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// This may look like C, but it's really -*- C++ -*-
// $Id$
#include "DIOP_Transport.h"
#if defined (TAO_HAS_DIOP) && (TAO_HAS_DIOP != 0)
#include "DIOP_Connection_Handler.h"
#include "DIOP_Acceptor.h"
#include "DIOP_Profile.h"
#include "tao/Acceptor_Registry.h"
#include "tao/operation_details.h"
#include "tao/Timeprobe.h"
#include "tao/CDR.h"
#include "tao/Transport_Mux_Strategy.h"
#include "tao/Wait_Strategy.h"
#include "tao/Sync_Strategies.h"
#include "tao/Stub.h"
#include "tao/ORB_Core.h"
#include "tao/debug.h"
#include "tao/Resume_Handle.h"
#include "tao/GIOP_Message_Base.h"
#include "tao/GIOP_Message_Lite.h"
#if !defined (__ACE_INLINE__)
# include "DIOP_Transport.i"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID (tao, DIOP_Transport, "$Id$")
TAO_DIOP_Transport::TAO_DIOP_Transport (TAO_DIOP_Connection_Handler *handler,
TAO_ORB_Core *orb_core,
CORBA::Boolean flag)
: TAO_Transport (TAO_TAG_DIOP_PROFILE,
orb_core)
, connection_handler_ (handler)
, messaging_object_ (0)
{
// @@ Michael: Set the input CDR size to ACE_MAX_DGRAM_SIZE so that
// we read the whole UDP packet on a single read.
if (flag)
{
// Use the lite version of the protocol
ACE_NEW (this->messaging_object_,
TAO_GIOP_Message_Lite (orb_core,
ACE_MAX_DGRAM_SIZE));
}
else
{
// Use the normal GIOP object
ACE_NEW (this->messaging_object_,
TAO_GIOP_Message_Base (orb_core,
ACE_MAX_DGRAM_SIZE));
}
}
TAO_DIOP_Transport::~TAO_DIOP_Transport (void)
{
delete this->messaging_object_;
}
ACE_Event_Handler *
TAO_DIOP_Transport::event_handler_i (void)
{
return this->connection_handler_;
}
TAO_Connection_Handler *
TAO_DIOP_Transport::connection_handler_i (void)
{
return this->connection_handler_;
}
TAO_Pluggable_Messaging *
TAO_DIOP_Transport::messaging_object (void)
{
return this->messaging_object_;
}
ssize_t
TAO_DIOP_Transport::send (iovec *iov, int iovcnt,
size_t &bytes_transferred,
const ACE_Time_Value *)
{
const ACE_INET_Addr &addr = this->connection_handler_->addr ();
ssize_t bytes_to_send = 0;
for (int i = 0; i < iovcnt; i++)
bytes_to_send += iov[i].iov_len;
this->connection_handler_->dgram ().send (iov,
iovcnt,
addr);
// @@ Michael:
// Always return a positive number of bytes sent, as we do
// not handle sending errors in DIOP.
bytes_transferred = bytes_to_send;
return 1;
}
ssize_t
TAO_DIOP_Transport::recv (char *buf,
size_t len,
const ACE_Time_Value * /* max_wait_time */)
{
ACE_INET_Addr from_addr;
ssize_t n = this->connection_handler_->dgram ().recv (buf,
len,
from_addr);
if (TAO_debug_level > 0)
{
ACE_DEBUG ((LM_DEBUG,
"TAO_DIOP_Transport::recv_i: received %d bytes from %s:%d %d\n",
n,
ACE_TEXT_CHAR_TO_TCHAR (from_addr.get_host_name ()),
from_addr.get_port_number (),
errno));
}
// Most of the errors handling is common for
// Now the message has been read
if (n == -1 && TAO_debug_level > 4)
{
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO (%P|%t) - %p \n"),
ACE_TEXT ("TAO - read message failure ")
ACE_TEXT ("recv () \n")));
}
// Error handling
if (n == -1)
{
if (errno == EWOULDBLOCK)
return 0;
return -1;
}
// @@ What are the other error handling here??
else if (n == 0)
{
return -1;
}
// Remember the from addr to eventually use it as remote
// addr for the reply.
this->connection_handler_->addr (from_addr);
return n;
}
int
TAO_DIOP_Transport::handle_input (TAO_Resume_Handle &rh,
ACE_Time_Value *max_wait_time,
int /*block*/)
{
// If there are no messages then we can go ahead to read from the
// handle for further reading..
