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/* -*- C++ -*- */
//=============================================================================
/**
* @file Default_Servant_Dispatcher.h
*
* $Id$
*
* @author Frank Hunleth (fhunleth@cs.wustl.edu)
*/
//=============================================================================
#ifndef TAO_DEFAULT_SERVANT_DISPATCHER_H
#define TAO_DEFAULT_SERVANT_DISPATCHER_H
#include "ace/pre.h"
#include "portableserver_export.h"
#include "Servant_Dispatcher.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
/**
* @class TAO_Default_Servant_Dispatcher
*
* @brief Concrete instantiation of the Servant_Dispatcher strategy.
*
* This class just calls _dispatch on the servant_upcall. No extra
* processing is done or needed.
*
*/
class TAO_PortableServer_Export TAO_Default_Servant_Dispatcher
: public TAO_Servant_Dispatcher
{
public:
virtual ~TAO_Default_Servant_Dispatcher (void);
/// Dispatch the request to the servant.
virtual void dispatch (TAO_Object_Adapter::Servant_Upcall &servant_upcall,
TAO_ServerRequest &req
ACE_ENV_ARG_DECL);
/// Factory method for creating new POA's.
virtual TAO_POA *create_POA (const ACE_CString &name,
TAO_POA_Manager &poa_manager,
const TAO_POA_Policy_Set &policies,
TAO_POA *parent,
ACE_Lock &lock,
TAO_SYNCH_MUTEX &thread_lock,
TAO_ORB_Core &orb_core,
TAO_Object_Adapter *object_adapter
ACE_ENV_ARG_DECL);
};
#include "ace/post.h"
#endif /* TAO_DEFAULT_SERVANT_DISPATCHER_H */
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