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// -*- C++ -*-
// Exception macros
#include "tao/PortableServer/poa_macros.h"
#include "tao/PortableServer/POA_Guard.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE CORBA::Object_ptr
TAO_RT_POA::create_reference_with_priority (const char * intf,
RTCORBA::Priority priority)
{
// Check that this method can be used based on this POA's policies.
this->validate_policies ();
this->validate_priority (priority);
// Lock access for the duration of this transaction.
TAO_POA_GUARD_RETURN (0);
return this->create_reference_i (intf, priority);
}
#if !defined (CORBA_E_MICRO)
ACE_INLINE CORBA::Object_ptr
TAO_RT_POA::create_reference_with_id_and_priority (const PortableServer::ObjectId & oid,
const char * intf,
RTCORBA::Priority priority)
{
// Check that this method can be used based on this POA's policies.
this->validate_policies ();
this->validate_priority (priority);
// Lock access for the duration of this transaction.
TAO_POA_GUARD_RETURN (0);
return this->create_reference_with_id_i (oid, intf, priority);
}
#endif
ACE_INLINE PortableServer::ObjectId *
TAO_RT_POA::activate_object_with_priority (PortableServer::Servant servant,
RTCORBA::Priority priority)
{
// Check that this method can be used based on this POA's policies.
this->validate_policies ();
this->validate_priority (priority);
while (true)
{
bool wait_occurred_restart_call = false;
// Lock access for the duration of this transaction.
TAO_POA_GUARD_RETURN (0);
PortableServer::ObjectId *result =
this->activate_object_i (servant, priority, wait_occurred_restart_call);
// If we ended up waiting on a condition variable, the POA state
// may have changed while we are waiting. Therefore, we need to
// restart this call.
if (wait_occurred_restart_call)
continue;
else
return result;
}
}
#if !defined (CORBA_E_MICRO)
ACE_INLINE void
TAO_RT_POA::activate_object_with_id_and_priority (const PortableServer::ObjectId & oid,
PortableServer::Servant servant,
RTCORBA::Priority priority)
{
// Check that this method can be used based on this POA's policies.
this->validate_policies ();
this->validate_priority (priority);
while (true)
{
bool wait_occurred_restart_call = false;
// Lock access for the duration of this transaction.
TAO_POA_GUARD;
this->activate_object_with_id_i (oid,
servant,
priority,
wait_occurred_restart_call);
// If we ended up waiting on a condition variable, the POA state
// may have changed while we are waiting. Therefore, we need to
// restart this call.
if (wait_occurred_restart_call)
continue;
else
return;
}
}
#endif
ACE_INLINE void *
TAO_RT_POA::thread_pool () const
{
return this->thread_pool_;
}
TAO_END_VERSIONED_NAMESPACE_DECL
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