Current_Impl::object_id (const PortableServer::ObjectId &id)
{
this->object_id_ = id;
}
ACE_INLINE const PortableServer::ObjectId &
TAO_POA_Current_Impl::object_id (void) const
{
return this->object_id_;
}
ACE_INLINE void
TAO_POA_Current_Impl::object_key (const TAO_ObjectKey &key)
{
this->object_key_ = &key;
}
ACE_INLINE const TAO_ObjectKey &
TAO_POA_Current_Impl::object_key (void) const
{
return *this->object_key_;
}
ACE_INLINE void
TAO_POA_Current_Impl::servant (PortableServer::Servant servant)
{
this->servant_ = servant;
}
ACE_INLINE PortableServer::Servant
TAO_POA_Current_Impl::servant (void) const
{
return this->servant_;
}
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