// The buffer on the stack which will be used to hold the input
// messages
char buf [ACE_MAX_DGRAM_SIZE];
#if defined (ACE_INITIALIZE_MEMORY_BEFORE_USE)
(void) ACE_OS::memset (buf,
'\0',
sizeof buf);
#endif /* ACE_INITIALIZE_MEMORY_BEFORE_USE */
// Create a data block
ACE_Data_Block db (sizeof (buf),
ACE_Message_Block::MB_DATA,
buf,
this->orb_core_->input_cdr_buffer_allocator (),
this->orb_core_->locking_strategy (),
ACE_Message_Block::DONT_DELETE,
this->orb_core_->input_cdr_dblock_allocator ());
// Create a message block
ACE_Message_Block message_block (&db,
ACE_Message_Block::DONT_DELETE,
this->orb_core_->input_cdr_msgblock_allocator ());
// Align the message block
ACE_CDR::mb_align (&message_block);
// Read the message into the message block that we have created on
// the stack.
ssize_t n = this->recv (message_block.rd_ptr (),
message_block.space (),
max_wait_time);
// If there is an error return to the reactor..
if (n <= 0)
{
if (n == -1)
this->tms_->connection_closed ();
return n;
}
// Set the write pointer in the stack buffer
message_block.wr_ptr (n);
// Parse the incoming message for validity. The check needs to be
// performed by the messaging objects.
if (this->parse_incoming_messages (message_block) == -1)
return -1;
// NOTE: We are not performing any queueing nor any checking for
// missing data. We are assuming that ALL the data would be got in a
// single read.
// Make a node of the message block..
TAO_Queued_Data qd (&message_block);
// Extract the data for the node..
this->messaging_object ()->get_message_data (&qd);
// Process the message
return this->process_parsed_messages (&qd, rh);
}
int
TAO_DIOP_Transport::register_handler (void)
{
// @@ Michael:
//
// We do never register register the handler with the reactor
// as we never need to be informed about any incoming data,
// assuming we only use one-ways.
// If we would register and ICMP Messages would arrive, e.g
// due to a not reachable server, we would get informed - as this
// disturbs the general DIOP assumptions of not being
// interested in any network failures, we ignore ICMP messages.
return 0;
}
int
TAO_DIOP_Transport::send_request (TAO_Stub *stub,
TAO_ORB_Core *orb_core,
TAO_OutputCDR &stream,
int message_semantics,
ACE_Time_Value *max_wait_time)
{
if (this->ws_->sending_request (orb_core,
message_semantics) == -1)
return -1;
if (this->send_message (stream,
stub,
message_semantics,
max_wait_time) == -1)
return -1;
this->first_request_sent();
return 0;
}
int
TAO_DIOP_Transport::send_message (TAO_OutputCDR &stream,
TAO_Stub *stub,
int message_semantics,
ACE_Time_Value *max_wait_time)
{
// Format the message in the stream first
if (this->messaging_object_->format_message (stream) != 0)
return -1;
// Strictly speaking, should not need to loop here because the
// socket never gets set to a nonblocking mode ... some Linux
// versions seem to need it though. Leaving it costs little.
// This guarantees to send all data (bytes) or return an error.
ssize_t n = this->send_message_shared (stub,
message_semantics,
stream.begin (),
max_wait_time);
if (n == -1)
{
if (TAO_debug_level)
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("TAO: (%P|%t|%N|%l) closing transport %d after fault %p\n"),
this->id (),
ACE_TEXT ("send_message ()\n")));
return -1;
}
return 1;
}
int
TAO_DIOP_Transport::send_message_shared (TAO_Stub *stub,
int message_semantics,
const ACE_Message_Block *message_block,
ACE_Time_Value *max_wait_time)
{
int result;
{
ACE_GUARD_RETURN (ACE_Lock, ace_mon, *this->handler_lock_, -1);
result =
this->send_message_shared_i (stub, message_semantics,
message_block, max_wait_time);
}
if (result == -1)
{
this->close_connection ();
}
return result;
}
int
TAO_DIOP_Transport::messaging_init (CORBA::Octet major,
CORBA::Octet minor)
{
this->messaging_object_->init (major,
minor);
return 1;
}
#endif /* TAO_HAS_DIOP && TAO_HAS_DIOP != 0 */
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