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// $Id$
#include "tao/Wait_On_Reactor.h"
#include "tao/ORB_Core.h"
#include "tao/Transport.h"
#include "tao/Synch_Reply_Dispatcher.h"
#include "ace/Reactor.h"
#include "ace/Countdown_Time.h"
ACE_RCSID (tao,
Wait_On_Reactor,
"$Id$")
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
TAO_Wait_On_Reactor::TAO_Wait_On_Reactor (TAO_Transport *transport)
: TAO_Wait_Strategy (transport)
{
}
TAO_Wait_On_Reactor::~TAO_Wait_On_Reactor (void)
{
}
int
TAO_Wait_On_Reactor::wait (ACE_Time_Value *max_wait_time,
TAO_Synch_Reply_Dispatcher &rd)
{
// Start the count down timer to account for the time spent in this
// method.
ACE_Countdown_Time countdown (max_wait_time);
// Reactor does not change inside the loop.
ACE_Reactor *const reactor =
this->transport_->orb_core ()->reactor ();
// Do the event loop, till we fully receive a reply.
int result = 0;
while (1)
{
// Run the event loop.
result = reactor->handle_events (max_wait_time);
// If we got our reply, no need to run the event loop any
// further.
if (!rd.keep_waiting ())
{
break;
}
// Did we timeout? If so, stop running the loop.
if (result == 0
&& max_wait_time != 0
&& *max_wait_time == ACE_Time_Value::zero)
{
break;
}
// Other errors? If so, stop running the loop.
if (result == -1)
{
break;
}
// Otherwise, keep going...
}
if (result == -1 || rd.error_detected ())
{
return -1;
}
// Return an error if there was a problem receiving the reply.
if (max_wait_time != 0)
{
if (rd.successful () && *max_wait_time == ACE_Time_Value::zero)
{
result = -1;
errno = ETIME;
}
}
else
{
result = 0;
if (rd.error_detected ())
{
result = -1;
}
}
return result;
}
// Register the handler with the Reactor.
int
TAO_Wait_On_Reactor::register_handler (void)
{
if (!this->is_registered_)
{
return this->transport_->register_handler ();
}
return 1;
}
bool
TAO_Wait_On_Reactor::non_blocking (void) const
{
return true;
}
bool
TAO_Wait_On_Reactor::can_process_upcalls (void) const
{
return true;
}
TAO_END_VERSIONED_NAMESPACE_DECL
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