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// -*- C++ -*-
// ================================================================
/**
* @file NULL_Connection_Purging_Strategy.h
*
* $Id$
*
* @author Chad Elliott (elliott_c@ociweb.com)
*/
// ================================================================
#ifndef TAO_NULL_PURGING_STRATEGY_H
#define TAO_NULL_PURGING_STRATEGY_H
#include /**/ "ace/pre.h"
#include "strategies_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/Connection_Purging_Strategy.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_NULL_Connection_Purging_Strategy
*
* @brief The null connection purging strategy
*
* This class does not do anything.
*/
class TAO_Strategies_Export TAO_NULL_Connection_Purging_Strategy: public TAO_Connection_Purging_Strategy
{
public:
/// The constructor
TAO_NULL_Connection_Purging_Strategy (int cache_maximum);
/// The destructor
virtual ~TAO_NULL_Connection_Purging_Strategy (void);
/// Does nothing.
virtual void update_item (TAO_Transport* transport);
/// Returns -1 to signify no maximum
virtual int cache_maximum (void) const;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_NULL_PURGING_STRATEGY_H */
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