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// -*- C++ -*-
//=============================================================================
/**
* @file Wait_On_Leader_Follower.h
*
* $Id$
*
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_WAIT_ON_LEADER_FOLLOWER_H
#define TAO_WAIT_ON_LEADER_FOLLOWER_H
#include /**/ "ace/pre.h"
#include "tao/Wait_Strategy.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_Wait_On_Leader_Follower
*
* @brief Wait according to the Leader-Follower model. Leader does the
* event loop of the Reactor and the Followers wait on the
* condition variable.
*
* This implementation is to work with the Muxed Transport
* Mechanism. Here the state variables such as <Condition
* Variable> etc cannot be kept in the Wait Strategy, since the
* Wait Strategy is per Transport object and here the Transport
* is Muxed and hence there are multiple threads running in the
* same Transport context.
*/
class TAO_Wait_On_Leader_Follower : public TAO_Wait_Strategy
{
public:
/// Constructor.
TAO_Wait_On_Leader_Follower (TAO_Transport *transport);
/// Destructor.
virtual ~TAO_Wait_On_Leader_Follower (void);
// = Documented in TAO_Wait_Strategy.
virtual int sending_request (TAO_ORB_Core *orb_core,
int two_way);
virtual int wait (ACE_Time_Value *max_wait_time,
TAO_Synch_Reply_Dispatcher &rd);
virtual int register_handler (void);
virtual bool non_blocking (void) const;
virtual bool can_process_upcalls (void) const;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_WAIT_ON_LEADER_FOLLOWER_H */
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