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// -*- C++ -*-
// $Id$
ACE_INLINE
TAO_Profile::TAO_Profile (CORBA::ULong tag)
: tag_ (tag),
forward_to_ (0),
refcount_ (1)
{
}
ACE_INLINE CORBA::ULong
TAO_Profile::tag (void) const
{
return this->tag_;
}
ACE_INLINE CORBA::ULong
TAO_Profile::_incr_refcnt (void)
{
// OK, think I got it. When this object is created (guard) the
// lock is automatically acquired (refcount_lock_). Then when
// we leave this method the destructir for guard is called which
// releases the lock!
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, guard, this->refcount_lock_, 0);
return this->refcount_++;
}
ACE_INLINE CORBA::ULong
TAO_Profile::_decr_refcnt (void)
{
{
ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, mon, this->refcount_lock_, 0);
this->refcount_--;
if (this->refcount_ != 0)
return this->refcount_;
}
// refcount is 0, so delete us!
// delete will call our ~ destructor which in turn deletes stuff.
delete this;
return 0;
}
ACE_INLINE void
TAO_Profile::forward_to (TAO_MProfile *mprofiles)
{
this->forward_to_ = mprofiles;
}
ACE_INLINE TAO_MProfile *
TAO_Profile::forward_to (void)
{
return this->forward_to_;
}
ACE_INLINE TAO_MProfile *
TAO_Profile::forward_to_i (void)
{
return this->forward_to_;
}
ACE_INLINE const TAO_Tagged_Components&
TAO_Profile::tagged_components (void) const
{
return this->tagged_components_;
}
ACE_INLINE TAO_Tagged_Components&
TAO_Profile::tagged_components (void)
{
return this->tagged_components_;
}
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