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// -*- C++ -*-
//=============================================================================
/**
* @file Operation_Table_Linear_Search.h
*
* @author Aniruddha Gokhale
*/
//=============================================================================
#ifndef TAO_OPERATION_TABLE_LINEAR_SEARCH_H
#define TAO_OPERATION_TABLE_LINEAR_SEARCH_H
#include /**/ "ace/pre.h"
#include "tao/PortableServer/portableserver_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/PortableServer/Operation_Table.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_Linear_Search_OpTable
*
* @brief Operation table lookup strategy based on
* linear search. Not efficient, but it works.
*/
class TAO_PortableServer_Export TAO_Linear_Search_OpTable
: public TAO_Operation_Table
{
public:
// = Initialization and termination methods.
/// Destructor.
~TAO_Linear_Search_OpTable (void);
/// See the documentation in the base class for details.
virtual int find (const char *opname,
TAO_Skeleton &skel_ptr,
const unsigned int length = 0);
virtual int find (const char *opname,
TAO_Collocated_Skeleton &skelfunc,
TAO::Collocation_Strategy s,
const unsigned int length = 0);
virtual int bind (const char *opname,
const TAO::Operation_Skeletons skelptr);
private:
// = Method that should defined by the subclasses. GPERF program
// will generate this routine routines.
virtual const TAO_operation_db_entry* lookup (const char *str) = 0;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_OPERATION_TABLE_LINEAR_SEARCH_H */
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