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// -*- C++ -*-
//=============================================================================
/**
* @file Wait_On_Reactor.h
*
* $Id$
*
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_WAIT_ON_REACTOR_H
#define TAO_WAIT_ON_REACTOR_H
#include /**/ "ace/pre.h"
#include "tao/Wait_Strategy.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class TAO_Wait_On_Reactor
*
* Wait on the Reactor. Happens in a single threaded client environment.
*
*/
class TAO_Wait_On_Reactor : public TAO_Wait_Strategy
{
public:
/// Constructor.
explicit TAO_Wait_On_Reactor (TAO_Transport *transport);
/// Destructor.
virtual ~TAO_Wait_On_Reactor (void);
/*! @copydoc TAO_Wait_Strategy::wait() */
virtual int wait (ACE_Time_Value *max_wait_time,
TAO_Synch_Reply_Dispatcher &rd);
/*! @copydoc TAO_Wait_Strategy::register_handler() */
virtual int register_handler (void);
/*! @copydoc TAO_Wait_Strategy::non_blocking() */
virtual bool non_blocking (void) const;
/*! @copydoc TAO_Wait_Strategy::can_process_upcalls() */
virtual bool can_process_upcalls (void) const;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#include /**/ "ace/post.h"
#endif /* TAO_WAIT_ON_REACTOR_H */
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